Merge branch 'main' into patch-1
This commit is contained in:
commit
228beb8f6c
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@ -1,10 +1,14 @@
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import functools
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import enum
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import os
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"""Use constraint programming to devise the optimal skeleton at the Bone Market in Fallen London."""
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__all__ = ['Declaration', 'Fluctuation', 'OccasionalBuyer', 'Solve']
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__author__ = "Jeremy Saklad"
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import argparse
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import curses
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from enum import Enum
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from functools import reduce
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from os import cpu_count
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from enum import auto
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from ortools.sat.python import cp_model
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# This multiplier is applied to the profit margin to avoid losing precision due to rounding.
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@ -19,8 +23,9 @@ DIFFICULTY_SCALER = 0.6
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# This is the effective level of Shadowy used for attempting to sell.
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SHADOWY_LEVEL = 300
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# The number of pennies needed to produce a quality.
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class Cost(enum.Enum):
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class Cost(Enum):
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"""The number of pennies needed to produce a quality."""
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# This is your baseline EPA: the pennies you could generate using an action for a generic grind.
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ACTION = 400
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@ -325,8 +330,9 @@ class Cost(enum.Enum):
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WITHERED_TENTACLE = (ACTION + 5*WARM_AMBER)/3
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# Adds a fully-reified implication using an intermediate Boolean variable.
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def NewIntermediateBoolVar(self, name, expression, domain):
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"""Add a fully-reified implication using an intermediate Boolean variable."""
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intermediate = self.NewBoolVar(name)
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self.AddLinearExpressionInDomain(expression, domain).OnlyEnforceIf(intermediate)
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self.AddLinearExpressionInDomain(expression, domain.Complement()).OnlyEnforceIf(intermediate.Not())
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@ -336,17 +342,20 @@ setattr(cp_model.CpModel, 'NewIntermediateBoolVar', NewIntermediateBoolVar)
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del NewIntermediateBoolVar
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# Adds an approximate exponentiation equality using a lookup table.
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# Set `upto` to a value that is unlikely to come into play.
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def AddApproximateExponentiationEquality(self, target, var, exp, upto):
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"""Add an approximate exponentiation equality using a lookup table.
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Set `upto` to a value that is unlikely to come into play.
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"""
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return self.AddAllowedAssignments([target, var], [(int(base**exp), base) for base in range(upto + 1)])
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setattr(cp_model.CpModel, 'AddApproximateExponentiationEquality', AddApproximateExponentiationEquality)
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del AddApproximateExponentiationEquality
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# Adds a multiplication equality for any number of terms using intermediate variables.
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def AddGeneralMultiplicationEquality(self, target, *variables):
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"""Add a multiplication equality for any number of terms using intermediate variables."""
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# This is used for producing unique names for intermediate variables.
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term_index = 1
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@ -357,15 +366,16 @@ def AddGeneralMultiplicationEquality(self, target, *variables):
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self.AddMultiplicationEquality(intermediate, [a, b])
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return intermediate
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product = functools.reduce(function, variables)
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product = reduce(function, variables)
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return self.Add(target == product)
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setattr(cp_model.CpModel, 'AddGeneralMultiplicationEquality', AddGeneralMultiplicationEquality)
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del AddGeneralMultiplicationEquality
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# An action that affects a skeleton's qualities.
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class Action:
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"""An action that affects a skeleton's qualities."""
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def __init__(self, name, cost, torso_style = None, value = 0, skulls_needed = 0, limbs_needed = 0, tails_needed = 0, skulls = 0, arms = 0, legs = 0, tails = 0, wings = 0, fins = 0, tentacles = 0, amalgamy = 0, antiquity = 0, menace = 0, implausibility = 0, counter_church = 0, exhaustion = 0):
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self.name = name
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@ -430,8 +440,9 @@ class Action:
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return str(self.name)
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# Actions that initiate a skeleton.
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class Torso(enum.Enum):
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class Torso(Enum):
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"""An action that initiates a skeleton."""
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HEADLESS_HUMANOID = Action(
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"Reassemble your Headless Humanoid",
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cost = Cost.ACTION.value + Cost.HEADLESS_SKELETON.value,
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@ -520,7 +531,8 @@ class Torso(enum.Enum):
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menace = 2
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)
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LEVIATHAN_FRAME = Action("Build on the Leviathan Frame",
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LEVIATHAN_FRAME = Action(
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"Build on the Leviathan Frame",
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cost = Cost.ACTION.value + Cost.LEVIATHAN_FRAME.value,
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torso_style = 70,
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value = 31250,
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@ -558,8 +570,9 @@ class Torso(enum.Enum):
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return str(self.value)
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# Actions that are taken immediately after starting a skeleton.
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class Skull(enum.Enum):
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class Skull(Enum):
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"""An action that is taken immediately after starting a skeleton."""
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BAPTIST_SKULL = Action(
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"Duplicate the skull of John the Baptist, if you can call that a skull",
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cost = Cost.ACTION.value + 500*Cost.BONE_FRAGMENT.value + 10*Cost.PEPPERCAPS.value,
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@ -701,8 +714,9 @@ class Skull(enum.Enum):
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def __str__(self):
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return str(self.value)
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# Actions that are taken once all skulls are added to a skeleton.
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class Appendage(enum.Enum):
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class Appendage(Enum):
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"""An action that is taken once all skulls are added to a skeleton."""
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# Cost from this scales with limbs and is partially implemented separately
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ADD_JOINTS = Action(
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"Add four more joints to your skeleton",
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@ -739,7 +753,8 @@ class Appendage(enum.Enum):
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menace = -1
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)
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BLACK_STINGER = Action("Apply a Jet Black Stinger to your (Skeleton Type)",
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BLACK_STINGER = Action(
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"Apply a Jet Black Stinger to your (Skeleton Type)",
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cost = Cost.ACTION.value + Cost.BLACK_STINGER.value,
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value = 50,
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tails_needed = -1,
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@ -921,8 +936,9 @@ class Appendage(enum.Enum):
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return str(self.value)
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# Actions that are taken after all parts have been added to a skeleton.
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class Adjustment(enum.Enum):
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class Adjustment(Enum):
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"""An action that is taken after all parts have been added to a skeleton."""
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CARVE_AWAY_AGE = Action(
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"Carve away some evidence of age",
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cost = Cost.ACTION.value,
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@ -945,8 +961,9 @@ class Adjustment(enum.Enum):
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return str(self.value)
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# Which kind of skeleton is to be declared.
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class Declaration(enum.Enum):
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class Declaration(Enum):
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"""An action that is taken after all adjustments have been made to a skeleton."""
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AMPHIBIAN = Action(
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"Declare your (Skeleton Type) a completed Amphibian",
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cost = Cost.ACTION.value
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@ -1007,8 +1024,9 @@ class Declaration(enum.Enum):
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return str(self.value)
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# Actions taken after a declaration is made.
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class Embellishment(enum.Enum):
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class Embellishment(Enum):
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"""An action is taken after a declaration has been made for a skeleton."""
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MORE_PLAUSIBLE = Action(
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"Make it seem just a bit more plausible",
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cost = Cost.ACTION.value + Cost.REVISIONIST_NARRATIVE.value,
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@ -1025,8 +1043,9 @@ class Embellishment(enum.Enum):
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return str(self.value)
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# A way to convert a skeleton into revenue.
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class Buyer(enum.Enum):
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class Buyer(Enum):
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"""An action that converts a skeleton into revenue."""
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A_PALAEONTOLOGIST_WITH_HOARDING_PROPENSITIES = Action(
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"Sell a complete skeleton to the Bone Hoarder",
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cost = Cost.ACTION.value
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@ -1140,13 +1159,15 @@ class Buyer(enum.Enum):
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def __str__(self):
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return str(self.value)
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# Which skeleton attribute is currently boosted.
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class Fluctuation(enum.Enum):
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class Fluctuation(Enum):
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"""Which skeleton attribute is currently boosted."""
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ANTIQUITY = 1
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AMALGAMY = 2
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# Which of several unusual buyers are available.
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class OccasionalBuyer(enum.Enum):
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class OccasionalBuyer(Enum):
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"""Which of several unusual buyers are available."""
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AN_ENTHUSIAST_IN_SKULLS = [Buyer.AN_ENTHUSIAST_IN_SKULLS]
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A_DREARY_MIDNIGHTER = [Buyer.A_DREARY_MIDNIGHTER]
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@ -1158,7 +1179,7 @@ class OccasionalBuyer(enum.Enum):
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]
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def Solve(bone_market_fluctuations, zoological_mania, occasional_buyer = None, desired_buyers = [], maximum_cost = cp_model.INT32_MAX, maximum_exhaustion = cp_model.INT32_MAX, time_limit = float('inf'), workers = os.cpu_count(),stdscr = None):
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def Solve(bone_market_fluctuations, zoological_mania, occasional_buyer = None, desired_buyers = [], maximum_cost = cp_model.INT32_MAX, maximum_exhaustion = cp_model.INT32_MAX, time_limit = float('inf'), workers = cpu_count(), stdscr = None):
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model = cp_model.CpModel()
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actions = {}
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original_value = model.NewIntVar(0, cp_model.INT32_MAX, 'original value')
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model.Add(original_value == cp_model.LinearExpr.ScalProd(actions.values(), [action.value.value for action in actions.keys()]))
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multiplied_value = model.NewIntVar(0, cp_model.INT32_MAX*11, "multiplied value")
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multiplied_value = model.NewIntVar(0, cp_model.INT32_MAX*11, 'multiplied value')
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model.Add(multiplied_value == original_value*11).OnlyEnforceIf(actions[zoological_mania])
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model.Add(multiplied_value == original_value*10).OnlyEnforceIf(actions[zoological_mania].Not())
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@ -1236,7 +1257,7 @@ def Solve(bone_market_fluctuations, zoological_mania, occasional_buyer = None, d
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# Torso Style calculation
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torso_style = model.NewIntVarFromDomain(cp_model.Domain.FromValues([torso.value.torso_style for torso in Torso]), 'torso_style')
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torso_style = model.NewIntVarFromDomain(cp_model.Domain.FromValues([torso.value.torso_style for torso in Torso]), 'torso style')
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for torso, torso_variable in {key: value for (key, value) in actions.items() if isinstance(key, Torso)}.items():
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model.Add(torso_style == torso.value.torso_style).OnlyEnforceIf(torso_variable)
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@ -2055,14 +2076,16 @@ def Solve(bone_market_fluctuations, zoological_mania, occasional_buyer = None, d
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model.Maximize(profit_margin)
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# Prints the steps that comprise a skeleton, as well as relevant attributes.
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class SkeletonPrinter(cp_model.CpSolverSolutionCallback):
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"""A class that prints the steps that comprise a skeleton as well as relevant attributes."""
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def __init__(self):
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cp_model.CpSolverSolutionCallback.__init__(self)
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self.__solution_count = 0
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# Prints the latest solution of a provided solver.
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def PrintableSolution(self, solver = None):
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"""Print the latest solution of a provided solver."""
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output = ""
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# Allows use as a callback
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@ -2125,11 +2148,11 @@ def Solve(bone_market_fluctuations, zoological_mania, occasional_buyer = None, d
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status = solver.StatusName()
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if status == "INFEASIBLE":
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if status == 'INFEASIBLE':
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raise RuntimeError("There is no satisfactory skeleton.")
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elif status == "FEASIBLE":
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elif status == 'FEASIBLE':
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print("WARNING: skeleton may be suboptimal.")
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elif status != "OPTIMAL":
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elif status != 'OPTIMAL':
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raise RuntimeError("Unknown status returned: {}.".format(status))
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return printer.PrintableSolution(solver)
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@ -2163,79 +2186,79 @@ class EnumAction(argparse.Action):
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def main():
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parser = argparse.ArgumentParser(prog='Bone Market Solver', description='Devise the optimal skeleton at the Bone Market in Fallen London.')
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parser = argparse.ArgumentParser(prog='Bone Market Solver', description="Devise the optimal skeleton at the Bone Market in Fallen London.")
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parser.add_argument(
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'-f', '--bone-market-fluctuations',
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"-f", "--bone-market-fluctuations",
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action=EnumAction,
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type=Fluctuation,
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required=True,
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help='current value of Bone Market Fluctuations, which grants various bonuses to certain buyers',
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help="current value of Bone Market Fluctuations, which grants various bonuses to certain buyers",
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dest='bone_market_fluctuations'
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)
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parser.add_argument(
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'-m', '--zoological-mania',
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"-m", "--zoological-mania",
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action=EnumAction,
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type=Declaration,
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required=True,
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help='current value of Zoological Mania, which grants a 10%% bonus to value for a certain declaration',
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help="current value of Zoological Mania, which grants a 10%% bonus to value for a certain declaration",
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dest='zoological_mania'
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)
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buyer = parser.add_mutually_exclusive_group(required=True)
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buyer.add_argument(
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'-o', '--occasional-buyer',
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"-o", "--occasional-buyer",
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action=EnumAction,
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type=OccasionalBuyer,
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help='current value of Occasional Buyer, which allows access to a buyer that is not otherwise available',
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help="current value of Occasional Buyer, which allows access to a buyer that is not otherwise available",
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dest='occasional_buyer'
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)
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buyer.add_argument(
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'-b','--buyer', '--desired-buyer',
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"-b", "--buyer", "--desired-buyer",
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action=EnumAction,
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nargs='+',
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default=[],
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type=Buyer,
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help='specific buyer that skeleton should be designed for (if declared repeatedly, will choose from among those provided)',
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help="specific buyer that skeleton should be designed for (if declared repeatedly, will choose from among those provided)",
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dest='desired_buyers'
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)
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parser.add_argument(
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'-c', '--cost', '--maximum-cost',
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"-c", "--cost", "--maximum-cost",
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default=cp_model.INT32_MAX,
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type=int,
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help='maximum number of pennies that should be invested in skeleton',
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help="maximum number of pennies that should be invested in skeleton",
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dest='maximum_cost'
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)
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parser.add_argument(
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'-e', '--exhaustion', '--maximum_exhaustion',
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"-e", "--exhaustion", "--maximum_exhaustion",
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default=cp_model.INT32_MAX,
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type=int,
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help='maximum exhaustion that skeleton should generate',
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help="maximum exhaustion that skeleton should generate",
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dest='maximum_exhaustion'
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)
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parser.add_argument(
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'-v', '--verbose',
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"-v", "--verbose",
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nargs='?',
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const='True',
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const=True,
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default=False,
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type=bool,
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help='whether the solver should output search progress rather than showing intermediate solutions',
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help="whether the solver should output search progress rather than showing intermediate solutions",
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dest='verbose'
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)
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parser.add_argument(
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'-t', '--time-limit',
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"-t", "--time-limit",
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default=float('inf'),
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type=float,
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help='maximum number of seconds that solver runs for',
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help="maximum number of seconds that solver runs for",
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dest='time_limit'
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)
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parser.add_argument(
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'-w', '--workers',
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default=os.cpu_count(),
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"-w", "--workers",
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default=cpu_count(),
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type=int,
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help='number of search worker threads to run in parallel',
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help="number of search worker threads to run in parallel (default: one worker per available CPU thread)",
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dest='workers'
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)
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@ -2252,4 +2275,5 @@ def main():
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print(Solve(*arguments))
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if __name__ == '__main__':
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main()
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Reference in New Issue