Implement menace scaling for Vake skulls
Vake skulls now have diminishing returns beyond the first skull. Menace calculation has been reorganized to accomodate the change. Vake skulls are no longer capped, as the new scaling has been fully implemented.
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@ -129,13 +129,13 @@ class Skull(Enum):
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skulls_needed = -1
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)
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# Value and implausibility scale with repetition and are implemented separately
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# Value, implausibility, and partially menace scale with repetition and are implemented separately
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VAKE_SKULL = Action(
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"Duplicate the Vake's skull and use it to decorate your (Skeleton Type)",
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cost = Cost.ACTION.value + 6000*Cost.BONE_FRAGMENT.value,
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skulls_needed = -1,
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skulls = 1,
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menace = 3
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menace = 1
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)
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# Licentiate
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@ -84,11 +84,7 @@ def Solve(shadowy_level, bone_market_fluctuations = None, zoological_mania = Non
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# Skull
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for skull in Skull:
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# Interim treatment until diminishing returns are analyzed
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if skull == Skull.VAKE_SKULL:
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actions[skull] = model.NewBoolVar(skull.value.name)
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else:
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actions[skull] = model.NewIntVar(0, cp_model.INT32_MAX, skull.value.name)
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actions[skull] = model.NewIntVar(0, cp_model.INT32_MAX, skull.value.name)
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# Appendage
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for appendage in Appendage:
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@ -228,9 +224,23 @@ def Solve(shadowy_level, bone_market_fluctuations = None, zoological_mania = Non
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antiquity = model.NewIntVar(cp_model.INT32_MIN, cp_model.INT32_MAX, 'antiquity')
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model.Add(antiquity == cp_model.LinearExpr.ScalProd(actions.values(), [action.value.antiquity for action in actions.keys()]))
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# Menace calculation
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menace = model.NewIntVar(cp_model.INT32_MIN, cp_model.INT32_MAX, 'menace')
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model.Add(menace == cp_model.LinearExpr.ScalProd(actions.values(), [action.value.menace for action in actions.keys()]))
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constant_base_menace = model.NewIntVar(cp_model.INT32_MIN, cp_model.INT32_MAX, 'constant base menace')
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model.Add(constant_base_menace == cp_model.LinearExpr.ScalProd(actions.values(), [action.value.menace for action in actions.keys()]))
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# Calculate menace from Vake skulls
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vake_skull_bonus_menace = model.NewIntVarFromDomain(cp_model.Domain.FromValues([0, 2, 3]), 'vake skull bonus menace')
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vake_skulls_times_two = model.NewIntVar(0, cp_model.INT32_MAX, 'vake skulls times two')
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model.AddMultiplicationEquality(vake_skulls_times_two, [2, actions[Skull.VAKE_SKULL]])
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model.AddMinEquality(vake_skull_bonus_menace, [vake_skulls_times_two, 3])
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del vake_skulls_times_two
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model.Add(menace == constant_base_menace + vake_skull_bonus_menace)
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del constant_base_menace, vake_skull_bonus_menace
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# Implausibility calculation
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