diff --git a/Bone Market Solver.py b/Bone Market Solver.py index 633e596..9b80a86 100644 --- a/Bone Market Solver.py +++ b/Bone Market Solver.py @@ -961,17 +961,61 @@ class Adjustment(enum.Enum): # Which kind of skeleton is to be declared. class Declaration(enum.Enum): - CHIMERA = Action("Declare your (Skeleton Type) a completed Chimera", cost = Value.ACTION.value, implausibility = 3) - HUMANOID = Action("Declare your (Skeleton Type) a completed Humanoid", cost = Value.ACTION.value) - APE = Action("Declare your (Skeleton Type) a completed Ape", cost = Value.ACTION.value) - MONKEY = Action("Declare your (Skeleton Type) a completed Monkey", cost = Value.ACTION.value) - BIRD = Action("Declare your (Skeleton Type) a completed Bird", cost = Value.ACTION.value) - CURATOR = Action("Declare your (Skeleton Type) a completed Curator", cost = Value.ACTION.value) - REPTILE = Action("Declare your (Skeleton Type) a completed Reptile", cost = Value.ACTION.value) - AMPHIBIAN = Action("Declare your (Skeleton Type) a completed Amphibian", cost = Value.ACTION.value) - FISH = Action("Declare your (Skeleton Type) a completed Fish", cost = Value.ACTION.value) - INSECT = Action("Declare your (Skeleton Type) a completed Insect", cost = Value.ACTION.value) - SPIDER = Action("Declare your (Skeleton Type) a completed Spider", cost = Value.ACTION.value) + AMPHIBIAN = Action( + "Declare your (Skeleton Type) a completed Amphibian", + cost = Value.ACTION.value + ) + + APE = Action( + "Declare your (Skeleton Type) a completed Ape", + cost = Value.ACTION.value + ) + + BIRD = Action( + "Declare your (Skeleton Type) a completed Bird", + cost = Value.ACTION.value + ) + + CHIMERA = Action( + "Declare your (Skeleton Type) a completed Chimera", + cost = Value.ACTION.value, + implausibility = 3 + ) + + CURATOR = Action( + "Declare your (Skeleton Type) a completed Curator", + cost = Value.ACTION.value + ) + + FISH = Action( + "Declare your (Skeleton Type) a completed Fish", + cost = Value.ACTION.value + ) + + HUMANOID = Action( + "Declare your (Skeleton Type) a completed Humanoid", + cost = Value.ACTION.value + ) + + INSECT = Action( + "Declare your (Skeleton Type) a completed Insect", + cost = Value.ACTION.value + ) + + MONKEY = Action( + "Declare your (Skeleton Type) a completed Monkey", + cost = Value.ACTION.value + ) + + REPTILE = Action( + "Declare your (Skeleton Type) a completed Reptile", + cost = Value.ACTION.value + ) + + SPIDER = Action( + "Declare your (Skeleton Type) a completed Spider", + cost = Value.ACTION.value + ) def __str__(self): return str(self.value)