diff --git a/Bone Market Solver.py b/Bone Market Solver.py index 734a95f..468937b 100644 --- a/Bone Market Solver.py +++ b/Bone Market Solver.py @@ -209,6 +209,14 @@ class Value(enum.Enum): # Nodule of Warm Amber WARM_AMBER = 10 + # Albatross Wing + # Ealing Gardens Butcher, 2 at a time + ALBATROSS_WING = (ACTION + 2000*BONE_FRAGMENT + 25*WARM_AMBER)/2 + + # Bat Wing + # Ealing Gardens Butcher, 2 at a time + BAT_WING = (ACTION + 100*BONE_FRAGMENT + 2*WARM_AMBER)/2 + # Horned Skull # Ealing Gardens Butcher HORNED_SKULL = ACTION + 1000*BONE_FRAGMENT + 5*WARM_AMBER @@ -221,6 +229,10 @@ class Value(enum.Enum): # Ealing Gardens Butcher SABRE_TOOTHED_SKULL = ACTION + 4900*BONE_FRAGMENT + 125*WARM_AMBER + # Wing of a Young Terror Bird + # Ealing Gardens Butcher, 2 at a time + TERROR_BIRD_WING = (ACTION + 100*BONE_FRAGMENT + 25*WARM_AMBER)/2 + # Warbler Skeleton # Ealing Gardens Butcher WARBLER_SKELETON = ACTION + 130*BONE_FRAGMENT + 2*WARM_AMBER @@ -629,6 +641,24 @@ class Skull(enum.Enum): # Actions that are taken once all skulls are added to a skeleton. class Appendage(enum.Enum): + ALBATROSS_WING = Action( + "Put an Albatross Wing on your (Skeleton Type)", + cost = Value.ACTION.value + Value.ALBATROSS_WING.value, + value = 1250, + limbs_needed = -1, + wings = 1, + amalgamy = 1 + ) + + BAT_WING = Action( + "Add a Bat Wing to your (Skeleton Type)", + cost = Value.ACTION.value + Value.BAT_WING.value, + value = 1, + limbs_needed = -1, + wings = 1, + menace = -1 + ) + CRUSTACEAN_PINCER = Action( "Apply a Crustacean Pincer to your (Skeleton Type)", cost = Value.ACTION.value + Value.CRUSTACEAN_PINCER.value, @@ -672,14 +702,15 @@ class Appendage(enum.Enum): amalgamy = 1 ) - # 2 wings at once - TERROR_BIRD_WING = Action("Add the Wing of a Young Terror Bird to your (Skeleton Type)", cost = 175 + Value.ACTION.value*1.5, value = 250, limbs_needed = -1, wings = 1, antiquity = 1, menace = 1) - - # 2 wings at once - ALBATROSS_WING = Action("Put an Albatross Wing on your (Skeleton Type)", cost = 1125 + Value.ACTION.value*1.5, value = 1250, limbs_needed = -1, wings = 1, amalgamy = 1) - - # 2 wings at once - BAT_WING = Action("Add a Bat Wing to your (Skeleton Type)", cost = 60 + Value.ACTION.value*1.5, value = 1, limbs_needed = -1, wings = 1, menace = -1) + TERROR_BIRD_WING = Action( + "Add the Wing of a Young Terror Bird to your (Skeleton Type)", + cost = Value.ACTION.value + Value.TERROR_BIRD_WING.value, + value = 250, + limbs_needed = -1, + wings = 1, + antiquity = 1, + menace = 1 + ) def __str__(self): return str(self.value)