Add README section on ideal alternative to solver
While it may be intractable to solve, understanding the true nature of the problem space can be helpful for informing design choices.
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Rather than modelling the entirety of Fallen London, the solver uses a sort of context-free grammar to express the cost of every option. This has some major shortcomings: side-effects are not modelled, for instance, so designs that take such things into account could outperform the solver.
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If something seems off, such as the solver favoring an option you consider overly expensive or wasteful, check the costs in the script: if you disagree with them (particularly the costs with a terminal value, which are often fairly arbitrary), feel free to change them yourself. If you do so, please consider submitting a pull request so others may benefit from your improvements. Just make sure that the rationale is fairly obvious to others reading the script.
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## Alternative
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The Bone Market, Fallen London, and any StoryNexus world may be modelled _exactly_ as a [constrained](https://en.wikipedia.org/wiki/Markov_decision_process#Continuous-time_Markov_decision_process) [partially observable Markov decision process](https://en.wikipedia.org/wiki/Partially_observable_Markov_decision_process). If you truly want a perfect solver without any trade-offs, caveats, or limitations, consider looking into that.
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