WIP: Add character file and stat adjusted skeleton actions #2

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TheTaques wants to merge 11 commits from char-file into main
1 changed files with 17 additions and 12 deletions
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@ -5,13 +5,15 @@ from enum import Enum
from .costs import Cost
from ..objects.action import Action
from ..challenge_functions import narrow_challenge, mean_outcome
from ..read_char import Char
class Skull(Enum):
"""An action that is taken immediately after starting a skeleton."""
BAPTIST_SKULL = Action(
"Duplicate the skull of John the Baptist, if you can call that a skull",
cost = Cost.ACTION.value + 500*Cost.BONE_FRAGMENT.value + 10*Cost.PEPPERCAPS.value,
cost = Cost.ACTION.value * 1 / narrow_challenge(6, Char.ARTISAN_OF_RED_SCIENCE.value) + 500*Cost.BONE_FRAGMENT.value + 10*Cost.PEPPERCAPS.value,
value = 1250,
skulls_needed = -1,
skulls = 1,
@ -20,13 +22,14 @@ class Skull(Enum):
BRASS_SKULL = Action(
"Affix a Bright Brass Skull to your (Skeleton Type)",
cost = Cost.ACTION.value + Cost.BRASS_SKULL.value + 200*Cost.NEVERCOLD_BRASS.value,
value = 6500,
cost = Cost.ACTION.value + Cost.BRASS_SKULL.value + mean_outcome(200*Cost.NEVERCOLD_BRASS.value, 0, narrow_challenge(6, Char.MITHRIDACY.value)),
value = mean_outcome(6500, 6000, narrow_challenge(6, Char.MITHRIDACY.value)),
skulls_needed = -1,
skulls = 1,
implausibility = 2
implausibility = mean_outcome(2, 6, narrow_challenge(6, Char.MITHRIDACY.value)),
)
# TODO
CORAL_SKULL = Action(
"Affix a Skull in Coral to your (Skeleton Type)",
cost = Cost.ACTION.value + Cost.CORAL_SKULL.value + Cost.SCINTILLACK.value,
@ -43,7 +46,7 @@ class Skull(Enum):
skulls_needed = -1,
skulls = 2,
amalgamy = 1,
antiquity = 2
antiquity = mean_outcome(2, 1, narrow_challenge(4, Char.MONSTROUS_ANATOMY.value))
)
# Adds Exhaustion
@ -53,7 +56,8 @@ class Skull(Enum):
value = 10000,
skulls_needed = -1,
skulls = 1,
exhaustion = 2
exhaustion = 2,
implausibility = mean_outcome(0, 2, narrow_challenge(4, Char.MITHRIDACY.value)),
)
EYELESS_SKULL = Action(
@ -72,13 +76,13 @@ class Skull(Enum):
skulls_needed = -1,
skulls = 1,
antiquity = 1,
menace = 2
menace = mean_outcome(2, 1, narrow_challenge(6, Char.MONSTROUS_ANATOMY.value))
)
# Seeking the Name of Mr. Eaten
OWN_SKULL = Action(
"Duplicate your own skull and affix it here",
cost = Cost.ACTION.value + 1000*Cost.BONE_FRAGMENT.value,
cost = Cost.ACTION.value * 1 / narrow_challenge(6, Char.ARTISAN_OF_RED_SCIENCE.value) + 1000*Cost.BONE_FRAGMENT.value,
value = -250,
skulls_needed = -1,
skulls = 1
@ -100,7 +104,7 @@ class Skull(Enum):
value = 2500,
skulls_needed = -1,
skulls = 1,
menace = 2
menace = mean_outcome(2, 1, narrow_challenge(4, Char.MONSTROUS_ANATOMY.value))
)
RUBBERY_SKULL = Action(
@ -119,19 +123,20 @@ class Skull(Enum):
skulls_needed = -1,
skulls = 1,
antiquity = 1,
menace = 1
menace = mean_outcome(1, 0, narrow_challenge(6, Char.MONSTROUS_ANATOMY.value))
)
STYGIAN_IVORY = Action(
"Use a Carved Ball of Stygian Ivory to cap off your (Skeleton Type)",
cost = Cost.ACTION.value + Cost.STYGIAN_IVORY.value,
value = 250,
skulls_needed = -1
skulls_needed = -1,
implausibility = mean_outcome(0, 2, narrow_challenge(6, Char.MITHRIDACY.value))
)
VAKE_SKULL = Action(
"Duplicate the Vake's skull and use it to decorate your (Skeleton Type)",
cost = Cost.ACTION.value + 6000*Cost.BONE_FRAGMENT.value,
cost = Cost.ACTION.value + 6000*Cost.BONE_FRAGMENT.value + mean_outcome(0, Cost.ACTION.value + 300*Cost.BONE_FRAGMENT.value, narrow_challenge(6, Char.ARTISAN_OF_RED_SCIENCE.value)),
value = 6500,
skulls_needed = -1,
skulls = 1,