diff --git a/Bone Market Solver.py b/Bone Market Solver.py index 35b003e..50448d2 100644 --- a/Bone Market Solver.py +++ b/Bone Market Solver.py @@ -599,6 +599,26 @@ class Skull(enum.Enum): def __str__(self): return str(self.value) +# Actions that are taken once all skulls are added to a skeleton. +class Appendage(enum.Enum): + # 2 pincers at once + CRUSTACEAN_PINCER = Action("Apply a Crustacean Pincer to your (Skeleton Type)", cost = 25 + Value.ACTION.value*1.5, limbs_needed = -1, arms = 1, menace = 1) + + # Accumulated while trying to get other things + KNOTTED_HUMERUS = Action("Apply a Knotted Humerus to your (Skeleton Type)", cost = Value.ACTION.value, value = 150, limbs_needed = -1, arms = 1, amalgamy = 1) + + # Ealing Gardens, 5 actions (Favours: Bohemians) for 2 + IVORY_HUMERUS = Action("Apply an Ivory Humerus to your (Skeleton Type)", cost = Value.ACTION.value*3.5, value = 1500, limbs_needed = -1, arms = 1) + + # Accumulated while trying to get other things + HUMAN_ARM = Action("Join a Human Arm to your (Skeleton Type)", cost = Value.ACTION.value, value = 250, limbs_needed = -1, arms = 1, menace = -1) + + # Anning and Daughters + FOSSILISED_FORELIMB = Action("Apply a Fossilised Forelimb to your (Skeleton Type)", cost = 2500 + Value.ACTION.value, value = 2750, limbs_needed = -1, arms = 1, antiquity = 2) + + def __str__(self): + return str(self.value) + # Which kind of skeleton is to be declared. class Declaration(enum.Enum): @@ -633,18 +653,7 @@ def create_data_model(): # The current value of Zoological Mania, which grants a 10% bonus to value for a certain declaration. data['zoological_mania'] = Declaration.AMPHIBIAN - data['actions'] = [torso.value for torso in Torso] + [skull.value for skull in Skull] + [ - # 2 pincers at once - Action("Apply a Crustacean Pincer to your (Skeleton Type)", cost = 25 + Value.ACTION.value*1.5, limbs_needed = -1, arms = 1, menace = 1), - # Accumulated while trying to get other things - Action("Apply a Knotted Humerus to your (Skeleton Type)", cost = Value.ACTION.value, value = 150, limbs_needed = -1, arms = 1, amalgamy = 1), - # Ealing Gardens, 5 actions (Favours: Bohemians) for 2 - Action("Apply an Ivory Humerus to your (Skeleton Type)", cost = Value.ACTION.value*3.5, value = 1500, limbs_needed = -1, arms = 1), - # Accumulated while trying to get other things - Action("Join a Human Arm to your (Skeleton Type)", cost = Value.ACTION.value, value = 250, limbs_needed = -1, arms = 1, menace = -1), - # Anning and Daughters - Action("Apply a Fossilised Forelimb to your (Skeleton Type)", cost = 2500 + Value.ACTION.value, value = 2750, limbs_needed = -1, arms = 1, antiquity = 2), - + data['actions'] = [torso.value for torso in Torso] + [skull.value for skull in Skull] + [appendage.value for appendage in Appendage] + [ # 2 wings at once Action("Add the Wing of a Young Terror Bird to your (Skeleton Type)", cost = 175 + Value.ACTION.value*1.5, value = 250, limbs_needed = -1, wings = 1, antiquity = 1, menace = 1), # 2 wings at once