__all__ = ['Buyer'] __author__ = "Jeremy Saklad" from enum import Enum from .costs import Cost from ..objects.action import Action class Buyer(Enum): """An action that converts a skeleton into revenue.""" __slots__ = '_value_', '_name_', '__objclass__' A_PALAEONTOLOGIST_WITH_HOARDING_PROPENSITIES = Action( "Sell a complete skeleton to the Bone Hoarder", cost = Cost.ACTION.value ) A_NAIVE_COLLECTOR = Action( "Sell your Skeleton to a Naive Collector", cost = Cost.ACTION.value ) A_FAMILIAR_BOHEMIAN_SCULPTRESS = Action( "Sell your Skeleton to the Sculptress", cost = Cost.ACTION.value ) A_PEDAGOGICALLY_INCLINED_GRANDMOTHER = Action( "Sell your skeleton to a Pedagogically Inclined Grandmother", cost = Cost.ACTION.value ) A_THEOLOGIAN_OF_THE_OLD_SCHOOL = Action( "Sell your Skeleton to the Theologian of the Old School", cost = Cost.ACTION.value ) AN_ENTHUSIAST_OF_THE_ANCIENT_WORLD = Action( "Sell your skeleton to an Enthusiast of the Ancient World", cost = Cost.ACTION.value ) MRS_PLENTY = Action( "Sell a complete skeleton to Mrs Plenty", cost = Cost.ACTION.value ) A_TENTACLED_SERVANT = Action( "Sell him your amalgamous skeleton", cost = Cost.ACTION.value ) AN_INVESTMENT_MINDED_AMBASSADOR = Action( "Sell your skeleton to the Ambassador", cost = Cost.ACTION.value ) A_TELLER_OF_TERRORS = Action( "Sell your skeleton to the Teller of Terrors", cost = Cost.ACTION.value ) A_TENTACLED_ENTREPRENEUR = Action( "Sell to the Tentacled Entrepreneur", cost = Cost.ACTION.value ) AN_AUTHOR_OF_GOTHIC_TALES = Action( "Sell to an Author of Gothic Tales", cost = Cost.ACTION.value ) A_ZAILOR_WITH_PARTICULAR_INTERESTS = Action( "Sell your skeleton to a Zailor", cost = Cost.ACTION.value ) A_RUBBERY_COLLECTOR = Action( "Sell to an Enthusiast of a Rubbery Menace", cost = Cost.ACTION.value ) A_CONSTABLE = Action( "Sell to a Constable", cost = Cost.ACTION.value ) AN_ENTHUSIAST_IN_SKULLS = Action( "Sell to the Cranial Enthusiast", cost = Cost.ACTION.value ) A_DREARY_MIDNIGHTER = Action( "Sell to the Dreary Midnighter", cost = Cost.ACTION.value ) A_COLOURFUL_PHANTASIST_BAZAARINE = Action( "Sell an amalgamous skeleton as a work of Bazaarine art", cost = Cost.ACTION.value ) A_COLOURFUL_PHANTASIST_NOCTURNAL = Action( "Sell a menacing skeleton as a work of Nocturnal art", cost = Cost.ACTION.value ) A_COLOURFUL_PHANTASIST_CELESTIAL = Action( "Sell an antique skeleton as a work of Celestial art", cost = Cost.ACTION.value ) AN_INGENUOUS_MALACOLOGIST = Action( "Sell him a tentacle-laden skeleton", cost = Cost.ACTION.value ) AN_ENTERPRISING_BOOT_SALESMAN = Action( "Sell to the Enterprising Boot Salesman", cost = Cost.ACTION.value ) THE_DUMBWAITER_OF_BALMORAL = Action( "Export the Skeleton of a Neathy Bird", cost = Cost.ACTION.value ) THE_CARPENTERS_GRANDDAUGHTER = Action( "Impress her with your own constructions", cost = Cost.ACTION.value ) THE_TRIFLING_DIPLOMAT_AMALGAMY = Action( "Sell the Diplomat an amalgamous skeleton", cost = Cost.ACTION.value ) THE_TRIFLING_DIPLOMAT_ANTIQUITY = Action( "Sell the Diplomat an antique skeleton", cost = Cost.ACTION.value ) THE_TRIFLING_DIPLOMAT_MENACE = Action( "Sell the Diplomat a menacing skeleton", cost = Cost.ACTION.value ) THE_TRIFLING_DIPLOMAT_AMPHIBIAN = Action( "Sell the Diplomat a fossil amphibian", cost = Cost.ACTION.value ) THE_TRIFLING_DIPLOMAT_BIRD = Action( "Sell the Diplomat a fossil bird", cost = Cost.ACTION.value ) THE_TRIFLING_DIPLOMAT_FISH = Action( "Sell the Diplomat a fossil fish", cost = Cost.ACTION.value ) THE_TRIFLING_DIPLOMAT_INSECT = Action( "Sell the Diplomat a fossil insect", cost = Cost.ACTION.value ) THE_TRIFLING_DIPLOMAT_LEGS = Action( "Sell the Diplomat a skeleton with multiple legs", cost = Cost.ACTION.value ) THE_TRIFLING_DIPLOMAT_REPTILE = Action( "Sell the Diplomat a fossil reptile", cost = Cost.ACTION.value ) THE_TRIFLING_DIPLOMAT_SKULLS = Action( "Sell the Diplomat a skeleton with multiple heads", cost = Cost.ACTION.value ) def __str__(self): return str(self.value)