Move Torso to different file
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@ -12,6 +12,7 @@ from os import cpu_count
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from ortools.sat.python import cp_model
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from data.costs import Cost
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from data.torsos import Torso
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from objects.action import Action
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# This multiplier is applied to the profit margin to avoid losing precision due to rounding.
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@ -67,136 +68,6 @@ cp_model.CpModel.AddGeneralMultiplicationEquality = AddGeneralMultiplicationEqua
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del AddGeneralMultiplicationEquality
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class Torso(Enum):
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"""An action that initiates a skeleton."""
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HEADLESS_HUMANOID = Action(
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"Reassemble your Headless Humanoid",
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cost = Cost.ACTION.value + Cost.HEADLESS_SKELETON.value,
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torso_style = 10,
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value = 250,
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skulls_needed = 1,
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arms = 2,
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legs = 2
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)
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# Licentiate
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# VICTIM_SKELETON = Action(
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# "Supply a skeleton of your own",
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# cost = Cost.ACTION.value,
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# torso_style = 10,
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# value = 250,
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# skulls_needed = 1,
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# arms = 2,
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# legs = 2
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# )
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HUMAN_RIBCAGE = Action(
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"Build on the Human Ribcage",
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cost = Cost.ACTION.value + Cost.HUMAN_RIBCAGE.value,
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torso_style = 15,
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value = 1250,
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skulls_needed = 1,
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limbs_needed = 4
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)
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THORNED_RIBCAGE = Action(
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"Make something of your Thorned Ribcage",
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cost = Cost.ACTION.value + Cost.THORNED_RIBCAGE.value,
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torso_style = 20,
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value = 1250,
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skulls_needed = 1,
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limbs_needed = 4,
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tails_needed = 1,
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amalgamy = 1,
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menace = 1
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)
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SKELETON_WITH_SEVEN_NECKS = Action(
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"Build on the Skeleton with Seven Necks",
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cost = Cost.ACTION.value + Cost.SKELETON_WITH_SEVEN_NECKS.value,
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torso_style = 30,
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value = 6250,
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skulls_needed = 7,
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limbs_needed = 2,
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legs = 2,
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amalgamy = 2,
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menace = 1
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)
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FLOURISHING_RIBCAGE = Action(
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"Build on the Flourishing Ribcage",
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cost = Cost.ACTION.value + Cost.FLOURISHING_RIBCAGE.value,
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torso_style = 40,
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value = 1250,
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skulls_needed = 2,
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limbs_needed = 6,
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tails_needed = 1,
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amalgamy = 2
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)
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MAMMOTH_RIBCAGE = Action(
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"Build on the Mammoth Ribcage",
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cost = Cost.ACTION.value + Cost.MAMMOTH_RIBCAGE.value,
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torso_style = 50,
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value = 6250,
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skulls_needed = 1,
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limbs_needed = 4,
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tails_needed = 1,
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antiquity = 2
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)
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RIBCAGE_WITH_A_BOUQUET_OF_EIGHT_SPINES = Action(
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"Build on the Ribcage with the Eight Spines",
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cost = Cost.ACTION.value + Cost.RIBCAGE_WITH_EIGHT_SPINES.value,
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torso_style = 60,
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value = 31250,
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skulls_needed = 8,
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limbs_needed = 4,
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tails_needed = 1,
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amalgamy = 1,
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menace = 2
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)
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LEVIATHAN_FRAME = Action(
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"Build on the Leviathan Frame",
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cost = Cost.ACTION.value + Cost.LEVIATHAN_FRAME.value,
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torso_style = 70,
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value = 31250,
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skulls_needed = 1,
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limbs_needed = 2,
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tails = 1,
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antiquity = 1,
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menace = 1
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)
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PRISMATIC_FRAME = Action(
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"Build on the Prismatic Frame",
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cost = Cost.ACTION.value + Cost.PRISMATIC_FRAME.value,
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torso_style = 80,
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value = 31250,
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skulls_needed = 3,
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limbs_needed = 3,
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tails_needed = 3,
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amalgamy = 2,
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antiquity = 2
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)
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FIVE_POINTED_FRAME = Action(
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"Build on the Five-Pointed Frame",
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cost = Cost.ACTION.value + Cost.FIVE_POINTED_RIBCAGE.value,
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torso_style = 100,
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value = 31250,
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skulls_needed = 5,
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limbs_needed = 5,
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amalgamy = 2,
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menace = 1
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)
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def __str__(self):
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return str(self.value)
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class Skull(Enum):
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"""An action that is taken immediately after starting a skeleton."""
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@ -0,0 +1,133 @@
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from enum import Enum
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from data.costs import Cost
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from objects.action import Action
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class Torso(Enum):
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"""An action that initiates a skeleton."""
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HEADLESS_HUMANOID = Action(
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"Reassemble your Headless Humanoid",
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cost = Cost.ACTION.value + Cost.HEADLESS_SKELETON.value,
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torso_style = 10,
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value = 250,
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skulls_needed = 1,
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arms = 2,
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legs = 2
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)
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# Licentiate
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# VICTIM_SKELETON = Action(
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# "Supply a skeleton of your own",
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# cost = Cost.ACTION.value,
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# torso_style = 10,
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# value = 250,
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# skulls_needed = 1,
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# arms = 2,
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# legs = 2
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# )
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HUMAN_RIBCAGE = Action(
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"Build on the Human Ribcage",
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cost = Cost.ACTION.value + Cost.HUMAN_RIBCAGE.value,
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torso_style = 15,
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value = 1250,
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skulls_needed = 1,
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limbs_needed = 4
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)
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THORNED_RIBCAGE = Action(
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"Make something of your Thorned Ribcage",
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cost = Cost.ACTION.value + Cost.THORNED_RIBCAGE.value,
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torso_style = 20,
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value = 1250,
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skulls_needed = 1,
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limbs_needed = 4,
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tails_needed = 1,
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amalgamy = 1,
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menace = 1
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)
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SKELETON_WITH_SEVEN_NECKS = Action(
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"Build on the Skeleton with Seven Necks",
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cost = Cost.ACTION.value + Cost.SKELETON_WITH_SEVEN_NECKS.value,
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torso_style = 30,
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value = 6250,
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skulls_needed = 7,
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limbs_needed = 2,
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legs = 2,
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amalgamy = 2,
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menace = 1
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)
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FLOURISHING_RIBCAGE = Action(
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"Build on the Flourishing Ribcage",
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cost = Cost.ACTION.value + Cost.FLOURISHING_RIBCAGE.value,
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torso_style = 40,
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value = 1250,
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skulls_needed = 2,
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limbs_needed = 6,
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tails_needed = 1,
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amalgamy = 2
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)
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MAMMOTH_RIBCAGE = Action(
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"Build on the Mammoth Ribcage",
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cost = Cost.ACTION.value + Cost.MAMMOTH_RIBCAGE.value,
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torso_style = 50,
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value = 6250,
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skulls_needed = 1,
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limbs_needed = 4,
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tails_needed = 1,
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antiquity = 2
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)
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RIBCAGE_WITH_A_BOUQUET_OF_EIGHT_SPINES = Action(
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"Build on the Ribcage with the Eight Spines",
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cost = Cost.ACTION.value + Cost.RIBCAGE_WITH_EIGHT_SPINES.value,
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torso_style = 60,
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value = 31250,
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skulls_needed = 8,
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limbs_needed = 4,
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tails_needed = 1,
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amalgamy = 1,
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menace = 2
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)
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LEVIATHAN_FRAME = Action(
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"Build on the Leviathan Frame",
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cost = Cost.ACTION.value + Cost.LEVIATHAN_FRAME.value,
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torso_style = 70,
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value = 31250,
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skulls_needed = 1,
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limbs_needed = 2,
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tails = 1,
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antiquity = 1,
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menace = 1
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)
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PRISMATIC_FRAME = Action(
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"Build on the Prismatic Frame",
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cost = Cost.ACTION.value + Cost.PRISMATIC_FRAME.value,
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torso_style = 80,
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value = 31250,
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skulls_needed = 3,
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limbs_needed = 3,
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tails_needed = 3,
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amalgamy = 2,
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antiquity = 2
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)
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FIVE_POINTED_FRAME = Action(
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"Build on the Five-Pointed Frame",
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cost = Cost.ACTION.value + Cost.FIVE_POINTED_RIBCAGE.value,
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torso_style = 100,
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value = 31250,
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skulls_needed = 5,
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limbs_needed = 5,
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amalgamy = 2,
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menace = 1
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)
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def __str__(self):
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return str(self.value)
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