Tweak costs
Balmoral Woods costs now take achievable quantities of Time Remaining in the Woods into account. Volumes of Collated Research are now acquired using the Übergoat statue at the Hurlers. Trembling Amber is now acquired using the Rubbery Men opportunity card.
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@ -32,9 +32,6 @@ class Cost(Enum):
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# Station VIII Lab
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COLLECTION_NOTE = ACTION
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# Volume of Collated Research
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COLLATED_RESEARCH = 250
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# Deep-Zee Catch
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# Spear-fishing at the bottom of the Evenlode, 7 at a time
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DEEP_ZEE_CATCH = ACTION/7
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@ -86,6 +83,14 @@ class Cost(Enum):
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# These are accumulated while acquiring other qualities.
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HEADLESS_SKELETON = 0
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# Favours: Hell
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# Various opportunity cards
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HELL_FAVOURS = ACTION
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# Volume of Collated Research
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# Hurlers statue, 10 at a time
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COLLATED_RESEARCH = (ACTION + 4*HELL_FAVOURS)/10
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# Hinterland Scrip
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HINTERLAND_SCRIP = 50
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@ -223,36 +228,29 @@ class Cost(Enum):
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TIME_REMAINING_IN_THE_WOODS = (ACTION + 4*COLLATED_RESEARCH)/7
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# Observation: Red Deer
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# Balmoral Woods
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DEER_OBSERVATION = 13*ACTION + 12*TIME_REMAINING_IN_THE_WOODS
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# Balmoral Woods (TRitW rounded up to multiple of 7)
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DEER_OBSERVATION = 13*ACTION + 14*TIME_REMAINING_IN_THE_WOODS
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# Mammoth Ribcage
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# Keeper of the Marigold Menagerie
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MAMMOTH_RIBCAGE = ACTION + DEER_OBSERVATION
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# Observation: Fox
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# Balmoral Woods
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FOX_OBSERVATION = 10*ACTION + 8*TIME_REMAINING_IN_THE_WOODS
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# Balmoral Woods (TRitW rounded up to multiple of 7)
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FOX_OBSERVATION = 10*ACTION + 14*TIME_REMAINING_IN_THE_WOODS
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# Doubled Skull
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# Keeper of the Marigold Menagerie
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DOUBLED_SKULL = ACTION + FOX_OBSERVATION
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# Observation: Grouse
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# Balmoral Woods
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GROUSE_OBSERVATION = 9*ACTION + 8*TIME_REMAINING_IN_THE_WOODS
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# Balmoral Woods (TRitW rounded up to multiple of 7)
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GROUSE_OBSERVATION = 9*ACTION + 14*TIME_REMAINING_IN_THE_WOODS
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# Skeleton with Seven Necks
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# Keeper of the Marigold Menagerie
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SKELETON_WITH_SEVEN_NECKS = ACTION + GROUSE_OBSERVATION
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# Nodule of Trembling Amber
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TREMBLING_AMBER = 1250
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# Ribcage with a Bouquet of Eight Spines
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# Helicon House
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RIBCAGE_WITH_EIGHT_SPINES = ACTION + 3*SEARING_ENIGMA + SKELETON_WITH_SEVEN_NECKS + THORNED_RIBCAGE + 3*TREMBLING_AMBER
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# Rubbery Skull
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# Flute Street, including travel due to quality cap
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RUBBERY_SKULL = 25*ACTION
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@ -303,6 +301,14 @@ class Cost(Enum):
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# Ealing Gardens Butcher
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TOMB_LION_TAIL = ACTION + 200*BONE_FRAGMENT + 2*WARM_AMBER
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# Nodule of Trembling Amber
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# Slime and Amber: the Rubbery Men (minus 1 action to account for Favour)
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TREMBLING_AMBER = 100*WARM_AMBER
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# Ribcage with a Bouquet of Eight Spines
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# Helicon House
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RIBCAGE_WITH_EIGHT_SPINES = ACTION + 3*SEARING_ENIGMA + SKELETON_WITH_SEVEN_NECKS + THORNED_RIBCAGE + 3*TREMBLING_AMBER
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# Warbler Skeleton
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# Ealing Gardens Butcher
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WARBLER_SKELETON = ACTION + 130*BONE_FRAGMENT + 2*WARM_AMBER
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