diff --git a/Bone Market Solver.py b/Bone Market Solver.py index 50448d2..521e9b6 100644 --- a/Bone Market Solver.py +++ b/Bone Market Solver.py @@ -32,6 +32,10 @@ class Value(enum.Enum): # Antique Mystery ANTIQUE_MYSTERY = 1250 + # Favours: Bohemians + # Various opportunity cards + BOHEMIAN_FAVOURS = ACTION + # Bone Fragment BONE_FRAGMENT = 1 @@ -49,6 +53,14 @@ class Value(enum.Enum): # Volume of Collated Research COLLATED_RESEARCH = 250 + # Deep-Zee Catch + # Spear-fishing at the bottom of the Evenlode, 7 at a time + DEEP_ZEE_CATCH = ACTION/7 + + # Crustacean Pincer + # Ealing Gardens Butcher, 2 at a time + CRUSTACEAN_PINCER = (ACTION + DEEP_ZEE_CATCH)/2 + # Favours: The Docks # Various opportunity cards DOCK_FAVOURS = ACTION @@ -76,6 +88,14 @@ class Value(enum.Enum): # Hinterland Scrip HINTERLAND_SCRIP = 50 + # Fossilised Forelimb + # Anning and Daughters + FOSSILISED_FORELIMB = 50*HINTERLAND_SCRIP + + # Human Arm + # These are accumulated while acquiring other qualities. + HUMAN_ARM = 0 + # Crate of Incorruptible Biscuits INCORRUPTIBLE_BISCUITS = 250 @@ -86,6 +106,14 @@ class Value(enum.Enum): # Feast of the Exceptional Rose, sent by one player and accepted by another ENGRAVED_SKULL = 2*ACTION + 200*INKLING_OF_IDENTITY + # Ivory Humerus + # Ealing Gardens statue, 2 at a time + IVORY_HUMERUS = (ACTION + 4*BOHEMIAN_FAVOURS)/2 + + # Knotted Humerus + # These are accumulated while acquiring other qualities. + KNOTTED_HUMERUS = 0 + # Nevercold Brass Sliver NEVERCOLD_BRASS = 1 @@ -601,20 +629,48 @@ class Skull(enum.Enum): # Actions that are taken once all skulls are added to a skeleton. class Appendage(enum.Enum): - # 2 pincers at once - CRUSTACEAN_PINCER = Action("Apply a Crustacean Pincer to your (Skeleton Type)", cost = 25 + Value.ACTION.value*1.5, limbs_needed = -1, arms = 1, menace = 1) + CRUSTACEAN_PINCER = Action( + "Apply a Crustacean Pincer to your (Skeleton Type)", + cost = Value.ACTION.value + Value.CRUSTACEAN_PINCER.value, + limbs_needed = -1, + arms = 1, + menace = 1 + ) - # Accumulated while trying to get other things - KNOTTED_HUMERUS = Action("Apply a Knotted Humerus to your (Skeleton Type)", cost = Value.ACTION.value, value = 150, limbs_needed = -1, arms = 1, amalgamy = 1) + FOSSILISED_FORELIMB = Action( + "Apply a Fossilised Forelimb to your (Skeleton Type)", + cost = Value.ACTION.value + Value.FOSSILISED_FORELIMB.value, + value = 2750, + limbs_needed = -1, + arms = 1, + antiquity = 2 + ) - # Ealing Gardens, 5 actions (Favours: Bohemians) for 2 - IVORY_HUMERUS = Action("Apply an Ivory Humerus to your (Skeleton Type)", cost = Value.ACTION.value*3.5, value = 1500, limbs_needed = -1, arms = 1) + HUMAN_ARM = Action( + "Join a Human Arm to your (Skeleton Type)", + cost = Value.ACTION.value + Value.HUMAN_ARM.value, + value = 250, + limbs_needed = -1, + arms = 1, + menace = -1 + ) - # Accumulated while trying to get other things - HUMAN_ARM = Action("Join a Human Arm to your (Skeleton Type)", cost = Value.ACTION.value, value = 250, limbs_needed = -1, arms = 1, menace = -1) + IVORY_HUMERUS = Action( + "Apply an Ivory Humerus to your (Skeleton Type)", + cost = Value.ACTION.value + Value.IVORY_HUMERUS.value, + value = 1500, + limbs_needed = -1, + arms = 1 + ) - # Anning and Daughters - FOSSILISED_FORELIMB = Action("Apply a Fossilised Forelimb to your (Skeleton Type)", cost = 2500 + Value.ACTION.value, value = 2750, limbs_needed = -1, arms = 1, antiquity = 2) + KNOTTED_HUMERUS = Action( + "Apply a Knotted Humerus to your (Skeleton Type)", + cost = Value.ACTION.value + Value.KNOTTED_HUMERUS.value, + value = 150, + limbs_needed = -1, + arms = 1, + amalgamy = 1 + ) def __str__(self): return str(self.value)