Move tails to Appendage enumeration

This continues the transition away from a single action list.
This commit is contained in:
Jeremy Saklad 2021-06-12 15:43:13 -05:00
parent c5ab0bc4d8
commit 276ead2fbb
Signed by: Jeremy Saklad
GPG Key ID: 9CA2149583EDBF84
1 changed files with 19 additions and 13 deletions

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@ -847,6 +847,25 @@ class Appendage(enum.Enum):
antiquity = -1 antiquity = -1
) )
# Carpenter's Granddaughter, 2 at a time
PLASTER_TAIL = Action("Apply Plaster Tail Bones to your (Skeleton Type)", cost = Value.ACTION.value*1.5 + Value.SURVEY.value*5, value = 250, tails_needed = -1, tails = 1, implausibility = 1)
TOMB_LION_TAIL = Action("Apply a Tomb-Lion's Tail to your (Skeleton Type)", cost = 220 + Value.ACTION.value*2, value = 250, tails_needed = -1, tails = 1, antiquity = 1)
# Geology of Winewound
BLACK_STINGER = Action("Apply a Jet Black Stinger to your (Skeleton Type)", cost = Value.ACTION.value*2 + Value.SURVEY.value, value = 50, tails_needed = -1, tails = 1, menace = 2)
# No consistent source
# OBSIDIAN_TAIL = Action("Apply an Obsidian Chitin Tail to your (Skeleton Type)", cost = cp_model.INT32_MAX, value = 500, tails_needed = -1, tails = 1, amalgamy = 1)
# Helicon House, 3 at a time
WITHERED_TAIL = Action("Apply a Withered Tentacle as a tail on your (Skeleton Type)", cost = 50/3 + Value.ACTION.value*4/3, value = 250, tails_needed = -1, tails = 1, antiquity = -1)
# This actually sets Skeleton: Tails Needed to 0
SKIP_TAILS = Action("Decide your Tailless Animal needs no tail", cost = Value.ACTION.value, tails_needed = -1)
REMOVE_TAIL = Action("Remove the tail from your (Skeleton Type)", cost = Value.ACTION.value, tails = -1)
def __str__(self): def __str__(self):
return str(self.value) return str(self.value)
@ -885,19 +904,6 @@ def create_data_model():
data['zoological_mania'] = Declaration.AMPHIBIAN data['zoological_mania'] = Declaration.AMPHIBIAN
data['actions'] = [torso.value for torso in Torso] + [skull.value for skull in Skull] + [appendage.value for appendage in Appendage] + [ data['actions'] = [torso.value for torso in Torso] + [skull.value for skull in Skull] + [appendage.value for appendage in Appendage] + [
# Carpenter's Granddaughter, 2 at a time
Action("Apply Plaster Tail Bones to your (Skeleton Type)", cost = Value.ACTION.value*1.5 + Value.SURVEY.value*5, value = 250, tails_needed = -1, tails = 1, implausibility = 1),
Action("Apply a Tomb-Lion's Tail to your (Skeleton Type)", cost = 220 + Value.ACTION.value*2, value = 250, tails_needed = -1, tails = 1, antiquity = 1),
# Geology of Winewound
Action("Apply a Jet Black Stinger to your (Skeleton Type)", cost = Value.ACTION.value*2 + Value.SURVEY.value, value = 50, tails_needed = -1, tails = 1, menace = 2),
# No consistent source
# Action("Apply an Obsidian Chitin Tail to your (Skeleton Type)", cost = cp_model.INT32_MAX, value = 500, tails_needed = -1, tails = 1, amalgamy = 1),
# Helicon House, 3 at a time
Action("Apply a Withered Tentacle as a tail on your (Skeleton Type)", cost = 50/3 + Value.ACTION.value*4/3, value = 250, tails_needed = -1, tails = 1, antiquity = -1),
# This actually sets Skeleton: Tails Needed to 0
Action("Decide your Tailless Animal needs no tail", cost = Value.ACTION.value, tails_needed = -1),
Action("Remove the tail from your (Skeleton Type)", cost = Value.ACTION.value, tails = -1),
Action("Make your skeleton less dreadful", cost = Value.ACTION.value, menace = -2), Action("Make your skeleton less dreadful", cost = Value.ACTION.value, menace = -2),
Action("Disguise the amalgamy of this piece", cost = 25 + Value.ACTION.value, amalgamy = -2), Action("Disguise the amalgamy of this piece", cost = 25 + Value.ACTION.value, amalgamy = -2),
Action("Carve away some evidence of age", cost = Value.ACTION.value, antiquity = -2) Action("Carve away some evidence of age", cost = Value.ACTION.value, antiquity = -2)