Tweak costs

Balmoral Woods costs now take achievable quantities of Time Remaining in
the Woods into account.

Volumes of Collated Research are now acquired using the Übergoat statue
at the Hurlers.

Trembling Amber is now acquired using the Rubbery Men opportunity card.
This commit is contained in:
Jeremy Saklad 2021-08-13 12:14:18 -05:00
parent 4034530ddb
commit 1275891b27
Signed by: Jeremy Saklad
GPG Key ID: 9CA2149583EDBF84
1 changed files with 22 additions and 16 deletions

View File

@ -32,9 +32,6 @@ class Cost(Enum):
# Station VIII Lab # Station VIII Lab
COLLECTION_NOTE = ACTION COLLECTION_NOTE = ACTION
# Volume of Collated Research
COLLATED_RESEARCH = 250
# Deep-Zee Catch # Deep-Zee Catch
# Spear-fishing at the bottom of the Evenlode, 7 at a time # Spear-fishing at the bottom of the Evenlode, 7 at a time
DEEP_ZEE_CATCH = ACTION/7 DEEP_ZEE_CATCH = ACTION/7
@ -86,6 +83,14 @@ class Cost(Enum):
# These are accumulated while acquiring other qualities. # These are accumulated while acquiring other qualities.
HEADLESS_SKELETON = 0 HEADLESS_SKELETON = 0
# Favours: Hell
# Various opportunity cards
HELL_FAVOURS = ACTION
# Volume of Collated Research
# Hurlers statue, 10 at a time
COLLATED_RESEARCH = (ACTION + 4*HELL_FAVOURS)/10
# Hinterland Scrip # Hinterland Scrip
HINTERLAND_SCRIP = 50 HINTERLAND_SCRIP = 50
@ -223,36 +228,29 @@ class Cost(Enum):
TIME_REMAINING_IN_THE_WOODS = (ACTION + 4*COLLATED_RESEARCH)/7 TIME_REMAINING_IN_THE_WOODS = (ACTION + 4*COLLATED_RESEARCH)/7
# Observation: Red Deer # Observation: Red Deer
# Balmoral Woods # Balmoral Woods (TRitW rounded up to multiple of 7)
DEER_OBSERVATION = 13*ACTION + 12*TIME_REMAINING_IN_THE_WOODS DEER_OBSERVATION = 13*ACTION + 14*TIME_REMAINING_IN_THE_WOODS
# Mammoth Ribcage # Mammoth Ribcage
# Keeper of the Marigold Menagerie # Keeper of the Marigold Menagerie
MAMMOTH_RIBCAGE = ACTION + DEER_OBSERVATION MAMMOTH_RIBCAGE = ACTION + DEER_OBSERVATION
# Observation: Fox # Observation: Fox
# Balmoral Woods # Balmoral Woods (TRitW rounded up to multiple of 7)
FOX_OBSERVATION = 10*ACTION + 8*TIME_REMAINING_IN_THE_WOODS FOX_OBSERVATION = 10*ACTION + 14*TIME_REMAINING_IN_THE_WOODS
# Doubled Skull # Doubled Skull
# Keeper of the Marigold Menagerie # Keeper of the Marigold Menagerie
DOUBLED_SKULL = ACTION + FOX_OBSERVATION DOUBLED_SKULL = ACTION + FOX_OBSERVATION
# Observation: Grouse # Observation: Grouse
# Balmoral Woods # Balmoral Woods (TRitW rounded up to multiple of 7)
GROUSE_OBSERVATION = 9*ACTION + 8*TIME_REMAINING_IN_THE_WOODS GROUSE_OBSERVATION = 9*ACTION + 14*TIME_REMAINING_IN_THE_WOODS
# Skeleton with Seven Necks # Skeleton with Seven Necks
# Keeper of the Marigold Menagerie # Keeper of the Marigold Menagerie
SKELETON_WITH_SEVEN_NECKS = ACTION + GROUSE_OBSERVATION SKELETON_WITH_SEVEN_NECKS = ACTION + GROUSE_OBSERVATION
# Nodule of Trembling Amber
TREMBLING_AMBER = 1250
# Ribcage with a Bouquet of Eight Spines
# Helicon House
RIBCAGE_WITH_EIGHT_SPINES = ACTION + 3*SEARING_ENIGMA + SKELETON_WITH_SEVEN_NECKS + THORNED_RIBCAGE + 3*TREMBLING_AMBER
# Rubbery Skull # Rubbery Skull
# Flute Street, including travel due to quality cap # Flute Street, including travel due to quality cap
RUBBERY_SKULL = 25*ACTION RUBBERY_SKULL = 25*ACTION
@ -303,6 +301,14 @@ class Cost(Enum):
# Ealing Gardens Butcher # Ealing Gardens Butcher
TOMB_LION_TAIL = ACTION + 200*BONE_FRAGMENT + 2*WARM_AMBER TOMB_LION_TAIL = ACTION + 200*BONE_FRAGMENT + 2*WARM_AMBER
# Nodule of Trembling Amber
# Slime and Amber: the Rubbery Men (minus 1 action to account for Favour)
TREMBLING_AMBER = 100*WARM_AMBER
# Ribcage with a Bouquet of Eight Spines
# Helicon House
RIBCAGE_WITH_EIGHT_SPINES = ACTION + 3*SEARING_ENIGMA + SKELETON_WITH_SEVEN_NECKS + THORNED_RIBCAGE + 3*TREMBLING_AMBER
# Warbler Skeleton # Warbler Skeleton
# Ealing Gardens Butcher # Ealing Gardens Butcher
WARBLER_SKELETON = ACTION + 130*BONE_FRAGMENT + 2*WARM_AMBER WARBLER_SKELETON = ACTION + 130*BONE_FRAGMENT + 2*WARM_AMBER