"""Use constraint programming to devise the optimal skeleton at the Bone Market in Fallen London.""" __all__ = ['Adjustment', 'Appendage', 'Buyer', 'Declaration', 'DiplomatFascination', 'Embellishment', 'Fluctuation', 'OccasionalBuyer', 'Skull', 'Solve', 'Torso'] __author__ = "Jeremy Saklad" from functools import partialmethod from itertools import chain, repeat from os import cpu_count from ortools.sat.python import cp_model from .data.adjustments import Adjustment from .data.appendages import Appendage from .data.buyers import Buyer from .data.costs import Cost from .data.declarations import Declaration from .data.diplomat_fascinations import DiplomatFascination from .data.embellishments import Embellishment from .data.fluctuations import Fluctuation from .data.occasional_buyers import OccasionalBuyer from .data.skulls import Skull from .data.torsos import Torso from .objects.bone_market_model import BoneMarketModel # This multiplier is applied to the profit margin to avoid losing precision due to rounding. PROFIT_MARGIN_MULTIPLIER = 10000 # This is the highest number of attribute to calculate fractional exponents for. MAXIMUM_ATTRIBUTE = 100 # This is a constant used to calculate difficulty checks. You almost certainly do not need to change this. DIFFICULTY_SCALER = 0.6 def Solve(shadowy_level, bone_market_fluctuations = None, zoological_mania = None, occasional_buyer = None, diplomat_fascination = None, desired_buyers = [], maximum_cost = cp_model.INT32_MAX, maximum_exhaustion = cp_model.INT32_MAX, time_limit = float('inf'), workers = cpu_count(), blacklist = [], stdscr = None): model = BoneMarketModel() actions = {} # Torso for torso in Torso: actions[torso] = model.NewBoolVar(torso.value.name) # Skull for skull in Skull: actions[skull] = model.NewIntVar(skull.value.name, lb = 0) # Appendage for appendage in Appendage: if appendage == Appendage.SKIP_TAILS: actions[appendage] = model.NewBoolVar(appendage.value.name) else: actions[appendage] = model.NewIntVar(appendage.value.name, lb = 0) # Adjustment for adjustment in Adjustment: actions[adjustment] = model.NewIntVar(adjustment.value.name, lb = 0) # Declaration for declaration in Declaration: actions[declaration] = model.NewBoolVar(declaration.value.name) # Embellishment for embellishment in Embellishment: actions[embellishment] = model.NewIntVar(embellishment.value.name, lb = 0) # Buyer for buyer in Buyer: actions[buyer] = model.NewBoolVar(buyer.value.name) # Mark unavailable buyers model.AddAssumptions([ actions[buyer].Not() for unavailable_buyer in OccasionalBuyer if unavailable_buyer != occasional_buyer for buyer in unavailable_buyer.value if buyer not in desired_buyers ]) model.AddAssumptions([ actions[outmoded_fascination.value].Not() for outmoded_fascination in DiplomatFascination if outmoded_fascination != diplomat_fascination and outmoded_fascination.value not in desired_buyers ]) # Restrict to desired buyers if desired_buyers: model.Add(cp_model.LinearExpr.Sum([actions[desired_buyer] for desired_buyer in desired_buyers]) == 1) # Blacklist model.Add(cp_model.LinearExpr.Sum([actions[forbidden] for forbidden in blacklist]) == 0) # One torso model.Add(cp_model.LinearExpr.Sum([value for (key, value) in actions.items() if isinstance(key, Torso)]) == 1) # One declaration model.Add(cp_model.LinearExpr.Sum([value for (key, value) in actions.items() if isinstance(key, Declaration)]) == 1) # One buyer model.Add(cp_model.LinearExpr.Sum([value for (key, value) in actions.items() if isinstance(key, Buyer)]) == 1) # Value calculation value = model.NewIntVar('value', lb = 0) base_value = model.NewIntVar('base value', lb = 0) model.Add(base_value == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.value for action in actions.keys()])) # Calculate value from Vake skulls # This is a partial sum formula. vake_skull_value = model.NewIntVar('vake skull value') vake_skulls = actions[Skull.VAKE_SKULL] vake_skulls_squared = model.NewIntVar('vake skulls squared', lb = 0) model.AddMultiplicationEquality(vake_skulls_squared, (vake_skulls, vake_skulls)) model.Add(vake_skull_value == -250 * vake_skulls_squared + 6750 * vake_skulls) del vake_skulls, vake_skulls_squared model.Add(value == base_value + vake_skull_value) del base_value, vake_skull_value # Zoological Mania zoological_mania_bonus = model.NewIntVar('zoological mania bonus', lb = 0) if zoological_mania: multiplier = 15 if zoological_mania in [Declaration.FISH, Declaration.INSECT, Declaration.SPIDER] else 10 potential_zoological_mania_bonus = model.NewIntVar('potential zoological mania bonus', lb = 0) multiplied_value = model.NewIntVar('multiplied value', lb = 0) model.Add(multiplied_value == multiplier*value) model.AddDivisionEquality(potential_zoological_mania_bonus, multiplied_value, 100) model.Add(zoological_mania_bonus == potential_zoological_mania_bonus).OnlyEnforceIf(actions[zoological_mania]) model.Add(zoological_mania_bonus == 0).OnlyEnforceIf(actions[zoological_mania].Not()) del multiplier, potential_zoological_mania_bonus, multiplied_value else: model.Add(zoological_mania_bonus == 0) # Torso Style calculation torso_style = model.NewIntVarFromDomain(cp_model.Domain.FromValues([torso.value.torso_style for torso in Torso]), 'torso style') for torso, torso_variable in {key: value for (key, value) in actions.items() if isinstance(key, Torso)}.items(): model.Add(torso_style == torso.value.torso_style).OnlyEnforceIf(torso_variable) # Skulls calculation skulls = model.NewIntVar('skulls', lb = 0) model.Add(skulls == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.skulls for action in actions.keys()])) # Arms calculation arms = model.NewIntVar('arms', lb = 0) model.Add(arms == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.arms for action in actions.keys()])) # Legs calculation legs = model.NewIntVar('legs', lb = 0) model.Add(legs == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.legs for action in actions.keys()])) # Tails calculation tails = model.NewIntVar('tails', lb = 0) model.Add(tails == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.tails for action in actions.keys()])) # Wings calculation wings = model.NewIntVar('wings', lb = 0) model.Add(wings == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.wings for action in actions.keys()])) # Fins calculation fins = model.NewIntVar('fins', lb = 0) model.Add(fins == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.fins for action in actions.keys()])) # Segments calculation segments = model.NewIntVar('segments', lb = 0) model.Add(segments == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.segments for action in actions.keys()])) # Tentacles calculation tentacles = model.NewIntVar('tentacles', lb = 0) model.Add(tentacles == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.tentacles for action in actions.keys()])) # Amalgamy calculation amalgamy = model.NewIntVar('amalgamy', lb = 0) unbound_amalgamy = model.NewIntVar('unbound amalgamy') model.Add(unbound_amalgamy == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.amalgamy for action in actions.keys()])) model.AddMaxEquality(amalgamy, (unbound_amalgamy, 0)) del unbound_amalgamy # Antiquity calculation antiquity = model.NewIntVar('antiquity', lb = 0) unbound_antiquity = model.NewIntVar('unbound antiquity') model.Add(unbound_antiquity == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.antiquity for action in actions.keys()])) model.AddMaxEquality(antiquity, (unbound_antiquity, 0)) del unbound_antiquity # Menace calculation menace = model.NewIntVar('menace', lb = 0) unbound_menace = model.NewIntVar('unbound menace') constant_base_menace = model.NewIntVar('constant base menace') model.Add(constant_base_menace == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.menace for action in actions.keys()])) # Calculate menace from Vake skulls vake_skull_bonus_menace = model.NewIntVarFromDomain(cp_model.Domain.FromValues([0, 2, 3]), 'vake skull bonus menace') vake_skulls_times_two = model.NewIntVar('vake skulls times two', lb = 0) model.AddMultiplicationEquality(vake_skulls_times_two, (2, actions[Skull.VAKE_SKULL])) model.AddMinEquality(vake_skull_bonus_menace, [vake_skulls_times_two, 3]) del vake_skulls_times_two model.Add(unbound_menace == constant_base_menace + vake_skull_bonus_menace) model.AddMaxEquality(menace, (unbound_menace, 0)) del unbound_menace, constant_base_menace, vake_skull_bonus_menace # Implausibility calculation implausibility = model.NewIntVar('implausibility') constant_base_implausibility = model.NewIntVar('implausibility') model.Add(constant_base_implausibility == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.implausibility for action in actions.keys()])) # Calculate implausibility from Vake skulls # This is a partial sum formula. vake_skull_implausibility = model.NewIntVar('vake skull implausibility', lb = 0) vake_skull_implausibility_numerator = model.NewIntVar('vake skull implausibility numerator', lb = 0) vake_skulls = actions[Skull.VAKE_SKULL] vake_skull_implausibility_numerator_second_term = model.NewIntVar('vake skull implausibility numerator second term', lb = 0) model.AddMultiplicationEquality(vake_skull_implausibility_numerator_second_term, (vake_skulls, vake_skulls)) vake_skull_implausibility_numerator_third_term = model.NewIntVar('vake skull implausibility numerator third term', lb = 0, ub = 1) model.AddModuloEquality(vake_skull_implausibility_numerator_third_term, vake_skulls, 2) model.Add(vake_skull_implausibility_numerator == -2 * vake_skulls + vake_skull_implausibility_numerator_second_term + vake_skull_implausibility_numerator_third_term) del vake_skulls, vake_skull_implausibility_numerator_second_term, vake_skull_implausibility_numerator_third_term model.AddDivisionEquality(vake_skull_implausibility, vake_skull_implausibility_numerator, 4) del vake_skull_implausibility_numerator model.Add(implausibility == constant_base_implausibility + vake_skull_implausibility) del constant_base_implausibility, vake_skull_implausibility # Counter-church calculation # Calculate amount of Counter-church from Holy Relics of the Thigh of Saint Fiacre # The amount of Counter-church added by each Holy Relic, which is based on the Torso Style. # # The precise formula for this is unknown as of this writing, so it is being hard-coded as a stopgap. holy_relic_counter_church_each = model.NewIntVar('holy relic counter-church each') model.AddAllowedAssignments( (torso_style, holy_relic_counter_church_each), ( (10, 1), # Human (15, 1), # Human (20, 2), # Thorny-Breasted (30, 2), # Seven-necked (40, 3), # Many-limbed (45, 3), # Segmented (50, 4), # Mammoth (60, 5), # Baroque (70, 6), # Deep-water (80, 6), # Prismatic (100, 7) # Starved ) ) holy_relic_counter_church = model.NewIntVar('holy relic counter-church', lb = 0) model.AddMultiplicationEquality(holy_relic_counter_church, (actions[Appendage.FIACRE_THIGH], holy_relic_counter_church_each)) counter_church = model.NewIntVar('counter-church', lb = 0) model.Add(counter_church == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.counter_church for action in actions.keys()]) + holy_relic_counter_church) del holy_relic_counter_church_each, holy_relic_counter_church # Exhaustion calculation exhaustion = model.NewIntVar('exhaustion', lb = 0, ub = maximum_exhaustion) # Exhaustion added by certain buyers added_exhaustion = model.NewIntVar('added exhaustion', lb = 0, ub = maximum_exhaustion) model.Add(exhaustion == cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.exhaustion for action in actions.keys()]) + added_exhaustion) # Profit intermediate variables primary_revenue = model.NewIntVar('primary revenue', lb = 0) secondary_revenue = model.NewIntVar('secondary revenue', lb = 0) total_revenue = model.NewIntVar('total revenue', lb = 0) model.Add(total_revenue == cp_model.LinearExpr.Sum([primary_revenue, secondary_revenue])) # Cost # Calculate value of actions needed to sell the skeleton. difficulty_level = model.NewIntVar('difficulty level') non_zero_difficulty_level = model.NewIntVar('non-zero difficulty level', lb = 1) model.AddMaxEquality(non_zero_difficulty_level, [difficulty_level, 1]) sale_actions_times_action_value = model.NewIntVar('sale actions times action value', lb = 0) model.AddDivisionEquality(sale_actions_times_action_value, model.NewConstant(round(DIFFICULTY_SCALER*shadowy_level*Cost.ACTION.value)), non_zero_difficulty_level) abstract_sale_cost = model.NewIntVar('abstract sale cost', lb = 0) model.AddDivisionEquality(abstract_sale_cost, Cost.ACTION.value**2, sale_actions_times_action_value) sale_cost = model.NewIntVar('sale cost', lb = 0) model.AddMaxEquality(sale_cost, [abstract_sale_cost, Cost.ACTION.value]) del non_zero_difficulty_level, sale_actions_times_action_value, abstract_sale_cost # Calculate cost of adding joints # This is a partial sum formula. add_joints_amber_cost = model.NewIntVar('add joints amber cost', lb = 0) add_joints = actions[Appendage.ADD_JOINTS] # Joints may be added once the torso and skulls are chosen, so the sum of their properties are the starting point. base_joints = model.NewIntVar('base joints', lb = 0) model.Add(base_joints == cp_model.LinearExpr.WeightedSum([value for (key, value) in actions.items() if isinstance(key, (Torso, Skull))], [action.value.limbs_needed + action.value.arms + action.value.legs + action.value.wings + action.value.fins + action.value.tentacles for action in chain(Torso, Skull)])) add_joints_amber_cost_multiple = model.NewIntVar('add joints amber cost multiple', lb = 0) add_joints_amber_cost_multiple_first_term = model.NewIntVar('add joints amber cost multiple first term', lb = 0) model.AddMultiplicationEquality(add_joints_amber_cost_multiple_first_term, (25, base_joints, base_joints, add_joints)) add_joints_amber_cost_multiple_second_term = model.NewIntVar('add joints amber cost multiple second term', lb = 0) model.AddMultiplicationEquality(add_joints_amber_cost_multiple_second_term, (100, base_joints, add_joints, add_joints)) add_joints_amber_cost_multiple_third_term = model.NewIntVar('add joints amber cost multiple third term', lb = 0) model.AddMultiplicationEquality(add_joints_amber_cost_multiple_third_term, (100, base_joints, add_joints)) add_joints_amber_cost_multiple_fourth_term = model.NewIntVar('add joints amber cost multiple fourth term', lb = 0) add_joints_amber_cost_multiple_fourth_term_numerator = model.NewIntVar('add joints amber cost multiple fourth term numerator', lb = 0) add_joints_amber_cost_multiple_fourth_term_numerator_first_term = model.NewIntVar('add joints amber cost multiple fourth term numerator first term', lb = 0) model.AddMultiplicationEquality(add_joints_amber_cost_multiple_fourth_term_numerator_first_term, (400, add_joints, add_joints, add_joints)) model.Add(add_joints_amber_cost_multiple_fourth_term_numerator == add_joints_amber_cost_multiple_fourth_term_numerator_first_term + 200*add_joints) model.AddDivisionEquality(add_joints_amber_cost_multiple_fourth_term, add_joints_amber_cost_multiple_fourth_term_numerator, 3) del add_joints_amber_cost_multiple_fourth_term_numerator, add_joints_amber_cost_multiple_fourth_term_numerator_first_term add_joints_amber_cost_multiple_fifth_term = model.NewIntVar('add joints amber cost multiple fifth term', lb = 0) model.AddMultiplicationEquality(add_joints_amber_cost_multiple_fifth_term, (200, add_joints, add_joints)) model.Add(add_joints_amber_cost_multiple == add_joints_amber_cost_multiple_first_term + add_joints_amber_cost_multiple_second_term - add_joints_amber_cost_multiple_third_term + add_joints_amber_cost_multiple_fourth_term - add_joints_amber_cost_multiple_fifth_term) del add_joints_amber_cost_multiple_first_term, add_joints_amber_cost_multiple_second_term, add_joints_amber_cost_multiple_third_term, add_joints_amber_cost_multiple_fourth_term, add_joints_amber_cost_multiple_fifth_term model.AddMultiplicationEquality(add_joints_amber_cost, (add_joints_amber_cost_multiple, Cost.WARM_AMBER.value)) del add_joints, add_joints_amber_cost_multiple # Calculate cost of adding segments. # This is a partial sum formula. add_segments_brass_cost = model.NewIntVar('add segments brass cost', lb = 0) add_segments = actions[Appendage.SEGMENTED_RIBCAGE] # Additional segments may be added once the torso and skulls are chosen, so the sum of their properties are the starting point. base_segments = model.NewIntVar('base segments', lb = -1) model.Add(base_segments == cp_model.LinearExpr.WeightedSum([value for (key, value) in actions.items() if isinstance(key, (Torso, Skull))], [action.value.segments for action in chain(Torso, Skull)]) - 1) first_term, *_ = model.NewIntermediateIntVar( partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=( 25, *repeat(add_segments, 4), ) ), 'add segments brass cost multiple first term' ) second_term, *_ = model.NewIntermediateIntVar( partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=( 100, *repeat(add_segments, 3), base_segments, ) ), 'add segments brass cost multiple second term' ) third_term, *_ = model.NewIntermediateIntVar( partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=( 50, *repeat(add_segments, 3), ) ), 'add segments brass cost multiple third term' ) fourth_term, *_ = model.NewIntermediateIntVar( partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=( 150, *repeat(add_segments, 2), *repeat(base_segments, 2), ) ), 'add segments brass cost multiple fourth term' ) fifth_term, *_ = model.NewIntermediateIntVar( partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=( 150, *repeat(add_segments, 2), base_segments, ) ), 'add segments brass cost multiple fifth term' ) sixth_term, *_ = model.NewIntermediateIntVar( partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=( 25, *repeat(add_segments, 2), ) ), 'add segments brass cost multiple sixth term' ) seventh_term, *_ = model.NewIntermediateIntVar( partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=( 100, add_segments, *repeat(base_segments, 3), ) ), 'add segments brass cost multiple seventh term' ) eighth_term, *_ = model.NewIntermediateIntVar( partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=( 150, add_segments, *repeat(base_segments, 2), ) ), 'add segments brass cost multiple eighth term' ) ninth_term, *_ = model.NewIntermediateIntVar( partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=( 50, add_segments, base_segments, ) ), 'add segments brass cost multiple ninth term' ) add_segments_brass_cost_multiple, *_ = model.NewIntermediateIntVar( partialmethod(BoneMarketModel.AddDivisionEquality, num=first_term + second_term + third_term + fourth_term + fifth_term + sixth_term + seventh_term + eighth_term + ninth_term, denom=2 ), 'add segments brass cost multiple' ) del first_term, second_term, third_term, fourth_term, fifth_term, sixth_term, seventh_term, eighth_term, ninth_term add_segments_brass_cost, *_ = model.NewIntermediateIntVar( partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=( add_segments_brass_cost_multiple, Cost.NEVERCOLD_BRASS.value, ) ), 'add segments brass cost' ) del add_segments, base_segments, add_segments_brass_cost_multiple cost = model.NewIntVar('cost', lb = 0, ub = maximum_cost) model.Add(cost == cp_model.LinearExpr.WeightedSum(actions.values(), [int(action.value.cost) for action in actions.keys()]) + add_joints_amber_cost + add_segments_brass_cost + sale_cost) del sale_cost, add_joints_amber_cost, add_segments_brass_cost # Type of skeleton skeleton_in_progress = model.NewIntVar('skeleton in progress', lb = 0) # Chimera model.Add(skeleton_in_progress == 100) \ .OnlyEnforceIf(actions[Declaration.CHIMERA]) # Humanoid model.Add(skeleton_in_progress == 110) \ .OnlyEnforceIf(actions[Declaration.HUMANOID]) \ .OnlyEnforceIf(model.BoolExpression(antiquity == 0)) # Ancient Humanoid (UNCERTAIN) model.Add(skeleton_in_progress == 111) \ .OnlyEnforceIf(actions[Declaration.HUMANOID]) \ .OnlyEnforceIf(model.BoolExpression(cp_model.BoundedLinearExpression(antiquity, (1, 5)))) # Neanderthal model.Add(skeleton_in_progress == 112) \ .OnlyEnforceIf(actions[Declaration.HUMANOID]) \ .OnlyEnforceIf(model.BoolExpression(antiquity >= 6)) # Ape (UNCERTAIN) model.Add(skeleton_in_progress == 120) \ .OnlyEnforceIf(actions[Declaration.APE]) \ .OnlyEnforceIf(model.BoolExpression(antiquity <= 1)) # Primordial Ape (UNCERTAIN) model.Add(skeleton_in_progress == 121) \ .OnlyEnforceIf(actions[Declaration.APE]) \ .OnlyEnforceIf(model.BoolExpression(antiquity >= 2)) # Monkey model.Add(skeleton_in_progress == 125) \ .OnlyEnforceIf(actions[Declaration.MONKEY]) \ .OnlyEnforceIf(model.BoolExpression(antiquity == 0)) # Catarrhine Monkey (UNCERTAIN) model.Add(skeleton_in_progress == 126) \ .OnlyEnforceIf(actions[Declaration.MONKEY]) \ .OnlyEnforceIf(model.BoolExpression(cp_model.BoundedLinearExpression(antiquity, (1, 8)))) # Catarrhine Monkey model.Add(skeleton_in_progress == 128) \ .OnlyEnforceIf(actions[Declaration.MONKEY]) \ .OnlyEnforceIf(model.BoolExpression(antiquity >= 9)) # Crocodile model.Add(skeleton_in_progress == 160) \ .OnlyEnforceIf(actions[Declaration.REPTILE]) \ .OnlyEnforceIf(model.BoolExpression(antiquity <= 1)) # Dinosaur model.Add(skeleton_in_progress == 161) \ .OnlyEnforceIf(actions[Declaration.REPTILE]) \ .OnlyEnforceIf(model.BoolExpression(cp_model.BoundedLinearExpression(antiquity, (2, 4)))) # Mesosaur (UNCERTAIN) model.Add(skeleton_in_progress == 162) \ .OnlyEnforceIf(actions[Declaration.REPTILE]) \ .OnlyEnforceIf(model.BoolExpression(antiquity >= 5)) # Toad model.Add(skeleton_in_progress == 170) \ .OnlyEnforceIf(actions[Declaration.AMPHIBIAN]) \ .OnlyEnforceIf(model.BoolExpression(antiquity <= 1)) # Primordial Amphibian model.Add(skeleton_in_progress == 171) \ .OnlyEnforceIf(actions[Declaration.AMPHIBIAN]) \ .OnlyEnforceIf(model.BoolExpression(cp_model.BoundedLinearExpression(antiquity, (2, 4)))) # Temnospondyl model.Add(skeleton_in_progress == 172) \ .OnlyEnforceIf(actions[Declaration.AMPHIBIAN]) \ .OnlyEnforceIf(model.BoolExpression(antiquity >= 5)) # Owl model.Add(skeleton_in_progress == 180) \ .OnlyEnforceIf(actions[Declaration.BIRD]) \ .OnlyEnforceIf(model.BoolExpression(antiquity <= 1)) # Archaeopteryx model.Add(skeleton_in_progress == 181) \ .OnlyEnforceIf(actions[Declaration.BIRD]) \ .OnlyEnforceIf(model.BoolExpression(cp_model.BoundedLinearExpression(antiquity, (2, 4)))) # Ornithomimosaur (UNCERTAIN) model.Add(skeleton_in_progress == 182) \ .OnlyEnforceIf(actions[Declaration.BIRD]) \ .OnlyEnforceIf(model.BoolExpression(antiquity >= 5)) # Lamprey model.Add(skeleton_in_progress == 190) \ .OnlyEnforceIf(actions[Declaration.FISH]) \ .OnlyEnforceIf(model.BoolExpression(antiquity == 0)) # Coelacanth (UNCERTAIN) model.Add(skeleton_in_progress == 191) \ .OnlyEnforceIf(actions[Declaration.FISH]) \ .OnlyEnforceIf(model.BoolExpression(antiquity >= 1)) # Spider (UNCERTAIN) model.Add(skeleton_in_progress == 200) \ .OnlyEnforceIf(actions[Declaration.SPIDER]) \ .OnlyEnforceIf(model.BoolExpression(antiquity <= 1)) # Primordial Orb-Weaver (UNCERTAIN) model.Add(skeleton_in_progress == 201) \ .OnlyEnforceIf(actions[Declaration.SPIDER]) \ .OnlyEnforceIf(model.BoolExpression(cp_model.BoundedLinearExpression(antiquity, (2, 7)))) # Trigonotarbid model.Add(skeleton_in_progress == 203) \ .OnlyEnforceIf(actions[Declaration.SPIDER]) \ .OnlyEnforceIf(model.BoolExpression(antiquity >= 8)) # Beetle (UNCERTAIN) model.Add(skeleton_in_progress == 210) \ .OnlyEnforceIf(actions[Declaration.INSECT]) \ .OnlyEnforceIf(model.BoolExpression(antiquity <= 1)) # Primordial Beetle (UNCERTAIN) model.Add(skeleton_in_progress == 211) \ .OnlyEnforceIf(actions[Declaration.INSECT]) \ .OnlyEnforceIf(model.BoolExpression(cp_model.BoundedLinearExpression(antiquity, (2, 6)))) # Rhyniognatha model.Add(skeleton_in_progress == 212) \ .OnlyEnforceIf(actions[Declaration.INSECT]) \ .OnlyEnforceIf(model.BoolExpression(antiquity >= 7)) # Curator model.Add(skeleton_in_progress == 300) \ .OnlyEnforceIf(actions[Declaration.CURATOR]) # Skull requirements model.Add(torso_style == 110) \ .OnlyEnforceIf(model.BoolExpression(actions[Skull.SEGMENTED_RIBCAGE] > 0)) # Appendage requirements model.AddIf(model.BoolExpression(actions[Appendage.SEGMENTED_RIBCAGE] > 0), torso_style == 110, cp_model.LinearExpr.WeightedSum([value for (key, value) in actions.items() if isinstance(key, (Torso, Skull))], [action.value.tails_needed for action in chain(Torso, Skull)]) >= 1, ) # Declaration requirements model.AddIf(actions[Declaration.HUMANOID], (part == 0 for part in (tails, fins, wings)), skulls == 1, (part == 2 for part in (legs, arms)), cp_model.BoundedLinearExpression(torso_style, (10, 20)), ) model.AddIf(actions[Declaration.APE], (part == 0 for part in (legs, tails, fins, wings)), skulls == 1, arms == 4, cp_model.BoundedLinearExpression(torso_style, (10, 20)), ) model.AddIf(actions[Declaration.MONKEY], (part == 0 for part in (legs, fins, wings)), (part == 1 for part in (skulls, tails)), arms == 4, cp_model.BoundedLinearExpression(torso_style, (10, 20)), ) model.AddIf(actions[Declaration.BIRD], (part == 0 for part in (arms, fins)), tails < 2, (part == 2 for part in (legs, wings)), torso_style >= 20, ) model.AddIf(actions[Declaration.CURATOR], (part == 0 for part in (fins, tails)), skulls == 1, (part == 2 for part in (arms, legs, wings)), ) model.AddIf(actions[Declaration.REPTILE], (part == 0 for part in (fins, wings, arms)), (part == 1 for part in (tails, skulls)), legs < 5, torso_style >= 20, ) model.AddIf(actions[Declaration.AMPHIBIAN], (part == 0 for part in (tails, fins, wings, arms)), skulls == 1, legs == 4, torso_style >= 20, ) model.AddIf(actions[Declaration.FISH], (part == 0 for part in (arms, legs, wings)), tails <= 1, skulls == 1, fins >= 2, torso_style >= 20, ) model.AddIf(actions[Declaration.INSECT], (part == 0 for part in (arms, fins, tails)), skulls == 1, wings < 5, legs == 6, torso_style >= 20, ) model.AddIf(actions[Declaration.SPIDER], (part == 0 for part in (skulls, arms, wings, fins)), tails <= 1, legs == 8, torso_style >= 20, ) # Skeleton must have no unfilled skulls model.Add(cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.skulls_needed for action in actions.keys()]) == 0) # Skeleton must have no unfilled limbs model.Add(cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.limbs_needed for action in actions.keys()]) == 0) # Skeleton must have no unfilled tails, unless they were skipped model.Add(cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.tails_needed for action in actions.keys()]) == 0).OnlyEnforceIf(actions[Appendage.SKIP_TAILS].Not()) model.Add(cp_model.LinearExpr.WeightedSum(actions.values(), [action.value.tails_needed for action in actions.keys()]) > 0).OnlyEnforceIf(actions[Appendage.SKIP_TAILS]) model.AddIf(actions[Buyer.A_PALAEONTOLOGIST_WITH_HOARDING_PROPENSITIES], skeleton_in_progress >= 100, primary_revenue == value + zoological_mania_bonus + 5, secondary_revenue == 500, difficulty_level == 40*implausibility, added_exhaustion == 0, ) model.AddIf(actions[Buyer.A_NAIVE_COLLECTOR], skeleton_in_progress >= 100, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue, (250, partialmethod(BoneMarketModel.AddDivisionEquality, num=value + zoological_mania_bonus, denom=250)), ), secondary_revenue == 0, difficulty_level == 25*implausibility, added_exhaustion == 0, ) model.AddIf(actions[Buyer.A_FAMILIAR_BOHEMIAN_SCULPTRESS], skeleton_in_progress >= 100, antiquity == 0, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 1000, (250, partialmethod(BoneMarketModel.AddDivisionEquality, num=value + zoological_mania_bonus, denom=250)), ), secondary_revenue == 250*counter_church, difficulty_level == 50*implausibility, added_exhaustion == 0, ) model.AddIf(actions[Buyer.A_PEDAGOGICALLY_INCLINED_GRANDMOTHER], skeleton_in_progress >= 100, menace == 0, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 1000, (50, partialmethod(BoneMarketModel.AddDivisionEquality, num=value + zoological_mania_bonus, denom=50)), ), secondary_revenue == 0, difficulty_level == 50*implausibility, added_exhaustion == 0, ) model.AddIf(actions[Buyer.A_THEOLOGIAN_OF_THE_OLD_SCHOOL], skeleton_in_progress >= 100, amalgamy == 0, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 1000, (250, partialmethod(BoneMarketModel.AddDivisionEquality, num=value + zoological_mania_bonus, denom=250)), ), secondary_revenue == 0, difficulty_level == 50*implausibility, added_exhaustion == 0, ) model.AddIf(actions[Buyer.AN_ENTHUSIAST_OF_THE_ANCIENT_WORLD], skeleton_in_progress >= 100, antiquity > 0, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue, (50, partialmethod(BoneMarketModel.AddDivisionEquality, num=value + zoological_mania_bonus, denom=50)), ), secondary_revenue == 250*(antiquity + (1 if bone_market_fluctuations == Fluctuation.ANTIQUITY else 0)), difficulty_level == 45*implausibility, added_exhaustion == 0, ) model.AddIf(actions[Buyer.MRS_PLENTY], skeleton_in_progress >= 100, menace > 0, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue, (50, partialmethod(BoneMarketModel.AddDivisionEquality, num=value + zoological_mania_bonus, denom=50)), ), secondary_revenue == 250*menace, difficulty_level == 45*implausibility, added_exhaustion == 0, ) model.AddIf(actions[Buyer.A_TENTACLED_SERVANT], skeleton_in_progress >= 100, amalgamy > 0, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 250, (50, partialmethod(BoneMarketModel.AddDivisionEquality, num=value + zoological_mania_bonus, denom=50)), ), secondary_revenue == 250*(amalgamy + (1 if bone_market_fluctuations == Fluctuation.AMALGAMY else 0)), difficulty_level == 45*implausibility, added_exhaustion == 0, ) model.AddIf(actions[Buyer.AN_INVESTMENT_MINDED_AMBASSADOR], skeleton_in_progress >= 100, antiquity > 0, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 250, (50, partialmethod(BoneMarketModel.AddDivisionEquality, num = value+zoological_mania_bonus, denom=50)), ), partialmethod(BoneMarketModel.AddMultiplicationEquality, secondary_revenue, ( 250, partialmethod(BoneMarketModel.AddDivisionEquality, num=partialmethod(BoneMarketModel.AddMultiplicationEquality, variables = ( 4, partialmethod(BoneMarketModel.AddApproximateExponentiationEquality, var=antiquity, exp=2.1, upto=MAXIMUM_ATTRIBUTE, ), ) if bone_market_fluctuations == Fluctuation.ANTIQUITY else ( 4, antiquity, antiquity, ), ), denom=5, ), ), ), difficulty_level == 75*implausibility, partialmethod(BoneMarketModel.AddDivisionEquality, added_exhaustion, partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=(antiquity, antiquity)), 25, ), ) model.AddIf(actions[Buyer.A_TELLER_OF_TERRORS], skeleton_in_progress >= 100, menace > 0, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 250, (10, partialmethod(BoneMarketModel.AddDivisionEquality, num = value+zoological_mania_bonus, denom=10)), ), partialmethod(BoneMarketModel.AddMultiplicationEquality, secondary_revenue, ( 200, partialmethod(BoneMarketModel.AddApproximateExponentiationEquality, var=menace, exp=2.1, upto=MAXIMUM_ATTRIBUTE), ) if bone_market_fluctuations == Fluctuation.MENACE else ( 200, menace, menace, ), ), difficulty_level == 75*implausibility, partialmethod(BoneMarketModel.AddDivisionEquality, added_exhaustion, partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=(menace, menace)), 25, ), ) model.AddIf(actions[Buyer.A_TENTACLED_ENTREPRENEUR], skeleton_in_progress >= 100, amalgamy > 0, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 250, (50, partialmethod(BoneMarketModel.AddDivisionEquality, num = value+zoological_mania_bonus, denom=50)), ), partialmethod(BoneMarketModel.AddMultiplicationEquality, secondary_revenue, ( 200, partialmethod(BoneMarketModel.AddApproximateExponentiationEquality, var=amalgamy, exp=2.1, upto=MAXIMUM_ATTRIBUTE), ) if bone_market_fluctuations == Fluctuation.AMALGAMY else ( 200, amalgamy, amalgamy, ), ), difficulty_level == 75*implausibility, partialmethod(BoneMarketModel.AddDivisionEquality, added_exhaustion, partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=(amalgamy, amalgamy)), 25, ), ) model.AddIf(actions[Buyer.AN_AUTHOR_OF_GOTHIC_TALES], skeleton_in_progress >= 100, antiquity > 0, menace > 0, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 250, (50, partialmethod(BoneMarketModel.AddDivisionEquality, num = value+zoological_mania_bonus, denom=50)), ), partialmethod(BoneMarketModel.AddMultiplicationEquality, secondary_revenue, ( 250, partialmethod(BoneMarketModel.AddDivisionEquality, num=partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=(2*antiquity + 1, menace) ), denom=2, ), ) if bone_market_fluctuations == Fluctuation.MENACE else ( 250, partialmethod(BoneMarketModel.AddDivisionEquality, num=partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=(antiquity, 2*menace + 1) ), denom=2, ), ) if bone_market_fluctuations == Fluctuation.ANTIQUITY else ( 250, antiquity, menace, ), ), difficulty_level == 75*implausibility, partialmethod(BoneMarketModel.AddDivisionEquality, added_exhaustion, partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=(antiquity, menace)), 20, ), ) model.AddIf(actions[Buyer.A_ZAILOR_WITH_PARTICULAR_INTERESTS], skeleton_in_progress >= 100, antiquity > 0, amalgamy > 0, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 250, (10, partialmethod(BoneMarketModel.AddDivisionEquality, num = value+zoological_mania_bonus, denom=10)), ), partialmethod(BoneMarketModel.AddMultiplicationEquality, secondary_revenue, ( 250, partialmethod(BoneMarketModel.AddDivisionEquality, num=partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=(2*antiquity + 1, amalgamy) ), denom=2, ), ) if bone_market_fluctuations == Fluctuation.AMALGAMY else ( 250, partialmethod(BoneMarketModel.AddDivisionEquality, num=partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=(antiquity, 2*amalgamy + 1) ), denom=2, ), ) if bone_market_fluctuations == Fluctuation.ANTIQUITY else ( 250, antiquity, amalgamy, ), ), difficulty_level == 75*implausibility, partialmethod(BoneMarketModel.AddDivisionEquality, added_exhaustion, partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=(antiquity, amalgamy)), 20, ), ) model.AddIf(actions[Buyer.A_RUBBERY_COLLECTOR], skeleton_in_progress >= 100, amalgamy > 0, menace > 0, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 250, (50, partialmethod(BoneMarketModel.AddDivisionEquality, num = value+zoological_mania_bonus, denom=50)), ), partialmethod(BoneMarketModel.AddMultiplicationEquality, secondary_revenue, ( 250, partialmethod(BoneMarketModel.AddDivisionEquality, num=partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=(2*amalgamy + 1, menace) ), denom=2, ), ) if bone_market_fluctuations == Fluctuation.MENACE else ( 250, partialmethod(BoneMarketModel.AddDivisionEquality, num=partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=(amalgamy, 2*menace + 1) ), denom=2, ), ) if bone_market_fluctuations == Fluctuation.AMALGAMY else ( 250, amalgamy, menace, ), ), difficulty_level == 75*implausibility, partialmethod(BoneMarketModel.AddDivisionEquality, added_exhaustion, partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=(amalgamy, menace)), 20, ), ) model.AddIf(actions[Buyer.A_CONSTABLE], cp_model.BoundedLinearExpression(skeleton_in_progress, (110, 119)), partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 1000, (50, partialmethod(BoneMarketModel.AddDivisionEquality, num=value, denom=50)), ), secondary_revenue == 0, difficulty_level == 50*implausibility, added_exhaustion == 0, ) model.AddIf(actions[Buyer.AN_ENTHUSIAST_IN_SKULLS], skeleton_in_progress >= 100, skulls >= 2, primary_revenue == value + zoological_mania_bonus, partialmethod(BoneMarketModel.AddMultiplicationEquality, secondary_revenue, ( 1250, partialmethod(BoneMarketModel.AddApproximateExponentiationEquality, var = skulls-1, exp=1.8, upto=MAXIMUM_ATTRIBUTE), ), ), difficulty_level == 60*implausibility, partialmethod(BoneMarketModel.AddDivisionEquality, added_exhaustion, secondary_revenue, 5000), ) model.AddIf(actions[Buyer.A_DREARY_MIDNIGHTER], cp_model.BoundedLinearExpression(skeleton_in_progress, (110, 299)), amalgamy == 0, counter_church == 0, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 300, (3, partialmethod(BoneMarketModel.AddDivisionEquality, num=value + zoological_mania_bonus, denom=3)), ), secondary_revenue == 250, difficulty_level == 100*implausibility, added_exhaustion == 0, ) { model.AddIf(actions[getattr(Buyer, 'A_COLOURFUL_PHANTASIST_' + style)], skeleton_in_progress >= 100, implausibility >= 2, attribute >= 4, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 100, (50, partialmethod(BoneMarketModel.AddDivisionEquality, num=value + zoological_mania_bonus, denom=50)), ), partialmethod(BoneMarketModel.AddMultiplicationEquality, secondary_revenue - 250, (250, attribute, implausibility)), difficulty_level == 0, partialmethod(BoneMarketModel.AddDivisionEquality, added_exhaustion, secondary_revenue, 5000), ) for style, attribute in ( ('BAZAARINE', amalgamy), ('NOCTURNAL', menace), ('CELESTIAL', antiquity), ) } model.AddIf(actions[Buyer.AN_INGENUOUS_MALACOLOGIST], tentacles >= 4, skeleton_in_progress >= 100, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 250, (250, partialmethod(BoneMarketModel.AddDivisionEquality, num=value, denom=250)), ), partialmethod(BoneMarketModel.AddMultiplicationEquality, secondary_revenue, ( 250, partialmethod(BoneMarketModel.AddDivisionEquality, num=partialmethod(BoneMarketModel.AddApproximateExponentiationEquality, var=tentacles, exp=2.2, upto=MAXIMUM_ATTRIBUTE), denom=5, ), ), ), difficulty_level == 60*implausibility, partialmethod(BoneMarketModel.AddDivisionEquality, added_exhaustion, partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=(tentacles, tentacles)), 100, ), ) model.AddIf(actions[Buyer.AN_ENTERPRISING_BOOT_SALESMAN], menace == 0, amalgamy == 0, skeleton_in_progress >= 100, legs >= 4, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue, (50, partialmethod(BoneMarketModel.AddDivisionEquality, num = value+zoological_mania_bonus, denom=50)), ), partialmethod(BoneMarketModel.AddMultiplicationEquality, secondary_revenue, (50, partialmethod(BoneMarketModel.AddApproximateExponentiationEquality, var=legs, exp=2.2, upto=MAXIMUM_ATTRIBUTE)), ), difficulty_level == 0, partialmethod(BoneMarketModel.AddDivisionEquality, added_exhaustion, partialmethod(BoneMarketModel.AddMultiplicationEquality, variables=(legs, legs)), 100, ), ) model.AddIf(actions[Buyer.THE_DUMBWAITER_OF_BALMORAL], cp_model.BoundedLinearExpression(skeleton_in_progress, (180, 189)), value >= 250, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue, (250, partialmethod(BoneMarketModel.AddDivisionEquality, num=value, denom=250)), ), secondary_revenue == 0, difficulty_level == 200, added_exhaustion == 0, ) model.AddIf(actions[Buyer.THE_CARPENTERS_GRANDDAUGHTER], skeleton_in_progress >= 100, value + zoological_mania_bonus >= 30000, primary_revenue == 31250, secondary_revenue == 0, difficulty_level == 100*implausibility, added_exhaustion == 0, ) # The Trifling Diplomat { model.AddIf(actions[getattr(DiplomatFascination, str(attribute).upper()).value], skeleton_in_progress >= 100, attribute >= 5, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 50, (50, partialmethod(BoneMarketModel.AddDivisionEquality, num=value, denom=50)), ), partialmethod(BoneMarketModel.AddMultiplicationEquality, secondary_revenue, (50, attribute, attribute)), difficulty_level == 0, partialmethod(BoneMarketModel.AddDivisionEquality, added_exhaustion, secondary_revenue, 5000), ) for attribute in ( amalgamy, antiquity, menace, ) } { model.AddIf(actions[getattr(DiplomatFascination, fascination).value], *criteria, partialmethod(BoneMarketModel.AddMultiplicationEquality, primary_revenue - 50, (50, partialmethod(BoneMarketModel.AddDivisionEquality, num=value, denom=50)), ), partialmethod(BoneMarketModel.AddMultiplicationEquality, secondary_revenue, ( 50, partialmethod(BoneMarketModel.AddApproximateExponentiationEquality, var=partialmethod(BoneMarketModel.AddDivisionEquality, num = amalgamy+antiquity+menace, denom=3), exp=2.2, upto=MAXIMUM_ATTRIBUTE, ), ), ), difficulty_level == 0, partialmethod(BoneMarketModel.AddDivisionEquality, added_exhaustion, secondary_revenue, 5000), ) for fascination, criteria in ( ('AMPHIBIAN', (cp_model.BoundedLinearExpression(skeleton_in_progress, (170, 179)),)), ('BIRD', (cp_model.BoundedLinearExpression(skeleton_in_progress, (180, 189)),)), ('FISH', (cp_model.BoundedLinearExpression(skeleton_in_progress, (190, 199)),)), ('INSECT', (cp_model.BoundedLinearExpression(skeleton_in_progress, (210, 219)),)), ('LEGS', (skeleton_in_progress >= 100, legs >= 10)), ('REPTILE', (cp_model.BoundedLinearExpression(skeleton_in_progress, (160, 169)),)), ('SKULLS', (skeleton_in_progress >= 100, skulls >= 5)), ('SPIDER', (cp_model.BoundedLinearExpression(skeleton_in_progress, (200, 209)),)), ) } # Maximize profit margin net_profit = model.NewIntVar('net profit') model.Add(net_profit == total_revenue - cost) # This is necessary to preserve some degree of precision after dividing multiplied_net_profit = model.NewIntVar('multiplied net profit', lb = cp_model.INT32_MIN*PROFIT_MARGIN_MULTIPLIER, ub = cp_model.INT32_MAX*PROFIT_MARGIN_MULTIPLIER) model.AddMultiplicationEquality(multiplied_net_profit, (net_profit, PROFIT_MARGIN_MULTIPLIER)) absolute_multiplied_net_profit = model.NewIntVar('absolute multiplied net profit', lb = 0, ub = cp_model.INT32_MAX*PROFIT_MARGIN_MULTIPLIER) model.AddAbsEquality(absolute_multiplied_net_profit, multiplied_net_profit) absolute_profit_margin = model.NewIntVar('absolute profit margin', lb = cp_model.INT32_MIN*PROFIT_MARGIN_MULTIPLIER, ub = cp_model.INT32_MAX*PROFIT_MARGIN_MULTIPLIER) model.AddDivisionEquality(absolute_profit_margin, absolute_multiplied_net_profit, total_revenue) profit_margin = model.NewIntVar('profit margin', lb = cp_model.INT32_MIN*PROFIT_MARGIN_MULTIPLIER, ub = cp_model.INT32_MAX*PROFIT_MARGIN_MULTIPLIER) positive_net_profit = model.BoolExpression(net_profit >= 0) model.Add(profit_margin == absolute_profit_margin).OnlyEnforceIf(positive_net_profit) model.Add(profit_margin == absolute_profit_margin*-1).OnlyEnforceIf(positive_net_profit.Not()) del multiplied_net_profit, absolute_multiplied_net_profit, absolute_profit_margin, positive_net_profit model.Maximize(profit_margin) class SkeletonPrinter(cp_model.CpSolverSolutionCallback): """A class that prints the steps that comprise a skeleton as well as relevant attributes.""" __slots__ = 'this', '__solution_count' def __init__(self): cp_model.CpSolverSolutionCallback.__init__(self) self.__solution_count = 0 def PrintableSolution(self, solver = None): """Print the latest solution of a provided solver.""" output = "" # Allows use as a callback if solver is None: solver = self for action in actions.keys(): for _ in range(int(solver.Value(actions[action]))): output += str(action) + "\n" output += f""" Profit: £{solver.Value(net_profit)/100:,.2f} Profit Margin: {solver.Value(profit_margin)/PROFIT_MARGIN_MULTIPLIER:+,.2%} Total Revenue: £{solver.Value(total_revenue)/100:,.2f} Primary Revenue: £{solver.Value(primary_revenue)/100:,.2f} Secondary Revenue: £{solver.Value(secondary_revenue)/100:,.2f} Cost: £{solver.Value(cost)/100:,.2f} Value: £{solver.Value(value)/100:,.2f} Amalgamy: {solver.Value(amalgamy):n} Antiquity: {solver.Value(antiquity):n} Menace: {solver.Value(menace):n} Counter-Church: {solver.Value(counter_church):n} Implausibility: {solver.Value(implausibility):n} Exhaustion: {solver.Value(exhaustion):n}""" return output def OnSolutionCallback(self): self.__solution_count += 1 # Prints current solution to window stdscr.clear() stdscr.addstr(self.PrintableSolution()) stdscr.addstr(stdscr.getmaxyx()[0] - 1, 0, f"Skeleton #{self.__solution_count:n}") stdscr.refresh() def SolutionCount(self): return self.__solution_count printer = SkeletonPrinter() solver = cp_model.CpSolver() if workers: solver.parameters.num_workers = workers solver.parameters.max_time_in_seconds = time_limit # There's no window in verbose mode if stdscr is None: solver.parameters.log_search_progress = True solver.Solve(model) else: solver.Solve(model, printer) status = solver.StatusName() if status == 'INFEASIBLE': raise RuntimeError("There is no satisfactory skeleton.") elif status == 'FEASIBLE': print("WARNING: skeleton may be suboptimal.") elif status != 'OPTIMAL': raise RuntimeError(f"Unknown status returned: {status}.") return printer.PrintableSolution(solver)