Tweak costs
Balmoral Woods costs now take achievable quantities of Time Remaining in the Woods into account. Volumes of Collated Research are now acquired using the Übergoat statue at the Hurlers. Trembling Amber is now acquired using the Rubbery Men opportunity card.
This commit is contained in:
parent
4034530ddb
commit
1275891b27
|
@ -32,9 +32,6 @@ class Cost(Enum):
|
||||||
# Station VIII Lab
|
# Station VIII Lab
|
||||||
COLLECTION_NOTE = ACTION
|
COLLECTION_NOTE = ACTION
|
||||||
|
|
||||||
# Volume of Collated Research
|
|
||||||
COLLATED_RESEARCH = 250
|
|
||||||
|
|
||||||
# Deep-Zee Catch
|
# Deep-Zee Catch
|
||||||
# Spear-fishing at the bottom of the Evenlode, 7 at a time
|
# Spear-fishing at the bottom of the Evenlode, 7 at a time
|
||||||
DEEP_ZEE_CATCH = ACTION/7
|
DEEP_ZEE_CATCH = ACTION/7
|
||||||
|
@ -86,6 +83,14 @@ class Cost(Enum):
|
||||||
# These are accumulated while acquiring other qualities.
|
# These are accumulated while acquiring other qualities.
|
||||||
HEADLESS_SKELETON = 0
|
HEADLESS_SKELETON = 0
|
||||||
|
|
||||||
|
# Favours: Hell
|
||||||
|
# Various opportunity cards
|
||||||
|
HELL_FAVOURS = ACTION
|
||||||
|
|
||||||
|
# Volume of Collated Research
|
||||||
|
# Hurlers statue, 10 at a time
|
||||||
|
COLLATED_RESEARCH = (ACTION + 4*HELL_FAVOURS)/10
|
||||||
|
|
||||||
# Hinterland Scrip
|
# Hinterland Scrip
|
||||||
HINTERLAND_SCRIP = 50
|
HINTERLAND_SCRIP = 50
|
||||||
|
|
||||||
|
@ -223,36 +228,29 @@ class Cost(Enum):
|
||||||
TIME_REMAINING_IN_THE_WOODS = (ACTION + 4*COLLATED_RESEARCH)/7
|
TIME_REMAINING_IN_THE_WOODS = (ACTION + 4*COLLATED_RESEARCH)/7
|
||||||
|
|
||||||
# Observation: Red Deer
|
# Observation: Red Deer
|
||||||
# Balmoral Woods
|
# Balmoral Woods (TRitW rounded up to multiple of 7)
|
||||||
DEER_OBSERVATION = 13*ACTION + 12*TIME_REMAINING_IN_THE_WOODS
|
DEER_OBSERVATION = 13*ACTION + 14*TIME_REMAINING_IN_THE_WOODS
|
||||||
|
|
||||||
# Mammoth Ribcage
|
# Mammoth Ribcage
|
||||||
# Keeper of the Marigold Menagerie
|
# Keeper of the Marigold Menagerie
|
||||||
MAMMOTH_RIBCAGE = ACTION + DEER_OBSERVATION
|
MAMMOTH_RIBCAGE = ACTION + DEER_OBSERVATION
|
||||||
|
|
||||||
# Observation: Fox
|
# Observation: Fox
|
||||||
# Balmoral Woods
|
# Balmoral Woods (TRitW rounded up to multiple of 7)
|
||||||
FOX_OBSERVATION = 10*ACTION + 8*TIME_REMAINING_IN_THE_WOODS
|
FOX_OBSERVATION = 10*ACTION + 14*TIME_REMAINING_IN_THE_WOODS
|
||||||
|
|
||||||
# Doubled Skull
|
# Doubled Skull
|
||||||
# Keeper of the Marigold Menagerie
|
# Keeper of the Marigold Menagerie
|
||||||
DOUBLED_SKULL = ACTION + FOX_OBSERVATION
|
DOUBLED_SKULL = ACTION + FOX_OBSERVATION
|
||||||
|
|
||||||
# Observation: Grouse
|
# Observation: Grouse
|
||||||
# Balmoral Woods
|
# Balmoral Woods (TRitW rounded up to multiple of 7)
|
||||||
GROUSE_OBSERVATION = 9*ACTION + 8*TIME_REMAINING_IN_THE_WOODS
|
GROUSE_OBSERVATION = 9*ACTION + 14*TIME_REMAINING_IN_THE_WOODS
|
||||||
|
|
||||||
# Skeleton with Seven Necks
|
# Skeleton with Seven Necks
|
||||||
# Keeper of the Marigold Menagerie
|
# Keeper of the Marigold Menagerie
|
||||||
SKELETON_WITH_SEVEN_NECKS = ACTION + GROUSE_OBSERVATION
|
SKELETON_WITH_SEVEN_NECKS = ACTION + GROUSE_OBSERVATION
|
||||||
|
|
||||||
# Nodule of Trembling Amber
|
|
||||||
TREMBLING_AMBER = 1250
|
|
||||||
|
|
||||||
# Ribcage with a Bouquet of Eight Spines
|
|
||||||
# Helicon House
|
|
||||||
RIBCAGE_WITH_EIGHT_SPINES = ACTION + 3*SEARING_ENIGMA + SKELETON_WITH_SEVEN_NECKS + THORNED_RIBCAGE + 3*TREMBLING_AMBER
|
|
||||||
|
|
||||||
# Rubbery Skull
|
# Rubbery Skull
|
||||||
# Flute Street, including travel due to quality cap
|
# Flute Street, including travel due to quality cap
|
||||||
RUBBERY_SKULL = 25*ACTION
|
RUBBERY_SKULL = 25*ACTION
|
||||||
|
@ -303,6 +301,14 @@ class Cost(Enum):
|
||||||
# Ealing Gardens Butcher
|
# Ealing Gardens Butcher
|
||||||
TOMB_LION_TAIL = ACTION + 200*BONE_FRAGMENT + 2*WARM_AMBER
|
TOMB_LION_TAIL = ACTION + 200*BONE_FRAGMENT + 2*WARM_AMBER
|
||||||
|
|
||||||
|
# Nodule of Trembling Amber
|
||||||
|
# Slime and Amber: the Rubbery Men (minus 1 action to account for Favour)
|
||||||
|
TREMBLING_AMBER = 100*WARM_AMBER
|
||||||
|
|
||||||
|
# Ribcage with a Bouquet of Eight Spines
|
||||||
|
# Helicon House
|
||||||
|
RIBCAGE_WITH_EIGHT_SPINES = ACTION + 3*SEARING_ENIGMA + SKELETON_WITH_SEVEN_NECKS + THORNED_RIBCAGE + 3*TREMBLING_AMBER
|
||||||
|
|
||||||
# Warbler Skeleton
|
# Warbler Skeleton
|
||||||
# Ealing Gardens Butcher
|
# Ealing Gardens Butcher
|
||||||
WARBLER_SKELETON = ACTION + 130*BONE_FRAGMENT + 2*WARM_AMBER
|
WARBLER_SKELETON = ACTION + 130*BONE_FRAGMENT + 2*WARM_AMBER
|
||||||
|
|
Loading…
Reference in New Issue