Add worker/threads flag #1
@ -1,10 +1,14 @@
|
||||
import functools
|
||||
import enum
|
||||
import os
|
||||
"""Use constraint programming to devise the optimal skeleton at the Bone Market in Fallen London."""
|
||||
|
||||
__all__ = ['Declaration', 'Fluctuation', 'OccasionalBuyer', 'Solve']
|
||||
__author__ = "Jeremy Saklad"
|
||||
|
||||
import argparse
|
||||
import curses
|
||||
from enum import Enum
|
||||
from functools import reduce
|
||||
from os import cpu_count
|
||||
|
||||
from enum import auto
|
||||
from ortools.sat.python import cp_model
|
||||
|
||||
# This multiplier is applied to the profit margin to avoid losing precision due to rounding.
|
||||
@ -19,8 +23,9 @@ DIFFICULTY_SCALER = 0.6
|
||||
# This is the effective level of Shadowy used for attempting to sell.
|
||||
SHADOWY_LEVEL = 300
|
||||
|
||||
# The number of pennies needed to produce a quality.
|
||||
class Cost(enum.Enum):
|
||||
class Cost(Enum):
|
||||
"""The number of pennies needed to produce a quality."""
|
||||
|
||||
# This is your baseline EPA: the pennies you could generate using an action for a generic grind.
|
||||
ACTION = 400
|
||||
|
||||
@ -325,8 +330,9 @@ class Cost(enum.Enum):
|
||||
WITHERED_TENTACLE = (ACTION + 5*WARM_AMBER)/3
|
||||
|
||||
|
||||
# Adds a fully-reified implication using an intermediate Boolean variable.
|
||||
def NewIntermediateBoolVar(self, name, expression, domain):
|
||||
"""Add a fully-reified implication using an intermediate Boolean variable."""
|
||||
|
||||
intermediate = self.NewBoolVar(name)
|
||||
self.AddLinearExpressionInDomain(expression, domain).OnlyEnforceIf(intermediate)
|
||||
self.AddLinearExpressionInDomain(expression, domain.Complement()).OnlyEnforceIf(intermediate.Not())
|
||||
@ -336,17 +342,20 @@ setattr(cp_model.CpModel, 'NewIntermediateBoolVar', NewIntermediateBoolVar)
|
||||
del NewIntermediateBoolVar
|
||||
|
||||
|
||||
# Adds an approximate exponentiation equality using a lookup table.
|
||||
# Set `upto` to a value that is unlikely to come into play.
|
||||
def AddApproximateExponentiationEquality(self, target, var, exp, upto):
|
||||
"""Add an approximate exponentiation equality using a lookup table.
|
||||
|
||||
Set `upto` to a value that is unlikely to come into play.
|
||||
"""
|
||||
return self.AddAllowedAssignments([target, var], [(int(base**exp), base) for base in range(upto + 1)])
|
||||
|
||||
setattr(cp_model.CpModel, 'AddApproximateExponentiationEquality', AddApproximateExponentiationEquality)
|
||||
del AddApproximateExponentiationEquality
|
||||
|
||||
|
||||
# Adds a multiplication equality for any number of terms using intermediate variables.
|
||||
def AddGeneralMultiplicationEquality(self, target, *variables):
|
||||
"""Add a multiplication equality for any number of terms using intermediate variables."""
|
||||
|
||||
# This is used for producing unique names for intermediate variables.
|
||||
term_index = 1
|
||||
|
||||
@ -357,15 +366,16 @@ def AddGeneralMultiplicationEquality(self, target, *variables):
|
||||
self.AddMultiplicationEquality(intermediate, [a, b])
|
||||
return intermediate
|
||||
|
||||
product = functools.reduce(function, variables)
|
||||
product = reduce(function, variables)
|
||||
return self.Add(target == product)
|
||||
|
||||
setattr(cp_model.CpModel, 'AddGeneralMultiplicationEquality', AddGeneralMultiplicationEquality)
|
||||
del AddGeneralMultiplicationEquality
|
||||
|
||||
|
||||
# An action that affects a skeleton's qualities.
|
||||
class Action:
|
||||
"""An action that affects a skeleton's qualities."""
|
||||
|
||||
def __init__(self, name, cost, torso_style = None, value = 0, skulls_needed = 0, limbs_needed = 0, tails_needed = 0, skulls = 0, arms = 0, legs = 0, tails = 0, wings = 0, fins = 0, tentacles = 0, amalgamy = 0, antiquity = 0, menace = 0, implausibility = 0, counter_church = 0, exhaustion = 0):
|
||||
self.name = name
|
||||
|
||||
@ -430,8 +440,9 @@ class Action:
|
||||
return str(self.name)
|
||||
|
||||
|
||||
# Actions that initiate a skeleton.
|
||||
class Torso(enum.Enum):
|
||||
class Torso(Enum):
|
||||
"""An action that initiates a skeleton."""
|
||||
|
||||
HEADLESS_HUMANOID = Action(
|
||||
"Reassemble your Headless Humanoid",
|
||||
cost = Cost.ACTION.value + Cost.HEADLESS_SKELETON.value,
|
||||
@ -520,7 +531,8 @@ class Torso(enum.Enum):
|
||||
menace = 2
|
||||
)
|
||||
|
||||
LEVIATHAN_FRAME = Action("Build on the Leviathan Frame",
|
||||
LEVIATHAN_FRAME = Action(
|
||||
"Build on the Leviathan Frame",
|
||||
cost = Cost.ACTION.value + Cost.LEVIATHAN_FRAME.value,
|
||||
torso_style = 70,
|
||||
value = 31250,
|
||||
@ -558,8 +570,9 @@ class Torso(enum.Enum):
|
||||
return str(self.value)
|
||||
|
||||
|
||||
# Actions that are taken immediately after starting a skeleton.
|
||||
class Skull(enum.Enum):
|
||||
class Skull(Enum):
|
||||
"""An action that is taken immediately after starting a skeleton."""
|
||||
|
||||
BAPTIST_SKULL = Action(
|
||||
"Duplicate the skull of John the Baptist, if you can call that a skull",
|
||||
cost = Cost.ACTION.value + 500*Cost.BONE_FRAGMENT.value + 10*Cost.PEPPERCAPS.value,
|
||||
@ -701,8 +714,9 @@ class Skull(enum.Enum):
|
||||
def __str__(self):
|
||||
return str(self.value)
|
||||
|
||||
# Actions that are taken once all skulls are added to a skeleton.
|
||||
class Appendage(enum.Enum):
|
||||
class Appendage(Enum):
|
||||
"""An action that is taken once all skulls are added to a skeleton."""
|
||||
|
||||
# Cost from this scales with limbs and is partially implemented separately
|
||||
ADD_JOINTS = Action(
|
||||
"Add four more joints to your skeleton",
|
||||
@ -739,7 +753,8 @@ class Appendage(enum.Enum):
|
||||
menace = -1
|
||||
)
|
||||
|
||||
BLACK_STINGER = Action("Apply a Jet Black Stinger to your (Skeleton Type)",
|
||||
BLACK_STINGER = Action(
|
||||
"Apply a Jet Black Stinger to your (Skeleton Type)",
|
||||
cost = Cost.ACTION.value + Cost.BLACK_STINGER.value,
|
||||
value = 50,
|
||||
tails_needed = -1,
|
||||
@ -921,8 +936,9 @@ class Appendage(enum.Enum):
|
||||
return str(self.value)
|
||||
|
||||
|
||||
# Actions that are taken after all parts have been added to a skeleton.
|
||||
class Adjustment(enum.Enum):
|
||||
class Adjustment(Enum):
|
||||
"""An action that is taken after all parts have been added to a skeleton."""
|
||||
|
||||
CARVE_AWAY_AGE = Action(
|
||||
"Carve away some evidence of age",
|
||||
cost = Cost.ACTION.value,
|
||||
@ -945,8 +961,9 @@ class Adjustment(enum.Enum):
|
||||
return str(self.value)
|
||||
|
||||
|
||||
# Which kind of skeleton is to be declared.
|
||||
class Declaration(enum.Enum):
|
||||
class Declaration(Enum):
|
||||
"""An action that is taken after all adjustments have been made to a skeleton."""
|
||||
|
||||
AMPHIBIAN = Action(
|
||||
"Declare your (Skeleton Type) a completed Amphibian",
|
||||
cost = Cost.ACTION.value
|
||||
@ -1007,8 +1024,9 @@ class Declaration(enum.Enum):
|
||||
return str(self.value)
|
||||
|
||||
|
||||
# Actions taken after a declaration is made.
|
||||
class Embellishment(enum.Enum):
|
||||
class Embellishment(Enum):
|
||||
"""An action is taken after a declaration has been made for a skeleton."""
|
||||
|
||||
MORE_PLAUSIBLE = Action(
|
||||
"Make it seem just a bit more plausible",
|
||||
cost = Cost.ACTION.value + Cost.REVISIONIST_NARRATIVE.value,
|
||||
@ -1025,8 +1043,9 @@ class Embellishment(enum.Enum):
|
||||
return str(self.value)
|
||||
|
||||
|
||||
# A way to convert a skeleton into revenue.
|
||||
class Buyer(enum.Enum):
|
||||
class Buyer(Enum):
|
||||
"""An action that converts a skeleton into revenue."""
|
||||
|
||||
A_PALAEONTOLOGIST_WITH_HOARDING_PROPENSITIES = Action(
|
||||
"Sell a complete skeleton to the Bone Hoarder",
|
||||
cost = Cost.ACTION.value
|
||||
@ -1140,13 +1159,15 @@ class Buyer(enum.Enum):
|
||||
def __str__(self):
|
||||
return str(self.value)
|
||||
|
||||
# Which skeleton attribute is currently boosted.
|
||||
class Fluctuation(enum.Enum):
|
||||
class Fluctuation(Enum):
|
||||
"""Which skeleton attribute is currently boosted."""
|
||||
|
||||
ANTIQUITY = 1
|
||||
AMALGAMY = 2
|
||||
|
||||
# Which of several unusual buyers are available.
|
||||
class OccasionalBuyer(enum.Enum):
|
||||
class OccasionalBuyer(Enum):
|
||||
"""Which of several unusual buyers are available."""
|
||||
|
||||
AN_ENTHUSIAST_IN_SKULLS = [Buyer.AN_ENTHUSIAST_IN_SKULLS]
|
||||
|
||||
A_DREARY_MIDNIGHTER = [Buyer.A_DREARY_MIDNIGHTER]
|
||||
@ -1158,7 +1179,7 @@ class OccasionalBuyer(enum.Enum):
|
||||
]
|
||||
|
||||
|
||||
def Solve(bone_market_fluctuations, zoological_mania, occasional_buyer = None, desired_buyers = [], maximum_cost = cp_model.INT32_MAX, maximum_exhaustion = cp_model.INT32_MAX, time_limit = float('inf'), workers = os.cpu_count(),stdscr = None):
|
||||
def Solve(bone_market_fluctuations, zoological_mania, occasional_buyer = None, desired_buyers = [], maximum_cost = cp_model.INT32_MAX, maximum_exhaustion = cp_model.INT32_MAX, time_limit = float('inf'), workers = cpu_count(), stdscr = None):
|
||||
model = cp_model.CpModel()
|
||||
|
||||
actions = {}
|
||||
@ -1225,7 +1246,7 @@ def Solve(bone_market_fluctuations, zoological_mania, occasional_buyer = None, d
|
||||
original_value = model.NewIntVar(0, cp_model.INT32_MAX, 'original value')
|
||||
model.Add(original_value == cp_model.LinearExpr.ScalProd(actions.values(), [action.value.value for action in actions.keys()]))
|
||||
|
||||
multiplied_value = model.NewIntVar(0, cp_model.INT32_MAX*11, "multiplied value")
|
||||
multiplied_value = model.NewIntVar(0, cp_model.INT32_MAX*11, 'multiplied value')
|
||||
model.Add(multiplied_value == original_value*11).OnlyEnforceIf(actions[zoological_mania])
|
||||
model.Add(multiplied_value == original_value*10).OnlyEnforceIf(actions[zoological_mania].Not())
|
||||
|
||||
@ -1236,7 +1257,7 @@ def Solve(bone_market_fluctuations, zoological_mania, occasional_buyer = None, d
|
||||
|
||||
|
||||
# Torso Style calculation
|
||||
torso_style = model.NewIntVarFromDomain(cp_model.Domain.FromValues([torso.value.torso_style for torso in Torso]), 'torso_style')
|
||||
torso_style = model.NewIntVarFromDomain(cp_model.Domain.FromValues([torso.value.torso_style for torso in Torso]), 'torso style')
|
||||
for torso, torso_variable in {key: value for (key, value) in actions.items() if isinstance(key, Torso)}.items():
|
||||
model.Add(torso_style == torso.value.torso_style).OnlyEnforceIf(torso_variable)
|
||||
|
||||
@ -2055,14 +2076,16 @@ def Solve(bone_market_fluctuations, zoological_mania, occasional_buyer = None, d
|
||||
model.Maximize(profit_margin)
|
||||
|
||||
|
||||
# Prints the steps that comprise a skeleton, as well as relevant attributes.
|
||||
class SkeletonPrinter(cp_model.CpSolverSolutionCallback):
|
||||
"""A class that prints the steps that comprise a skeleton as well as relevant attributes."""
|
||||
|
||||
def __init__(self):
|
||||
cp_model.CpSolverSolutionCallback.__init__(self)
|
||||
self.__solution_count = 0
|
||||
|
||||
# Prints the latest solution of a provided solver.
|
||||
def PrintableSolution(self, solver = None):
|
||||
"""Print the latest solution of a provided solver."""
|
||||
|
||||
output = ""
|
||||
|
||||
# Allows use as a callback
|
||||
@ -2125,11 +2148,11 @@ def Solve(bone_market_fluctuations, zoological_mania, occasional_buyer = None, d
|
||||
|
||||
status = solver.StatusName()
|
||||
|
||||
if status == "INFEASIBLE":
|
||||
if status == 'INFEASIBLE':
|
||||
raise RuntimeError("There is no satisfactory skeleton.")
|
||||
elif status == "FEASIBLE":
|
||||
elif status == 'FEASIBLE':
|
||||
print("WARNING: skeleton may be suboptimal.")
|
||||
elif status != "OPTIMAL":
|
||||
elif status != 'OPTIMAL':
|
||||
raise RuntimeError("Unknown status returned: {}.".format(status))
|
||||
|
||||
return printer.PrintableSolution(solver)
|
||||
@ -2163,79 +2186,79 @@ class EnumAction(argparse.Action):
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(prog='Bone Market Solver', description='Devise the optimal skeleton at the Bone Market in Fallen London.')
|
||||
parser = argparse.ArgumentParser(prog='Bone Market Solver', description="Devise the optimal skeleton at the Bone Market in Fallen London.")
|
||||
|
||||
parser.add_argument(
|
||||
'-f', '--bone-market-fluctuations',
|
||||
"-f", "--bone-market-fluctuations",
|
||||
action=EnumAction,
|
||||
type=Fluctuation,
|
||||
required=True,
|
||||
help='current value of Bone Market Fluctuations, which grants various bonuses to certain buyers',
|
||||
help="current value of Bone Market Fluctuations, which grants various bonuses to certain buyers",
|
||||
dest='bone_market_fluctuations'
|
||||
)
|
||||
|
||||
parser.add_argument(
|
||||
'-m', '--zoological-mania',
|
||||
"-m", "--zoological-mania",
|
||||
action=EnumAction,
|
||||
type=Declaration,
|
||||
required=True,
|
||||
help='current value of Zoological Mania, which grants a 10%% bonus to value for a certain declaration',
|
||||
help="current value of Zoological Mania, which grants a 10%% bonus to value for a certain declaration",
|
||||
dest='zoological_mania'
|
||||
)
|
||||
|
||||
buyer = parser.add_mutually_exclusive_group(required=True)
|
||||
buyer.add_argument(
|
||||
'-o', '--occasional-buyer',
|
||||
"-o", "--occasional-buyer",
|
||||
action=EnumAction,
|
||||
type=OccasionalBuyer,
|
||||
help='current value of Occasional Buyer, which allows access to a buyer that is not otherwise available',
|
||||
help="current value of Occasional Buyer, which allows access to a buyer that is not otherwise available",
|
||||
dest='occasional_buyer'
|
||||
)
|
||||
buyer.add_argument(
|
||||
'-b','--buyer', '--desired-buyer',
|
||||
"-b", "--buyer", "--desired-buyer",
|
||||
action=EnumAction,
|
||||
nargs='+',
|
||||
default=[],
|
||||
type=Buyer,
|
||||
help='specific buyer that skeleton should be designed for (if declared repeatedly, will choose from among those provided)',
|
||||
help="specific buyer that skeleton should be designed for (if declared repeatedly, will choose from among those provided)",
|
||||
dest='desired_buyers'
|
||||
)
|
||||
|
||||
parser.add_argument(
|
||||
'-c', '--cost', '--maximum-cost',
|
||||
"-c", "--cost", "--maximum-cost",
|
||||
default=cp_model.INT32_MAX,
|
||||
type=int,
|
||||
help='maximum number of pennies that should be invested in skeleton',
|
||||
help="maximum number of pennies that should be invested in skeleton",
|
||||
dest='maximum_cost'
|
||||
)
|
||||
parser.add_argument(
|
||||
'-e', '--exhaustion', '--maximum_exhaustion',
|
||||
"-e", "--exhaustion", "--maximum_exhaustion",
|
||||
default=cp_model.INT32_MAX,
|
||||
type=int,
|
||||
help='maximum exhaustion that skeleton should generate',
|
||||
help="maximum exhaustion that skeleton should generate",
|
||||
dest='maximum_exhaustion'
|
||||
)
|
||||
parser.add_argument(
|
||||
'-v', '--verbose',
|
||||
"-v", "--verbose",
|
||||
nargs='?',
|
||||
const='True',
|
||||
const=True,
|
||||
default=False,
|
||||
type=bool,
|
||||
help='whether the solver should output search progress rather than showing intermediate solutions',
|
||||
help="whether the solver should output search progress rather than showing intermediate solutions",
|
||||
dest='verbose'
|
||||
)
|
||||
parser.add_argument(
|
||||
'-t', '--time-limit',
|
||||
"-t", "--time-limit",
|
||||
default=float('inf'),
|
||||
type=float,
|
||||
help='maximum number of seconds that solver runs for',
|
||||
help="maximum number of seconds that solver runs for",
|
||||
dest='time_limit'
|
||||
)
|
||||
parser.add_argument(
|
||||
'-w', '--workers',
|
||||
default=os.cpu_count(),
|
||||
"-w", "--workers",
|
||||
default=cpu_count(),
|
||||
type=int,
|
||||
help='number of search worker threads to run in parallel',
|
||||
help="number of search worker threads to run in parallel (default: one worker per available CPU thread)",
|
||||
dest='workers'
|
||||
)
|
||||
|
||||
@ -2252,4 +2275,5 @@ def main():
|
||||
print(Solve(*arguments))
|
||||
|
||||
|
||||
main()
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
|
Loading…
Reference in New Issue
Block a user