Move wings to Appendage enumeration
This continues the work on Appendage.
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@ -672,6 +672,15 @@ class Appendage(enum.Enum):
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amalgamy = 1
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amalgamy = 1
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)
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)
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# 2 wings at once
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TERROR_BIRD_WING = Action("Add the Wing of a Young Terror Bird to your (Skeleton Type)", cost = 175 + Value.ACTION.value*1.5, value = 250, limbs_needed = -1, wings = 1, antiquity = 1, menace = 1)
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# 2 wings at once
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ALBATROSS_WING = Action("Put an Albatross Wing on your (Skeleton Type)", cost = 1125 + Value.ACTION.value*1.5, value = 1250, limbs_needed = -1, wings = 1, amalgamy = 1)
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# 2 wings at once
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BAT_WING = Action("Add a Bat Wing to your (Skeleton Type)", cost = 60 + Value.ACTION.value*1.5, value = 1, limbs_needed = -1, wings = 1, menace = -1)
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def __str__(self):
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def __str__(self):
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return str(self.value)
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return str(self.value)
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@ -710,13 +719,6 @@ def create_data_model():
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data['zoological_mania'] = Declaration.AMPHIBIAN
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data['zoological_mania'] = Declaration.AMPHIBIAN
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data['actions'] = [torso.value for torso in Torso] + [skull.value for skull in Skull] + [appendage.value for appendage in Appendage] + [
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data['actions'] = [torso.value for torso in Torso] + [skull.value for skull in Skull] + [appendage.value for appendage in Appendage] + [
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# 2 wings at once
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Action("Add the Wing of a Young Terror Bird to your (Skeleton Type)", cost = 175 + Value.ACTION.value*1.5, value = 250, limbs_needed = -1, wings = 1, antiquity = 1, menace = 1),
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# 2 wings at once
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Action("Put an Albatross Wing on your (Skeleton Type)", cost = 1125 + Value.ACTION.value*1.5, value = 1250, limbs_needed = -1, wings = 1, amalgamy = 1),
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# 2 wings at once
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Action("Add a Bat Wing to your (Skeleton Type)", cost = 60 + Value.ACTION.value*1.5, value = 1, limbs_needed = -1, wings = 1, menace = -1),
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# Dumbwaiter of Balmoral, 25 at a time
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# Dumbwaiter of Balmoral, 25 at a time
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Action("Apply the Femur of a Surface Deer to your (Skeleton Type)", cost = Value.ACTION.value*1.04, value = 10, limbs_needed = -1, legs = 1, menace = -1),
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Action("Apply the Femur of a Surface Deer to your (Skeleton Type)", cost = Value.ACTION.value*1.04, value = 10, limbs_needed = -1, legs = 1, menace = -1),
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# Accumulated while trying to get other things
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# Accumulated while trying to get other things
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