Bone-Market-Solver/bonemarketsolver/data/buyers.py

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__all__ = ['Buyer']
__author__ = "Jeremy Saklad"
from enum import Enum
from .costs import Cost
from ..objects.action import Action
class Buyer(Enum):
"""An action that converts a skeleton into revenue."""
A_PALAEONTOLOGIST_WITH_HOARDING_PROPENSITIES = Action(
"Sell a complete skeleton to the Bone Hoarder",
cost = Cost.ACTION.value
)
A_NAIVE_COLLECTOR = Action(
"Sell your Skeleton to a Naive Collector",
cost = Cost.ACTION.value
)
A_FAMILIAR_BOHEMIAN_SCULPTRESS = Action(
"Sell your Skeleton to the Sculptress",
cost = Cost.ACTION.value
)
A_PEDAGOGICALLY_INCLINED_GRANDMOTHER = Action(
"Sell your skeleton to a Pedagogically Inclined Grandmother",
cost = Cost.ACTION.value
)
A_THEOLOGIAN_OF_THE_OLD_SCHOOL = Action(
"Sell your Skeleton to the Theologian of the Old School",
cost = Cost.ACTION.value
)
AN_ENTHUSIAST_OF_THE_ANCIENT_WORLD = Action(
"Sell your skeleton to an Enthusiast of the Ancient World",
cost = Cost.ACTION.value
)
MRS_PLENTY = Action(
"Sell a complete skeleton to Mrs Plenty",
cost = Cost.ACTION.value
)
A_TENTACLED_SERVANT = Action(
"Sell him your amalgamous skeleton",
cost = Cost.ACTION.value
)
AN_INVESTMENT_MINDED_AMBASSADOR = Action(
"Sell your skeleton to the Ambassador",
cost = Cost.ACTION.value
)
A_TELLER_OF_TERRORS = Action(
"Sell your skeleton to the Teller of Terrors",
cost = Cost.ACTION.value
)
A_TENTACLED_ENTREPRENEUR = Action(
"Sell to the Tentacled Entrepreneur",
cost = Cost.ACTION.value
)
AN_AUTHOR_OF_GOTHIC_TALES = Action(
"Sell to an Author of Gothic Tales",
cost = Cost.ACTION.value
)
A_ZAILOR_WITH_PARTICULAR_INTERESTS = Action(
"Sell your skeleton to a Zailor",
cost = Cost.ACTION.value
)
A_RUBBERY_COLLECTOR = Action(
"Sell to an Enthusiast of a Rubbery Menace",
cost = Cost.ACTION.value
)
A_CONSTABLE = Action(
"Sell to a Constable",
cost = Cost.ACTION.value
)
AN_ENTHUSIAST_IN_SKULLS = Action(
"Sell to the Cranial Enthusiast",
cost = Cost.ACTION.value
)
A_DREARY_MIDNIGHTER = Action(
"Sell to the Dreary Midnighter",
cost = Cost.ACTION.value
)
A_COLOURFUL_PHANTASIST_BAZAARINE = Action(
"Sell an amalgamous skeleton as a work of Bazaarine art",
cost = Cost.ACTION.value
)
A_COLOURFUL_PHANTASIST_NOCTURNAL = Action(
"Sell a menacing skeleton as a work of Nocturnal art",
cost = Cost.ACTION.value
)
A_COLOURFUL_PHANTASIST_CELESTIAL = Action(
"Sell an antique skeleton as a work of Celestial art",
cost = Cost.ACTION.value
)
AN_INGENUOUS_MALACOLOGIST = Action(
"Sell him a tentacle-laden skeleton",
cost = Cost.ACTION.value
)
AN_ENTERPRISING_BOOT_SALESMAN = Action(
"Sell to the Enterprising Boot Salesman",
cost = Cost.ACTION.value
)
THE_DUMBWAITER_OF_BALMORAL = Action(
"Export the Skeleton of a Neathy Bird",
cost = Cost.ACTION.value
)
THE_CARPENTERS_GRANDDAUGHTER = Action(
"Impress her with your own constructions",
cost = Cost.ACTION.value
)
THE_TRIFLING_DIPLOMAT_AMALGAMY = Action(
"Sell the Diplomat an amalgamous skeleton",
cost = Cost.ACTION.value
)
THE_TRIFLING_DIPLOMAT_ANTIQUITY = Action(
"Sell the Diplomat an antique skeleton",
cost = Cost.ACTION.value
)
THE_TRIFLING_DIPLOMAT_BIRD = Action(
"Sell the Diplomat a fossil bird",
cost = Cost.ACTION.value
)
THE_TRIFLING_DIPLOMAT_FISH = Action(
"Sell the Diplomat a fossil fish",
cost = Cost.ACTION.value
)
THE_TRIFLING_DIPLOMAT_INSECT = Action(
"Sell the Diplomat a fossil insect",
cost = Cost.ACTION.value
)
THE_TRIFLING_DIPLOMAT_SKULLS = Action(
"Sell the Diplomat a skeleton with multiple heads",
cost = Cost.ACTION.value
)
def __str__(self):
return str(self.value)