feat: Add Segmented Ribcage to skulls
This skull is unique for requiring a specific torso style, and for adding additional limb slots.
This commit is contained in:
parent
7193c29a5f
commit
b4319464a1
@ -124,6 +124,16 @@ class Skull(Enum):
|
||||
menace = 1
|
||||
)
|
||||
|
||||
# Requires Torso Style 110
|
||||
SEGMENTED_RIBCAGE = Action(
|
||||
'Affix a Segmented Ribcage as the "skull"',
|
||||
cost = Cost.ACTION.value + Cost.SEGMENTED_RIBCAGE.value,
|
||||
value = 250,
|
||||
skulls_needed = -1,
|
||||
limbs_needed = 4,
|
||||
segments = 1
|
||||
)
|
||||
|
||||
STYGIAN_IVORY = Action(
|
||||
"Use a Carved Ball of Stygian Ivory to cap off your (Skeleton Type)",
|
||||
cost = Cost.ACTION.value + Cost.STYGIAN_IVORY.value,
|
||||
|
@ -445,6 +445,12 @@ def Solve(shadowy_level, bone_market_fluctuations = None, zoological_mania = Non
|
||||
.OnlyEnforceIf(actions[Declaration.CURATOR])
|
||||
|
||||
|
||||
# Skull requirements
|
||||
|
||||
model.Add(torso_style == 110) \
|
||||
.OnlyEnforceIf(model.BoolExpression(actions[Skull.SEGMENTED_RIBCAGE] > 0))
|
||||
|
||||
|
||||
# Declaration requirements
|
||||
|
||||
model.AddIf(actions[Declaration.HUMANOID],
|
||||
|
Loading…
Reference in New Issue
Block a user