Move Torso to different file

This commit is contained in:
Jeremy Saklad 2021-08-03 12:16:16 -05:00
parent ee71de9b8a
commit ebbcf965cd
Signed by: Jeremy Saklad
GPG Key ID: 9CA2149583EDBF84
2 changed files with 134 additions and 130 deletions

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@ -12,6 +12,7 @@ from os import cpu_count
from ortools.sat.python import cp_model from ortools.sat.python import cp_model
from data.costs import Cost from data.costs import Cost
from data.torsos import Torso
from objects.action import Action from objects.action import Action
# This multiplier is applied to the profit margin to avoid losing precision due to rounding. # This multiplier is applied to the profit margin to avoid losing precision due to rounding.
@ -67,136 +68,6 @@ cp_model.CpModel.AddGeneralMultiplicationEquality = AddGeneralMultiplicationEqua
del AddGeneralMultiplicationEquality del AddGeneralMultiplicationEquality
class Torso(Enum):
"""An action that initiates a skeleton."""
HEADLESS_HUMANOID = Action(
"Reassemble your Headless Humanoid",
cost = Cost.ACTION.value + Cost.HEADLESS_SKELETON.value,
torso_style = 10,
value = 250,
skulls_needed = 1,
arms = 2,
legs = 2
)
# Licentiate
# VICTIM_SKELETON = Action(
# "Supply a skeleton of your own",
# cost = Cost.ACTION.value,
# torso_style = 10,
# value = 250,
# skulls_needed = 1,
# arms = 2,
# legs = 2
# )
HUMAN_RIBCAGE = Action(
"Build on the Human Ribcage",
cost = Cost.ACTION.value + Cost.HUMAN_RIBCAGE.value,
torso_style = 15,
value = 1250,
skulls_needed = 1,
limbs_needed = 4
)
THORNED_RIBCAGE = Action(
"Make something of your Thorned Ribcage",
cost = Cost.ACTION.value + Cost.THORNED_RIBCAGE.value,
torso_style = 20,
value = 1250,
skulls_needed = 1,
limbs_needed = 4,
tails_needed = 1,
amalgamy = 1,
menace = 1
)
SKELETON_WITH_SEVEN_NECKS = Action(
"Build on the Skeleton with Seven Necks",
cost = Cost.ACTION.value + Cost.SKELETON_WITH_SEVEN_NECKS.value,
torso_style = 30,
value = 6250,
skulls_needed = 7,
limbs_needed = 2,
legs = 2,
amalgamy = 2,
menace = 1
)
FLOURISHING_RIBCAGE = Action(
"Build on the Flourishing Ribcage",
cost = Cost.ACTION.value + Cost.FLOURISHING_RIBCAGE.value,
torso_style = 40,
value = 1250,
skulls_needed = 2,
limbs_needed = 6,
tails_needed = 1,
amalgamy = 2
)
MAMMOTH_RIBCAGE = Action(
"Build on the Mammoth Ribcage",
cost = Cost.ACTION.value + Cost.MAMMOTH_RIBCAGE.value,
torso_style = 50,
value = 6250,
skulls_needed = 1,
limbs_needed = 4,
tails_needed = 1,
antiquity = 2
)
RIBCAGE_WITH_A_BOUQUET_OF_EIGHT_SPINES = Action(
"Build on the Ribcage with the Eight Spines",
cost = Cost.ACTION.value + Cost.RIBCAGE_WITH_EIGHT_SPINES.value,
torso_style = 60,
value = 31250,
skulls_needed = 8,
limbs_needed = 4,
tails_needed = 1,
amalgamy = 1,
menace = 2
)
LEVIATHAN_FRAME = Action(
"Build on the Leviathan Frame",
cost = Cost.ACTION.value + Cost.LEVIATHAN_FRAME.value,
torso_style = 70,
value = 31250,
skulls_needed = 1,
limbs_needed = 2,
tails = 1,
antiquity = 1,
menace = 1
)
PRISMATIC_FRAME = Action(
"Build on the Prismatic Frame",
cost = Cost.ACTION.value + Cost.PRISMATIC_FRAME.value,
torso_style = 80,
value = 31250,
skulls_needed = 3,
limbs_needed = 3,
tails_needed = 3,
amalgamy = 2,
antiquity = 2
)
FIVE_POINTED_FRAME = Action(
"Build on the Five-Pointed Frame",
cost = Cost.ACTION.value + Cost.FIVE_POINTED_RIBCAGE.value,
torso_style = 100,
value = 31250,
skulls_needed = 5,
limbs_needed = 5,
amalgamy = 2,
menace = 1
)
def __str__(self):
return str(self.value)
class Skull(Enum): class Skull(Enum):
"""An action that is taken immediately after starting a skeleton.""" """An action that is taken immediately after starting a skeleton."""

133
data/torsos.py Normal file
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@ -0,0 +1,133 @@
from enum import Enum
from data.costs import Cost
from objects.action import Action
class Torso(Enum):
"""An action that initiates a skeleton."""
HEADLESS_HUMANOID = Action(
"Reassemble your Headless Humanoid",
cost = Cost.ACTION.value + Cost.HEADLESS_SKELETON.value,
torso_style = 10,
value = 250,
skulls_needed = 1,
arms = 2,
legs = 2
)
# Licentiate
# VICTIM_SKELETON = Action(
# "Supply a skeleton of your own",
# cost = Cost.ACTION.value,
# torso_style = 10,
# value = 250,
# skulls_needed = 1,
# arms = 2,
# legs = 2
# )
HUMAN_RIBCAGE = Action(
"Build on the Human Ribcage",
cost = Cost.ACTION.value + Cost.HUMAN_RIBCAGE.value,
torso_style = 15,
value = 1250,
skulls_needed = 1,
limbs_needed = 4
)
THORNED_RIBCAGE = Action(
"Make something of your Thorned Ribcage",
cost = Cost.ACTION.value + Cost.THORNED_RIBCAGE.value,
torso_style = 20,
value = 1250,
skulls_needed = 1,
limbs_needed = 4,
tails_needed = 1,
amalgamy = 1,
menace = 1
)
SKELETON_WITH_SEVEN_NECKS = Action(
"Build on the Skeleton with Seven Necks",
cost = Cost.ACTION.value + Cost.SKELETON_WITH_SEVEN_NECKS.value,
torso_style = 30,
value = 6250,
skulls_needed = 7,
limbs_needed = 2,
legs = 2,
amalgamy = 2,
menace = 1
)
FLOURISHING_RIBCAGE = Action(
"Build on the Flourishing Ribcage",
cost = Cost.ACTION.value + Cost.FLOURISHING_RIBCAGE.value,
torso_style = 40,
value = 1250,
skulls_needed = 2,
limbs_needed = 6,
tails_needed = 1,
amalgamy = 2
)
MAMMOTH_RIBCAGE = Action(
"Build on the Mammoth Ribcage",
cost = Cost.ACTION.value + Cost.MAMMOTH_RIBCAGE.value,
torso_style = 50,
value = 6250,
skulls_needed = 1,
limbs_needed = 4,
tails_needed = 1,
antiquity = 2
)
RIBCAGE_WITH_A_BOUQUET_OF_EIGHT_SPINES = Action(
"Build on the Ribcage with the Eight Spines",
cost = Cost.ACTION.value + Cost.RIBCAGE_WITH_EIGHT_SPINES.value,
torso_style = 60,
value = 31250,
skulls_needed = 8,
limbs_needed = 4,
tails_needed = 1,
amalgamy = 1,
menace = 2
)
LEVIATHAN_FRAME = Action(
"Build on the Leviathan Frame",
cost = Cost.ACTION.value + Cost.LEVIATHAN_FRAME.value,
torso_style = 70,
value = 31250,
skulls_needed = 1,
limbs_needed = 2,
tails = 1,
antiquity = 1,
menace = 1
)
PRISMATIC_FRAME = Action(
"Build on the Prismatic Frame",
cost = Cost.ACTION.value + Cost.PRISMATIC_FRAME.value,
torso_style = 80,
value = 31250,
skulls_needed = 3,
limbs_needed = 3,
tails_needed = 3,
amalgamy = 2,
antiquity = 2
)
FIVE_POINTED_FRAME = Action(
"Build on the Five-Pointed Frame",
cost = Cost.ACTION.value + Cost.FIVE_POINTED_RIBCAGE.value,
torso_style = 100,
value = 31250,
skulls_needed = 5,
limbs_needed = 5,
amalgamy = 2,
menace = 1
)
def __str__(self):
return str(self.value)