From d6178ba241591909d12b2ea314dc59ca8aef1638 Mon Sep 17 00:00:00 2001 From: Jeremy Saklad Date: Mon, 15 Aug 2022 19:12:06 -0500 Subject: [PATCH] feat: Update cost of Segmented Ribcage Segmented Ribcages are now obtainable from Port Cecil. Since the byproduct of the carousel that produces them is disproportionately large, it has been factored into the cost. --- bonemarketsolver/data/costs.py | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/bonemarketsolver/data/costs.py b/bonemarketsolver/data/costs.py index e55f7dc..4ea0df2 100644 --- a/bonemarketsolver/data/costs.py +++ b/bonemarketsolver/data/costs.py @@ -181,8 +181,9 @@ class Cost(Enum): SEARING_ENIGMA = 2*ACTION + 130*INFILTRATING + 2*INTERCEPTED_CABLEGRAM # Segmented Ribcage - # No consistent source - SEGMENTED_RIBCAGE = cp_model.INT32_MAX/4 + # Port Cecil, tie, 3 at a time + # Byproducts subtracted from cost + SEGMENTED_RIBCAGE = (14*ACTION - 52.70)/3 # Carved Ball of Stygian Ivory STYGIAN_IVORY = 250