Skull calculations
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@ -5,13 +5,15 @@ from enum import Enum
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from .costs import Cost
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from ..objects.action import Action
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from ..challenge_functions import narrow_challenge, mean_outcome
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from ..read_char import Char
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class Skull(Enum):
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"""An action that is taken immediately after starting a skeleton."""
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BAPTIST_SKULL = Action(
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"Duplicate the skull of John the Baptist, if you can call that a skull",
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cost = Cost.ACTION.value + 500*Cost.BONE_FRAGMENT.value + 10*Cost.PEPPERCAPS.value,
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cost = Cost.ACTION.value * 1 / narrow_challenge(6, Char.ARTISAN_OF_RED_SCIENCE.value) + 500*Cost.BONE_FRAGMENT.value + 10*Cost.PEPPERCAPS.value,
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value = 1250,
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skulls_needed = -1,
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skulls = 1,
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@ -20,13 +22,14 @@ class Skull(Enum):
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BRASS_SKULL = Action(
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"Affix a Bright Brass Skull to your (Skeleton Type)",
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cost = Cost.ACTION.value + Cost.BRASS_SKULL.value + 200*Cost.NEVERCOLD_BRASS.value,
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value = 6500,
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cost = Cost.ACTION.value + Cost.BRASS_SKULL.value + mean_outcome(200*Cost.NEVERCOLD_BRASS.value, 0, narrow_challenge(6, Char.MITHRIDACY.value)),
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value = mean_outcome(6500, 6000, narrow_challenge(6, Char.MITHRIDACY.value)),
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skulls_needed = -1,
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skulls = 1,
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implausibility = 2
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implausibility = mean_outcome(2, 6, narrow_challenge(6, Char.MITHRIDACY.value)),
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)
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# TODO
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CORAL_SKULL = Action(
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"Affix a Skull in Coral to your (Skeleton Type)",
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cost = Cost.ACTION.value + Cost.CORAL_SKULL.value + Cost.SCINTILLACK.value,
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@ -43,7 +46,7 @@ class Skull(Enum):
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skulls_needed = -1,
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skulls = 2,
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amalgamy = 1,
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antiquity = 2
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antiquity = mean_outcome(2, 1, narrow_challenge(4, Char.MONSTROUS_ANATOMY.value))
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)
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# Adds Exhaustion
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@ -53,7 +56,8 @@ class Skull(Enum):
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value = 10000,
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skulls_needed = -1,
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skulls = 1,
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exhaustion = 2
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exhaustion = 2,
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implausibility = mean_outcome(0, 2, narrow_challenge(4, Char.MITHRIDACY.value)),
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)
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EYELESS_SKULL = Action(
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@ -72,13 +76,13 @@ class Skull(Enum):
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skulls_needed = -1,
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skulls = 1,
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antiquity = 1,
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menace = 2
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menace = mean_outcome(2, 1, narrow_challenge(6, Char.MONSTROUS_ANATOMY.value))
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)
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# Seeking the Name of Mr. Eaten
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OWN_SKULL = Action(
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"Duplicate your own skull and affix it here",
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cost = Cost.ACTION.value + 1000*Cost.BONE_FRAGMENT.value,
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cost = Cost.ACTION.value * 1 / narrow_challenge(6, Char.ARTISAN_OF_RED_SCIENCE.value) + 1000*Cost.BONE_FRAGMENT.value,
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value = -250,
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skulls_needed = -1,
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skulls = 1
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@ -100,7 +104,7 @@ class Skull(Enum):
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value = 2500,
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skulls_needed = -1,
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skulls = 1,
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menace = 2
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menace = mean_outcome(2, 1, narrow_challenge(4, Char.MONSTROUS_ANATOMY.value))
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)
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RUBBERY_SKULL = Action(
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@ -119,19 +123,20 @@ class Skull(Enum):
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skulls_needed = -1,
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skulls = 1,
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antiquity = 1,
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menace = 1
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menace = mean_outcome(1, 0, narrow_challenge(6, Char.MONSTROUS_ANATOMY.value))
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)
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STYGIAN_IVORY = Action(
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"Use a Carved Ball of Stygian Ivory to cap off your (Skeleton Type)",
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cost = Cost.ACTION.value + Cost.STYGIAN_IVORY.value,
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value = 250,
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skulls_needed = -1
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skulls_needed = -1,
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implausibility = mean_outcome(0, 2, narrow_challenge(6, Char.MITHRIDACY.value))
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)
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VAKE_SKULL = Action(
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"Duplicate the Vake's skull and use it to decorate your (Skeleton Type)",
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cost = Cost.ACTION.value + 6000*Cost.BONE_FRAGMENT.value,
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cost = Cost.ACTION.value + 6000*Cost.BONE_FRAGMENT.value + mean_outcome(0, Cost.ACTION.value + 300*Cost.BONE_FRAGMENT.value, narrow_challenge(6, Char.ARTISAN_OF_RED_SCIENCE.value)),
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value = 6500,
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skulls_needed = -1,
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skulls = 1,
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