WIP: Add character file and stat adjusted skeleton actions #2
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@ -0,0 +1,17 @@
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def narrow_challenge(difficulty_level: int, stat: int):
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offset = 6 - difficulty_level
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stat += offset
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if stat > 9:
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return 1
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elif stat < 2:
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return .1
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else:
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return stat/10
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def mean_outcome(success: int, failure: int, chance: float):
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mean_success = success*chance
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mean_failure = failure*(1-chance)
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combined_mean_outcome = mean_success + mean_failure
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return combined_mean_outcome
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@ -5,26 +5,53 @@ from enum import Enum
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from .costs import Cost
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from ..objects.action import Action
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from ..read_char import *
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def _narrow_challenge_6(stat: int):
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if 0 < stat < 11:
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chance = stat/10
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elif stat < 1:
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chance = .1
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else:
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chance = 1
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return chance
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def _implausibility(stat: int):
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chance = _narrow_challenge_6(stat)
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if chance == 1:
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return 0
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else:
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failure_actions = (1 / chance) - 1
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implausibility = 2 * failure_actions
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return implausibility
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class Adjustment(Enum):
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"""An action that is taken after all parts have been added to a skeleton."""
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CARVE_AWAY_AGE = Action(
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"Carve away some evidence of age",
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cost = Cost.ACTION.value,
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antiquity = -2
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cost = Cost.ACTION.value / _narrow_challenge_6(Char.MITHRIDACY.value),
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antiquity = -2,
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implausibility = _implausibility(Char.MITHRIDACY.value)
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)
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DISGUISE_AMALGAMY = Action(
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"Disguise the amalgamy of this piece",
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cost = Cost.ACTION.value + 25*Cost.JADE_FRAGMENT.value,
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amalgamy = -2
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cost = 25*Cost.JADE_FRAGMENT.value + Cost.ACTION.value / _narrow_challenge_6(Char.KATALEPTIC_TOXICOLOGY.value),
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amalgamy = -2,
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implausibility = _implausibility(Char.KATALEPTIC_TOXICOLOGY.value)
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)
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MAKE_LESS_DREADFUL = Action(
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"Make your skeleton less dreadful",
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cost = Cost.ACTION.value,
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menace = -2
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cost = Cost.ACTION.value / _narrow_challenge_6(Char.KATALEPTIC_TOXICOLOGY.value),
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menace = -2,
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implausibility = _implausibility(Char.KATALEPTIC_TOXICOLOGY.value)
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)
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def __str__(self):
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@ -5,6 +5,9 @@ from enum import Enum
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from .costs import Cost
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from ..objects.action import Action
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from ..read_char import *
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from ..challenge_functions import narrow_challenge, mean_outcome
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class Appendage(Enum):
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"""An action that is taken once all skulls are added to a skeleton."""
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@ -17,6 +20,7 @@ class Appendage(Enum):
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amalgamy = 2
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)
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# TODO: Difficulty is increased by 2 for each Fin or Tentacle on the skeleton
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ALBATROSS_WING = Action(
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"Put an Albatross Wing on your (Skeleton Type)",
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cost = Cost.ACTION.value + Cost.ALBATROSS_WING.value,
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@ -26,6 +30,7 @@ class Appendage(Enum):
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amalgamy = 1
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)
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# TODO: Difficulty is increased by 2 for each Arm, Leg, Wing, and Tentacle that is already attached
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AMBER_FIN = Action(
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"Attach the Amber-Crusted Fin to your (Skeleton Type)",
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cost = Cost.ACTION.value + Cost.AMBER_FIN.value,
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@ -36,6 +41,7 @@ class Appendage(Enum):
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menace = 1
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)
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# TODO: Difficulty is increased with Fins on the skeleton
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BAT_WING = Action(
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"Add a Bat Wing to your (Skeleton Type)",
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cost = Cost.ACTION.value + Cost.BAT_WING.value,
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@ -51,7 +57,7 @@ class Appendage(Enum):
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value = 50,
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tails_needed = -1,
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tails = 1,
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menace = 2
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menace = mean_outcome(2, 1, narrow_challenge(4, Char.MONSTROUS_ANATOMY.value))
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)
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CRUSTACEAN_PINCER = Action(
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@ -80,6 +86,8 @@ class Appendage(Enum):
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legs = 1
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)
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# TODO: Base challenge: Narrow, Monstrous Anatomy 1
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# The difficulty is increased by 2 for each Arm, Leg, Wing, and Tentacle already attached to your skeleton.
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FIN_BONES = Action(
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"Put Fins on your (Skeleton Type)",
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cost = Cost.ACTION.value + Cost.FIN_BONES.value,
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@ -94,7 +102,7 @@ class Appendage(Enum):
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value = 2750,
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limbs_needed = -1,
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arms = 1,
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antiquity = 2
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antiquity = mean_outcome(2, 1, narrow_challenge(11, Char.MONSTROUS_ANATOMY.value))
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)
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HELICAL_THIGH = Action(
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@ -103,7 +111,7 @@ class Appendage(Enum):
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value = 300,
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limbs_needed = -1,
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legs = 1,
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amalgamy = 2
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amalgamy = mean_outcome(2, 1, narrow_challenge(6, Char.SHAPELING_ARTS.value))
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)
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HUMAN_ARM = Action(
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@ -5,6 +5,21 @@ from enum import Enum
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from .costs import Cost
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from ..objects.action import Action
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from ..read_char import *
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from ..challenge_functions import narrow_challenge
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def _convincing_history_cost():
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chance = narrow_challenge(6, Char.KATALEPTIC_TOXICOLOGY.value)
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if chance == 1:
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cost = 3*Cost.REVISIONIST_NARRATIVE.value + Cost.ACTION.value
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else:
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actions = 1 / chance
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cost = actions * Cost.ACTION.value
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cost += Cost.REVISIONIST_NARRATIVE.value * (3 + actions - 1)
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return cost
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class Embellishment(Enum):
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"""An action is taken after a declaration has been made for a skeleton."""
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@ -17,7 +32,7 @@ class Embellishment(Enum):
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CONVINCING_HISTORY = Action(
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"Invest great time and skill in coming up with a convincing history",
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cost = Cost.ACTION.value + 3*Cost.REVISIONIST_NARRATIVE.value,
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cost = _convincing_history_cost(),
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implausibility = -5
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)
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|
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Loading…
Reference in New Issue