Move Action to different file

In order to move remaining enumerations into other files, dependencies
in this file need to be moved as well.

The folder is named "objects" because "types" is taken as a name.
This commit is contained in:
Jeremy Saklad 2021-08-03 12:12:11 -05:00
parent 27add1aa47
commit ee71de9b8a
Signed by: Jeremy Saklad
GPG Key ID: 9CA2149583EDBF84
2 changed files with 66 additions and 67 deletions

View File

@ -12,6 +12,7 @@ from os import cpu_count
from ortools.sat.python import cp_model from ortools.sat.python import cp_model
from data.costs import Cost from data.costs import Cost
from objects.action import Action
# This multiplier is applied to the profit margin to avoid losing precision due to rounding. # This multiplier is applied to the profit margin to avoid losing precision due to rounding.
PROFIT_MARGIN_MULTIPLIER = 10000000 PROFIT_MARGIN_MULTIPLIER = 10000000
@ -66,73 +67,6 @@ cp_model.CpModel.AddGeneralMultiplicationEquality = AddGeneralMultiplicationEqua
del AddGeneralMultiplicationEquality del AddGeneralMultiplicationEquality
class Action:
"""An action that affects a skeleton's qualities."""
def __init__(self, name, cost, torso_style = None, value = 0, skulls_needed = 0, limbs_needed = 0, tails_needed = 0, skulls = 0, arms = 0, legs = 0, tails = 0, wings = 0, fins = 0, tentacles = 0, amalgamy = 0, antiquity = 0, menace = 0, implausibility = 0, counter_church = 0, exhaustion = 0):
self.name = name
# Cost in pennies of using this action, including the value of the actions spent
self.cost = cost
# Skeleton: Torso Style
self.torso_style = torso_style
# Approximate Value of Your Skeleton in Pennies
self.value = value
# Skeleton: Skulls Needed
self.skulls_needed = skulls_needed
# Skeleton: Limbs Needed
self.limbs_needed = limbs_needed
# Skeleton: Tails Needed
self.tails_needed = tails_needed
# Skeleton: Skulls
self.skulls = skulls
# Skeleton: Arms
self.arms = arms
# Skeleton: Legs
self.legs = legs
# Skeleton: Tails
self.tails = tails
# Skeleton: Wings
self.wings = wings
# Skeleton: Fins
self.fins = fins
# Skeleton: Tentacles
self.tentacles = tentacles
# Skeleton: Amalgamy
self.amalgamy = amalgamy
# Skeleton: Antiquity
self.antiquity = antiquity
# Skeleton: Menace
self.menace = menace
# Skeleton: Self-Evident Implausibility
self.implausibility = implausibility
# Skeleton: Support for a Counter-church Theology
self.counter_church = counter_church
# Bone Market Exhaustion
self.exhaustion = exhaustion
def __str__(self):
return str(self.name)
class Torso(Enum): class Torso(Enum):
"""An action that initiates a skeleton.""" """An action that initiates a skeleton."""

65
objects/action.py Normal file
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@ -0,0 +1,65 @@
class Action:
"""An action that affects a skeleton's qualities."""
def __init__(self, name, cost, torso_style = None, value = 0, skulls_needed = 0, limbs_needed = 0, tails_needed = 0, skulls = 0, arms = 0, legs = 0, tails = 0, wings = 0, fins = 0, tentacles = 0, amalgamy = 0, antiquity = 0, menace = 0, implausibility = 0, counter_church = 0, exhaustion = 0):
self.name = name
# Cost in pennies of using this action, including the value of the actions spent
self.cost = cost
# Skeleton: Torso Style
self.torso_style = torso_style
# Approximate Value of Your Skeleton in Pennies
self.value = value
# Skeleton: Skulls Needed
self.skulls_needed = skulls_needed
# Skeleton: Limbs Needed
self.limbs_needed = limbs_needed
# Skeleton: Tails Needed
self.tails_needed = tails_needed
# Skeleton: Skulls
self.skulls = skulls
# Skeleton: Arms
self.arms = arms
# Skeleton: Legs
self.legs = legs
# Skeleton: Tails
self.tails = tails
# Skeleton: Wings
self.wings = wings
# Skeleton: Fins
self.fins = fins
# Skeleton: Tentacles
self.tentacles = tentacles
# Skeleton: Amalgamy
self.amalgamy = amalgamy
# Skeleton: Antiquity
self.antiquity = antiquity
# Skeleton: Menace
self.menace = menace
# Skeleton: Self-Evident Implausibility
self.implausibility = implausibility
# Skeleton: Support for a Counter-church Theology
self.counter_church = counter_church
# Bone Market Exhaustion
self.exhaustion = exhaustion
def __str__(self):
return str(self.name)