From 7c0f4bb3f5561346b7e70220232822aecf3eeea9 Mon Sep 17 00:00:00 2001 From: Jeremy Saklad Date: Sat, 12 Jun 2021 18:58:59 -0500 Subject: [PATCH] Change Mammoth Ribcage cost to Balmoral Even discounting ancillary benefits, acquiring a Mammoth Ribcage through Balmoral Woods is substantially cheaper than producing one from scratch with most action values. --- Bone Market Solver.py | 24 ++++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) diff --git a/Bone Market Solver.py b/Bone Market Solver.py index 9d06847..6b208be 100644 --- a/Bone Market Solver.py +++ b/Bone Market Solver.py @@ -200,10 +200,6 @@ class Value(enum.Enum): # Ealing Gardens HUMAN_RIBCAGE = ACTION + 15*SURVEY - # Mammoth Ribcage - # Laboratory Research - MAMMOTH_RIBCAGE = 16*ACTION + HUMAN_RIBCAGE - # Palaeontological Discovery # Plain of Thirsty Grasses PALAEONTOLOGICAL_DISCOVERY = (ACTION + 140*SURVEY)/6 @@ -228,6 +224,14 @@ class Value(enum.Enum): # Compel Ghillie, 5 at a time TIME_REMAINING_IN_THE_WOODS = (ACTION + 4*COLLATED_RESEARCH)/5 + # Observation: Red Deer + # Balmoral Woods + DEER_OBSERVATION = 11*ACTION + 10*TIME_REMAINING_IN_THE_WOODS + + # Mammoth Ribcage + # Keeper of the Marigold Menagerie + MAMMOTH_RIBCAGE = ACTION + DEER_OBSERVATION + # Observation: Fox # Balmoral Woods FOX_OBSERVATION = 10*ACTION + 8*TIME_REMAINING_IN_THE_WOODS @@ -236,6 +240,14 @@ class Value(enum.Enum): # Keeper of the Marigold Menagerie DOUBLED_SKULL = ACTION + FOX_OBSERVATION + # Observation: Grouse + # Balmoral Woods + GROUSE_OBSERVATION = 8*ACTION + 7*TIME_REMAINING_IN_THE_WOODS + + # Skeleton with Seven Necks + # Keeper of the Marigold Menagerie + SKELETON_WITH_SEVEN_NECKS = ACTION + GROUSE_OBSERVATION + # Nodule of Trembling Amber TREMBLING_AMBER = 1250 @@ -297,10 +309,6 @@ class Value(enum.Enum): # Ealing Gardens Butcher WARBLER_SKELETON = ACTION + 130*BONE_FRAGMENT + 2*WARM_AMBER - # Skeleton with Seven Necks - # Laboratory Research - SKELETON_WITH_SEVEN_NECKS = 16*ACTION + 1000*NEVERCOLD_BRASS + WARBLER_SKELETON - # Withered Tentacle # Helicon House, 3 at a time WITHERED_TENTACLE = (ACTION + 5*WARM_AMBER)/3