Clean up imports

Imports are now sorted lexicographically, and import specific
declarations when appropriate.
This commit is contained in:
Jeremy Saklad 2021-06-18 15:08:28 -05:00
parent 7e259e3d69
commit 4808f23a98
Signed by: Jeremy Saklad
GPG Key ID: 9CA2149583EDBF84

View File

@ -1,10 +1,9 @@
import functools
import enum
import os
import argparse
import curses
from enum import Enum
from functools import reduce
from os import cpu_count
from enum import auto
from ortools.sat.python import cp_model
# This multiplier is applied to the profit margin to avoid losing precision due to rounding.
@ -19,7 +18,7 @@ DIFFICULTY_SCALER = 0.6
# This is the effective level of Shadowy used for attempting to sell.
SHADOWY_LEVEL = 300
class Cost(enum.Enum):
class Cost(Enum):
"""The number of pennies needed to produce a quality."""
# This is your baseline EPA: the pennies you could generate using an action for a generic grind.
@ -362,7 +361,7 @@ def AddGeneralMultiplicationEquality(self, target, *variables):
self.AddMultiplicationEquality(intermediate, [a, b])
return intermediate
product = functools.reduce(function, variables)
product = reduce(function, variables)
return self.Add(target == product)
setattr(cp_model.CpModel, 'AddGeneralMultiplicationEquality', AddGeneralMultiplicationEquality)
@ -436,7 +435,7 @@ class Action:
return str(self.name)
class Torso(enum.Enum):
class Torso(Enum):
"""An action that initiates a skeleton."""
HEADLESS_HUMANOID = Action(
@ -566,7 +565,7 @@ class Torso(enum.Enum):
return str(self.value)
class Skull(enum.Enum):
class Skull(Enum):
"""An action that is taken immediately after starting a skeleton."""
BAPTIST_SKULL = Action(
@ -710,7 +709,7 @@ class Skull(enum.Enum):
def __str__(self):
return str(self.value)
class Appendage(enum.Enum):
class Appendage(Enum):
"""An action that is taken once all skulls are added to a skeleton."""
# Cost from this scales with limbs and is partially implemented separately
@ -932,7 +931,7 @@ class Appendage(enum.Enum):
return str(self.value)
class Adjustment(enum.Enum):
class Adjustment(Enum):
"""An action that is taken after all parts have been added to a skeleton."""
CARVE_AWAY_AGE = Action(
@ -957,7 +956,7 @@ class Adjustment(enum.Enum):
return str(self.value)
class Declaration(enum.Enum):
class Declaration(Enum):
"""An action that is taken after all adjustments have been made to a skeleton."""
AMPHIBIAN = Action(
@ -1020,7 +1019,7 @@ class Declaration(enum.Enum):
return str(self.value)
class Embellishment(enum.Enum):
class Embellishment(Enum):
"""An action is taken after a declaration has been made for a skeleton."""
MORE_PLAUSIBLE = Action(
@ -1039,7 +1038,7 @@ class Embellishment(enum.Enum):
return str(self.value)
class Buyer(enum.Enum):
class Buyer(Enum):
"""An action that converts a skeleton into revenue."""
A_PALAEONTOLOGIST_WITH_HOARDING_PROPENSITIES = Action(
@ -1155,13 +1154,13 @@ class Buyer(enum.Enum):
def __str__(self):
return str(self.value)
class Fluctuation(enum.Enum):
class Fluctuation(Enum):
"""Which skeleton attribute is currently boosted."""
ANTIQUITY = 1
AMALGAMY = 2
class OccasionalBuyer(enum.Enum):
class OccasionalBuyer(Enum):
"""Which of several unusual buyers are available."""
AN_ENTHUSIAST_IN_SKULLS = [Buyer.AN_ENTHUSIAST_IN_SKULLS]
@ -2132,7 +2131,7 @@ def Solve(bone_market_fluctuations, zoological_mania, occasional_buyer = None, d
printer = SkeletonPrinter()
solver = cp_model.CpSolver()
solver.parameters.num_search_workers = os.cpu_count()
solver.parameters.num_search_workers = cpu_count()
solver.parameters.max_time_in_seconds = time_limit
# There's no window in verbose mode