Move Action to different file
In order to move remaining enumerations into other files, dependencies in this file need to be moved as well. The folder is named "objects" because "types" is taken as a name.
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@ -12,6 +12,7 @@ from os import cpu_count
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from ortools.sat.python import cp_model
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from ortools.sat.python import cp_model
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from data.costs import Cost
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from data.costs import Cost
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from objects.action import Action
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# This multiplier is applied to the profit margin to avoid losing precision due to rounding.
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# This multiplier is applied to the profit margin to avoid losing precision due to rounding.
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PROFIT_MARGIN_MULTIPLIER = 10000000
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PROFIT_MARGIN_MULTIPLIER = 10000000
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@ -66,73 +67,6 @@ cp_model.CpModel.AddGeneralMultiplicationEquality = AddGeneralMultiplicationEqua
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del AddGeneralMultiplicationEquality
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del AddGeneralMultiplicationEquality
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class Action:
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"""An action that affects a skeleton's qualities."""
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def __init__(self, name, cost, torso_style = None, value = 0, skulls_needed = 0, limbs_needed = 0, tails_needed = 0, skulls = 0, arms = 0, legs = 0, tails = 0, wings = 0, fins = 0, tentacles = 0, amalgamy = 0, antiquity = 0, menace = 0, implausibility = 0, counter_church = 0, exhaustion = 0):
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self.name = name
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# Cost in pennies of using this action, including the value of the actions spent
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self.cost = cost
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# Skeleton: Torso Style
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self.torso_style = torso_style
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# Approximate Value of Your Skeleton in Pennies
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self.value = value
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# Skeleton: Skulls Needed
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self.skulls_needed = skulls_needed
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# Skeleton: Limbs Needed
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self.limbs_needed = limbs_needed
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# Skeleton: Tails Needed
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self.tails_needed = tails_needed
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# Skeleton: Skulls
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self.skulls = skulls
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# Skeleton: Arms
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self.arms = arms
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# Skeleton: Legs
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self.legs = legs
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# Skeleton: Tails
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self.tails = tails
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# Skeleton: Wings
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self.wings = wings
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# Skeleton: Fins
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self.fins = fins
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# Skeleton: Tentacles
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self.tentacles = tentacles
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# Skeleton: Amalgamy
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self.amalgamy = amalgamy
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# Skeleton: Antiquity
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self.antiquity = antiquity
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# Skeleton: Menace
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self.menace = menace
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# Skeleton: Self-Evident Implausibility
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self.implausibility = implausibility
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# Skeleton: Support for a Counter-church Theology
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self.counter_church = counter_church
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# Bone Market Exhaustion
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self.exhaustion = exhaustion
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def __str__(self):
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return str(self.name)
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class Torso(Enum):
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class Torso(Enum):
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"""An action that initiates a skeleton."""
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"""An action that initiates a skeleton."""
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@ -0,0 +1,65 @@
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class Action:
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"""An action that affects a skeleton's qualities."""
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def __init__(self, name, cost, torso_style = None, value = 0, skulls_needed = 0, limbs_needed = 0, tails_needed = 0, skulls = 0, arms = 0, legs = 0, tails = 0, wings = 0, fins = 0, tentacles = 0, amalgamy = 0, antiquity = 0, menace = 0, implausibility = 0, counter_church = 0, exhaustion = 0):
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self.name = name
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# Cost in pennies of using this action, including the value of the actions spent
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self.cost = cost
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# Skeleton: Torso Style
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self.torso_style = torso_style
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# Approximate Value of Your Skeleton in Pennies
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self.value = value
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# Skeleton: Skulls Needed
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self.skulls_needed = skulls_needed
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# Skeleton: Limbs Needed
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self.limbs_needed = limbs_needed
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# Skeleton: Tails Needed
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self.tails_needed = tails_needed
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# Skeleton: Skulls
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self.skulls = skulls
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# Skeleton: Arms
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self.arms = arms
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# Skeleton: Legs
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self.legs = legs
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# Skeleton: Tails
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self.tails = tails
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# Skeleton: Wings
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self.wings = wings
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# Skeleton: Fins
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self.fins = fins
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# Skeleton: Tentacles
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self.tentacles = tentacles
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# Skeleton: Amalgamy
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self.amalgamy = amalgamy
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# Skeleton: Antiquity
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self.antiquity = antiquity
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# Skeleton: Menace
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self.menace = menace
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# Skeleton: Self-Evident Implausibility
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self.implausibility = implausibility
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# Skeleton: Support for a Counter-church Theology
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self.counter_church = counter_church
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# Bone Market Exhaustion
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self.exhaustion = exhaustion
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def __str__(self):
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return str(self.name)
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