Limit Vake skulls to 1 temporarily
Vake skulls are now nerfed when using more than one. Until the diminishing returns are understood, this script will now use only 1 at most.
This commit is contained in:
parent
f2a421afca
commit
abd5139aad
@ -84,7 +84,11 @@ def Solve(shadowy_level, bone_market_fluctuations = None, zoological_mania = Non
|
||||
|
||||
# Skull
|
||||
for skull in Skull:
|
||||
actions[skull] = model.NewIntVar(0, cp_model.INT32_MAX, skull.value.name)
|
||||
# Interim treatment until diminishing returns are analyzed
|
||||
if skull == Skull.VAKE_SKULL:
|
||||
actions[skull] = model.NewBoolVar(skull.value.name)
|
||||
else:
|
||||
actions[skull] = model.NewIntVar(0, cp_model.INT32_MAX, skull.value.name)
|
||||
|
||||
# Appendage
|
||||
for appendage in Appendage:
|
||||
|
Loading…
Reference in New Issue
Block a user