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@ -190,13 +190,6 @@ class Cost(Enum):
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    # Byproducts subtracted from cost
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    SEGMENTED_RIBCAGE = (14*ACTION - 52.70)/3
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    # Stuiver
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    STUIVER = 5
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    # Glim-Encrusted Carapace
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    # The Flexile Peddler
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    GLIM_ENCRUSTED_CARAPACE = 3000*STUIVER
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    # Carved Ball of Stygian Ivory
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    STYGIAN_IVORY = 250
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@ -76,17 +76,6 @@ class Torso(Enum):
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            amalgamy = 2
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            )
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    SEGMENTED_RIBCAGE = Action(
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            "Build on a Segmented Ribcage",
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            cost = Cost.ACTION.value + Cost.SEGMENTED_RIBCAGE.value,
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            torso_style = 45,
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            value = 250,
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            skulls_needed = 1,
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            limbs_needed = 2,
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            tails_needed = 1,
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            segments = 1,
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            )
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    MAMMOTH_RIBCAGE = Action(
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            "Build on the Mammoth Ribcage",
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            cost = Cost.ACTION.value + Cost.MAMMOTH_RIBCAGE.value,
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@ -98,16 +87,6 @@ class Torso(Enum):
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            antiquity = 2
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            )
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    GLIM_ENCRUSTED_CARAPACE = Action(
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            "Make something of your Glim-Encrusted Carapace",
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            cost = Cost.ACTION.value + Cost.GLIM_ENCRUSTED_CARAPACE.value,
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            torso_style = 55,
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            value = 6000,
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            skulls_needed = 1,
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            limbs_needed = 8,
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            amalgamy = 1
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            )
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    RIBCAGE_WITH_A_BOUQUET_OF_EIGHT_SPINES = Action(
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            "Build on the Ribcage with the Eight Spines",
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            cost = Cost.ACTION.value + Cost.RIBCAGE_WITH_EIGHT_SPINES.value,
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@ -155,5 +134,16 @@ class Torso(Enum):
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            menace = 1
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            )
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    SEGMENTED_RIBCAGE = Action(
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            "Build on a Segmented Ribcage",
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            cost = Cost.ACTION.value + Cost.SEGMENTED_RIBCAGE.value,
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            torso_style = 45,
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            value = 250,
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            skulls_needed = 1,
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            limbs_needed = 2,
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            tails_needed = 1,
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            segments = 1,
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            )
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    def __str__(self):
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        return str(self.value)
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@ -260,7 +260,6 @@ def Solve(shadowy_level, bone_market_fluctuations = None, zoological_mania = Non
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                (40, 3), # Many-limbed
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                (45, 3), # Segmented
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                (50, 4), # Mammoth
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                (55, 5), # Luminous
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                (60, 5), # Baroque
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                (70, 6), # Deep-water
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                (80, 6), # Prismatic
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