diff --git a/Bone Market Solver.py b/Bone Market Solver.py index 24e91ef..aa6964e 100644 --- a/Bone Market Solver.py +++ b/Bone Market Solver.py @@ -369,29 +369,6 @@ setattr(cp_model.CpModel, 'AddGeneralMultiplicationEquality', AddGeneralMultipli del AddGeneralMultiplicationEquality -# A way to convert a skeleton into revenue. -class Buyer(enum.Enum): - A_PALAEONTOLOGIST_WITH_HOARDING_PROPENSITIES = auto() - A_NAIVE_COLLECTOR = auto() - A_FAMILIAR_BOHEMIAN_SCULPTRESS = auto() - A_PEDAGOGICALLY_INCLINED_GRANDMOTHER = auto() - A_THEOLOGIAN_OF_THE_OLD_SCHOOL = auto() - AN_ENTHUSIAST_OF_THE_ANCIENT_WORLD = auto() - MRS_PLENTY = auto() - A_TENTACLED_SERVANT = auto() - AN_INVESTMENT_MINDED_AMBASSADOR = auto() - A_TELLER_OF_TERRORS = auto() - A_TENTACLED_ENTREPRENEUR = auto() - AN_AUTHOR_OF_GOTHIC_TALES = auto() - A_ZAILOR_WITH_PARTICULAR_INTERESTS = auto() - A_RUBBERY_COLLECTOR = auto() - A_CONSTABLE = auto() - AN_ENTHUSIAST_IN_SKULLS = auto() - A_DREARY_MIDNIGHTER = auto() - THE_DUMBWAITER_OF_BALMORAL = auto() - -BUYER = Buyer.AN_ENTHUSIAST_IN_SKULLS - # An action that affects a skeleton's qualities. class Action: def __init__(self, name, cost, torso_style = None, value = 0, skulls_needed = 0, limbs_needed = 0, tails_needed = 0, skulls = 0, arms = 0, legs = 0, tails = 0, wings = 0, fins = 0, tentacles = 0, amalgamy = 0, antiquity = 0, menace = 0, implausibility = 0, counter_church = 0, exhaustion = 0): @@ -1056,6 +1033,104 @@ class Embellishment(enum.Enum): return str(self.value) +# A way to convert a skeleton into revenue. +class Buyer(enum.Enum): + A_PALAEONTOLOGIST_WITH_HOARDING_PROPENSITIES = Action( + "Sell a complete skeleton to the Bone Hoarder", + cost = Cost.ACTION.value + ) + + A_NAIVE_COLLECTOR = Action( + "Sell your Skeleton to a Naive Collector", + cost = Cost.ACTION.value + ) + + A_FAMILIAR_BOHEMIAN_SCULPTRESS = Action( + "Sell your Skeleton to the Sculptress", + cost = Cost.ACTION.value + ) + + A_PEDAGOGICALLY_INCLINED_GRANDMOTHER = Action( + "Sell your skeleton to a Pedagogically Inclined Grandmother", + cost = Cost.ACTION.value + ) + + A_THEOLOGIAN_OF_THE_OLD_SCHOOL = Action( + "Sell your Skeleton to the Theologian of the Old School", + cost = Cost.ACTION.value + ) + + AN_ENTHUSIAST_OF_THE_ANCIENT_WORLD = Action( + "Sell your skeleton to an Enthusiast of the Ancient World", + cost = Cost.ACTION.value + ) + + MRS_PLENTY = Action( + "Sell a complete skeleton to Mrs Plenty", + cost = Cost.ACTION.value + ) + + A_TENTACLED_SERVANT = Action( + "Sell him your amalgamous skeleton", + cost = Cost.ACTION.value + ) + + AN_INVESTMENT_MINDED_AMBASSADOR = Action( + "Sell your skeleton to the Ambassador", + cost = Cost.ACTION.value + ) + + A_TELLER_OF_TERRORS = Action( + "Sell your skeleton to the Teller of Terrors", + cost = Cost.ACTION.value + ) + + A_TENTACLED_ENTREPRENEUR = Action( + "Sell to the Tentacled Entrepreneur", + cost = Cost.ACTION.value + ) + + AN_AUTHOR_OF_GOTHIC_TALES = Action( + "Sell to an Author of Gothic Tales", + cost = Cost.ACTION.value + ) + + A_ZAILOR_WITH_PARTICULAR_INTERESTS = Action( + "Sell your skeleton to a Zailor", + cost = Cost.ACTION.value + ) + + A_RUBBERY_COLLECTOR = Action( + "Sell to an Enthusiast of a Rubbery Menace", + cost = Cost.ACTION.value + ) + + A_CONSTABLE = Action( + "Sell to a Constable", + cost = Cost.ACTION.value + ) + + AN_ENTHUSIAST_IN_SKULLS = Action( + "Sell to the Cranial Enthusiast", + cost = Cost.ACTION.value + ) + + A_DREARY_MIDNIGHTER = Action( + "Sell to the Dreary Midnighter", + cost = Cost.ACTION.value + ) + + THE_DUMBWAITER_OF_BALMORAL = Action( + "Export the Skeleton of a Neathy Bird", + cost = Cost.ACTION.value + ) + + def __str__(self): + return str(self.value) + +BUYER = Buyer.AN_ENTHUSIAST_IN_SKULLS + + # Which skeleton attribute is currently boosted. class Fluctuation(enum.Enum): ANTIQUITY = 1