Move wings to Appendage enumeration

This continues the work on Appendage.
This commit is contained in:
Jeremy Saklad 2021-06-11 14:34:45 -05:00
parent 333f08efc4
commit 7fed5e2e79
Signed by: Jeremy Saklad
GPG Key ID: 9CA2149583EDBF84
1 changed files with 9 additions and 7 deletions

View File

@ -672,6 +672,15 @@ class Appendage(enum.Enum):
amalgamy = 1 amalgamy = 1
) )
# 2 wings at once
TERROR_BIRD_WING = Action("Add the Wing of a Young Terror Bird to your (Skeleton Type)", cost = 175 + Value.ACTION.value*1.5, value = 250, limbs_needed = -1, wings = 1, antiquity = 1, menace = 1)
# 2 wings at once
ALBATROSS_WING = Action("Put an Albatross Wing on your (Skeleton Type)", cost = 1125 + Value.ACTION.value*1.5, value = 1250, limbs_needed = -1, wings = 1, amalgamy = 1)
# 2 wings at once
BAT_WING = Action("Add a Bat Wing to your (Skeleton Type)", cost = 60 + Value.ACTION.value*1.5, value = 1, limbs_needed = -1, wings = 1, menace = -1)
def __str__(self): def __str__(self):
return str(self.value) return str(self.value)
@ -710,13 +719,6 @@ def create_data_model():
data['zoological_mania'] = Declaration.AMPHIBIAN data['zoological_mania'] = Declaration.AMPHIBIAN
data['actions'] = [torso.value for torso in Torso] + [skull.value for skull in Skull] + [appendage.value for appendage in Appendage] + [ data['actions'] = [torso.value for torso in Torso] + [skull.value for skull in Skull] + [appendage.value for appendage in Appendage] + [
# 2 wings at once
Action("Add the Wing of a Young Terror Bird to your (Skeleton Type)", cost = 175 + Value.ACTION.value*1.5, value = 250, limbs_needed = -1, wings = 1, antiquity = 1, menace = 1),
# 2 wings at once
Action("Put an Albatross Wing on your (Skeleton Type)", cost = 1125 + Value.ACTION.value*1.5, value = 1250, limbs_needed = -1, wings = 1, amalgamy = 1),
# 2 wings at once
Action("Add a Bat Wing to your (Skeleton Type)", cost = 60 + Value.ACTION.value*1.5, value = 1, limbs_needed = -1, wings = 1, menace = -1),
# Dumbwaiter of Balmoral, 25 at a time # Dumbwaiter of Balmoral, 25 at a time
Action("Apply the Femur of a Surface Deer to your (Skeleton Type)", cost = Value.ACTION.value*1.04, value = 10, limbs_needed = -1, legs = 1, menace = -1), Action("Apply the Femur of a Surface Deer to your (Skeleton Type)", cost = Value.ACTION.value*1.04, value = 10, limbs_needed = -1, legs = 1, menace = -1),
# Accumulated while trying to get other things # Accumulated while trying to get other things