1746 lines
70 KiB
Python
1746 lines
70 KiB
Python
import functools
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import enum
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import os
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from enum import auto
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from ortools.sat.python import cp_model
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# This multiplier is applied to the profit margin to avoid losing precision due to rounding.
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PROFIT_MARGIN_MULTIPLIER = 10000000
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# This is the highest number of attribute to calculate fractional exponents for.
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MAXIMUM_ATTRIBUTE = 100
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# This is a constant used to calculate difficulty checks. You almost certainly do not need to change this.
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DIFFICULTY_SCALER = 0.6
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# This is the effective level of Shadowy used for attempting to sell.
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SHADOWY_LEVEL = 300
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# The maximum number of pennies that should be invested in this skeleton.
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MAXIMUM_COST = cp_model.INT32_MAX
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# The maximum Exhaustion that this skeleton should generate.
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MAXIMUM_EXHAUSTION = 4
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# The number of pennies needed to produce a quality.
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class Value(enum.Enum):
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# This is your baseline EPA: the pennies you could generate using an action for a generic grind.
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ACTION = 400
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# Antique Mystery
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ANTIQUE_MYSTERY = 1250
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# Favours: Bohemians
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# Various opportunity cards
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BOHEMIAN_FAVOURS = ACTION
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# Bone Fragment
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BONE_FRAGMENT = 1
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# Bright Brass Skull
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# Merrigans Exchange
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BRASS_SKULL = 6250
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# Cartographer's Hoard
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CARTOGRAPHERS_HOARD = 31250
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# Favours: The Church
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# Various opportunity cards
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CHURCH_FAVOURS = ACTION
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# Collection Note: There's a 'Package' in London
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# Station VIII Lab
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COLLECTION_NOTE = ACTION
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# Volume of Collated Research
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COLLATED_RESEARCH = 250
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# Deep-Zee Catch
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# Spear-fishing at the bottom of the Evenlode, 7 at a time
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DEEP_ZEE_CATCH = ACTION/7
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# Crustacean Pincer
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# Ealing Gardens Butcher, 2 at a time
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CRUSTACEAN_PINCER = (ACTION + DEEP_ZEE_CATCH)/2
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# Femur of a Surface Deer
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# Dumbwaiter of Balmoral, 25 at a time
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DEER_FEMUR = ACTION/25
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# Favours: The Docks
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# Various opportunity cards
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DOCK_FAVOURS = ACTION
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# Eyeless Skull
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# No consistent source
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EYELESS_SKULL = cp_model.INT32_MAX/2
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# Holy Relic of the Thigh of Saint Fiacre
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# Jericho Locks statue, 2 at a time
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FIACRE_THIGH = (ACTION + 4*CHURCH_FAVOURS)/2
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# Fin Bones, Collected
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# Hunt and dissect Pinewood Shark, 40 at a time
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FIN_BONES = (11*ACTION)/40
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# Amber-Crusted Fin
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# Helicon House
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AMBER_FIN = ACTION + 10*FIN_BONES
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# Five-Pointed Ribcage
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# Upwards
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FIVE_POINTED_RIBCAGE = 9*ACTION + CARTOGRAPHERS_HOARD
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# Esteem of the Guild
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# Jericho Parade, 2 at a time
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GUILD_ESTEEM = (ACTION + 5*DOCK_FAVOURS)/2
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# Skull in Coral
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# Persephone, 1-2 at a time
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CORAL_SKULL = 1.5*(2*ACTION + 3*GUILD_ESTEEM)
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# Headless Skeleton
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# These are accumulated while acquiring other qualities.
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HEADLESS_SKELETON = 0
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# Hinterland Scrip
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HINTERLAND_SCRIP = 50
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# Fossilised Forelimb
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# Anning and Daughters
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FOSSILISED_FORELIMB = 50*HINTERLAND_SCRIP
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# Hedonist
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# Handsome Townhouse, 3cp at a time
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HEDONIST_CP = ACTION/3
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# Human Arm
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# These are accumulated while acquiring other qualities.
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HUMAN_ARM = 0
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# Crate of Incorruptible Biscuits
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INCORRUPTIBLE_BISCUITS = 250
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# Inkling of Identity
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INKLING_OF_IDENTITY = 10
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# A Custom-Engraved Skull
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# Feast of the Exceptional Rose, sent by one player and accepted by another
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ENGRAVED_SKULL = 2*ACTION + 200*INKLING_OF_IDENTITY
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# Ivory Humerus
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# Ealing Gardens statue, 2 at a time
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IVORY_HUMERUS = (ACTION + 4*BOHEMIAN_FAVOURS)/2
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# Femur of a Jurassic Beast
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# Brawling for yourself, large Bone Market crate, 12 at a time
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JURASSIC_FEMUR = (10*ACTION)/12
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# Knotted Humerus
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# These are accumulated while acquiring other qualities.
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KNOTTED_HUMERUS = 0
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# Nevercold Brass Sliver
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NEVERCOLD_BRASS = 1
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# Obsidian Chitin Tail
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# No consistent source
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OBSIDIAN_TAIL = cp_model.INT32_MAX/2
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# Parabolan Orange-apple
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# Parabolan Base-camp, electricity and hedonism, 2 at a time
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ORANGE_APPLE = (2*ACTION + 100*BONE_FRAGMENT + 21*HEDONIST_CP)/2
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# Ivory Femur
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# Bohemian Sculptress
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IVORY_FEMUR = ACTION + 750*BONE_FRAGMENT + 3*ORANGE_APPLE
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# Pentagrammic Skull
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# Upwards
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PENTAGRAMMIC_SKULL = 9*ACTION
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# Hand-picked Peppercaps
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PEPPERCAPS = HINTERLAND_SCRIP
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# Knob of Scintillack
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SCINTILLACK = 250
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# Searing Enigma
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SEARING_ENIGMA = 6250
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# Carved Ball of Stygian Ivory
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STYGIAN_IVORY = 250
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# Preserved Surface Blooms
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SURFACE_BLOOMS = 250
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# Consignment of Scintillack Snuff
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# Laboratory Manufacturing
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SCINTILLACK_SNUFF = (ACTION + 8*SCINTILLACK + SURFACE_BLOOMS)/2
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# Elation at Feline Oration
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# Pinnock
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ELATION_AT_FELINE_ORATION = ACTION + 2*ANTIQUE_MYSTERY + COLLECTION_NOTE + 2*SCINTILLACK_SNUFF
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# Oil of Companionship
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# Station VIII Lab
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OIL_OF_COMPANIONSHIP = ACTION + ELATION_AT_FELINE_ORATION
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# Survey of the Neath's Bones
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# Laboratory Research
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SURVEY = 6*ACTION/25
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# Plaster Tail Bones
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# Carpenter's Granddaughter, 2 at a time
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PLASTER_TAIL_BONES = (ACTION + 10*SURVEY)/2
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# Human Ribcage
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# Ealing Gardens
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HUMAN_RIBCAGE = ACTION + 15*SURVEY
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# Palaeontological Discovery
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# Plain of Thirsty Grasses
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PALAEONTOLOGICAL_DISCOVERY = (ACTION + 140*SURVEY)/6
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# Helical Thighbone
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# Results of Excavation, 6 at a time
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HELICAL_THIGH = (2*PALAEONTOLOGICAL_DISCOVERY)/6
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# Leviathan Frame
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# Results of Excavation
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LEVIATHAN_FRAME = 25*PALAEONTOLOGICAL_DISCOVERY
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# Thorned Ribcage
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# Iron-Toothed Terror Bird
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THORNED_RIBCAGE = 6*ACTION
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# Flourishing Ribcage
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# Helicon House
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FLOURISHING_RIBCAGE = ACTION + HUMAN_RIBCAGE + THORNED_RIBCAGE
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# Time Remaining in the Woods
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# Compel Ghillie, 5 at a time
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TIME_REMAINING_IN_THE_WOODS = (ACTION + 4*COLLATED_RESEARCH)/5
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# Observation: Red Deer
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# Balmoral Woods
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DEER_OBSERVATION = 11*ACTION + 10*TIME_REMAINING_IN_THE_WOODS
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# Mammoth Ribcage
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# Keeper of the Marigold Menagerie
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MAMMOTH_RIBCAGE = ACTION + DEER_OBSERVATION
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# Observation: Fox
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# Balmoral Woods
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FOX_OBSERVATION = 10*ACTION + 8*TIME_REMAINING_IN_THE_WOODS
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# Doubled Skull
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# Keeper of the Marigold Menagerie
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DOUBLED_SKULL = ACTION + FOX_OBSERVATION
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# Observation: Grouse
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# Balmoral Woods
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GROUSE_OBSERVATION = 8*ACTION + 7*TIME_REMAINING_IN_THE_WOODS
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# Skeleton with Seven Necks
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# Keeper of the Marigold Menagerie
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SKELETON_WITH_SEVEN_NECKS = ACTION + GROUSE_OBSERVATION
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# Nodule of Trembling Amber
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TREMBLING_AMBER = 1250
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# Ribcage with a Bouquet of Eight Spines
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# Helicon House
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RIBCAGE_WITH_EIGHT_SPINES = ACTION + 3*SEARING_ENIGMA + THORNED_RIBCAGE + 3*TREMBLING_AMBER
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# Rubbery Skull
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# Flute Street, including travel due to quality cap
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RUBBERY_SKULL = 25*ACTION
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# Rumour of the Upper River
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RUMOUR_OF_THE_UPPER_RIVER = 250
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# Jet Black Stinger
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# Hunting with Sophia's, 5 at a time
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BLACK_STINGER = (ACTION + 5*RUMOUR_OF_THE_UPPER_RIVER)/5
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# Prismatic Frame
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# Expedition at Station VIII
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PRISMATIC_FRAME = ACTION + OIL_OF_COMPANIONSHIP + 98*RUMOUR_OF_THE_UPPER_RIVER
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# Unidentified Thigh Bone
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# These are accumulated while acquiring other qualities.
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UNIDENTIFIED_THIGH = 0
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# Nodule of Warm Amber
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WARM_AMBER = 10
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# Albatross Wing
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# Ealing Gardens Butcher, 2 at a time
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ALBATROSS_WING = (ACTION + 2000*BONE_FRAGMENT + 25*WARM_AMBER)/2
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# Bat Wing
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# Ealing Gardens Butcher, 2 at a time
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BAT_WING = (ACTION + 100*BONE_FRAGMENT + 2*WARM_AMBER)/2
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# Horned Skull
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# Ealing Gardens Butcher
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HORNED_SKULL = ACTION + 1000*BONE_FRAGMENT + 5*WARM_AMBER
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# Plated Skull
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# Ealing Gardens Butcher
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PLATED_SKULL = ACTION + 1750*BONE_FRAGMENT + INCORRUPTIBLE_BISCUITS + 25*WARM_AMBER
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# Sabre-toothed Skull
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# Ealing Gardens Butcher
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SABRE_TOOTHED_SKULL = ACTION + 4900*BONE_FRAGMENT + 125*WARM_AMBER
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# Wing of a Young Terror Bird
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# Ealing Gardens Butcher, 2 at a time
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TERROR_BIRD_WING = (ACTION + 100*BONE_FRAGMENT + 25*WARM_AMBER)/2
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# Tomb-Lion's Tail
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# Ealing Gardens Butcher
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TOMB_LION_TAIL = ACTION + 200*BONE_FRAGMENT + 2*WARM_AMBER
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# Warbler Skeleton
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# Ealing Gardens Butcher
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WARBLER_SKELETON = ACTION + 130*BONE_FRAGMENT + 2*WARM_AMBER
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# Withered Tentacle
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# Helicon House, 3 at a time
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WITHERED_TENTACLE = (ACTION + 5*WARM_AMBER)/3
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# Adds a fully-reified implication using an intermediate Boolean variable.
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def NewIntermediateBoolVar(self, name, expression, domain):
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intermediate = self.NewBoolVar(name)
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self.AddLinearExpressionInDomain(expression, domain).OnlyEnforceIf(intermediate)
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self.AddLinearExpressionInDomain(expression, domain.Complement()).OnlyEnforceIf(intermediate.Not())
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return intermediate
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setattr(cp_model.CpModel, 'NewIntermediateBoolVar', NewIntermediateBoolVar)
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del NewIntermediateBoolVar
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# Adds an approximate exponentiation equality using a lookup table.
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# Set `upto` to a value that is unlikely to come into play.
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def AddApproximateExponentiationEquality(self, target, var, exp, upto):
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return self.AddAllowedAssignments([target, var], [(int(base**exp), base) for base in range(upto + 1)])
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setattr(cp_model.CpModel, 'AddApproximateExponentiationEquality', AddApproximateExponentiationEquality)
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del AddApproximateExponentiationEquality
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# Adds a multiplication equality for any number of terms using intermediate variables.
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def AddGeneralMultiplicationEquality(self, target, *variables):
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# This is used for producing unique names for intermediate variables.
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term_index = 1
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def function(a, b):
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nonlocal term_index
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intermediate = self.NewIntVar(cp_model.INT32_MIN, cp_model.INT32_MAX, '{} term {}'.format(target.Name(), term_index))
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term_index += 1
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self.AddMultiplicationEquality(intermediate, [a, b])
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return intermediate
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product = functools.reduce(function, variables)
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return self.Add(target == product)
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setattr(cp_model.CpModel, 'AddGeneralMultiplicationEquality', AddGeneralMultiplicationEquality)
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del AddGeneralMultiplicationEquality
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# A way to convert a skeleton into revenue.
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class Buyer(enum.Enum):
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A_PALAEONTOLOGIST_WITH_HOARDING_PROPENSITIES = auto()
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A_NAIVE_COLLECTOR = auto()
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A_FAMILIAR_BOHEMIAN_SCULPTRESS = auto()
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A_PEDAGOGICALLY_INCLINED_GRANDMOTHER = auto()
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A_THEOLOGIAN_OF_THE_OLD_SCHOOL = auto()
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AN_ENTHUSIAST_OF_THE_ANCIENT_WORLD = auto()
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MRS_PLENTY = auto()
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A_TENTACLED_SERVANT = auto()
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AN_INVESTMENT_MINDED_AMBASSADOR = auto()
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A_TELLER_OF_TERRORS = auto()
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A_TENTACLED_ENTREPRENEUR = auto()
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AN_AUTHOR_OF_GOTHIC_TALES = auto()
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A_ZAILOR_WITH_PARTICULAR_INTERESTS = auto()
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A_RUBBERY_COLLECTOR = auto()
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A_CONSTABLE = auto()
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AN_ENTHUSIAST_IN_SKULLS = auto()
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A_DREARY_MIDNIGHTER = auto()
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THE_DUMBWAITER_OF_BALMORAL = auto()
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# An action that affects a skeleton's qualities.
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class Action:
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def __init__(self, name, cost, torso_style = None, value = 0, skulls_needed = 0, limbs_needed = 0, tails_needed = 0, skulls = 0, arms = 0, legs = 0, tails = 0, wings = 0, fins = 0, tentacles = 0, amalgamy = 0, antiquity = 0, menace = 0, implausibility = 0, counter_church = 0, exhaustion = 0):
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self.name = name
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# Cost in pennies of using this action, including the value of the actions spent
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self.cost = cost
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# Skeleton: Torso Style
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self.torso_style = torso_style
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# Approximate Value of Your Skeleton in Pennies
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self.value = value
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# Skeleton: Skulls Needed
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self.skulls_needed = skulls_needed
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# Skeleton: Limbs Needed
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self.limbs_needed = limbs_needed
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# Skeleton: Tails Needed
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self.tails_needed = tails_needed
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# Skeleton: Skulls
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self.skulls = skulls
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# Skeleton: Arms
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self.arms = arms
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# Skeleton: Legs
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self.legs = legs
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# Skeleton: Tails
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self.tails = tails
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# Skeleton: Wings
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self.wings = wings
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# Skeleton: Fins
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self.fins = fins
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# Skeleton: Tentacles
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self.tentacles = tentacles
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# Skeleton: Amalgamy
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self.amalgamy = amalgamy
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# Skeleton: Antiquity
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self.antiquity = antiquity
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# Skeleton: Menace
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self.menace = menace
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# Skeleton: Self-Evident Implausibility
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self.implausibility = implausibility
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# Skeleton: Support for a Counter-church Theology
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self.counter_church = counter_church
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# Bone Market Exhaustion
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self.exhaustion = exhaustion
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def __str__(self):
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return str(self.name)
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# Actions that initiate a skeleton.
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class Torso(enum.Enum):
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HEADLESS_HUMANOID = Action(
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"Reassemble your Headless Humanoid",
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cost = Value.ACTION.value + Value.HEADLESS_SKELETON.value,
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torso_style = 10,
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value = 250,
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skulls_needed = 1,
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arms = 2,
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legs = 2
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)
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# Licentiate
|
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# VICTIM_SKELETON = Action(
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# "Supply a skeleton of your own",
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# cost = Value.ACTION.value,
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# torso_style = 10,
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# value = 250,
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# skulls_needed = 1,
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# arms = 2,
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# legs = 2
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# )
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HUMAN_RIBCAGE = Action(
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"Build on the Human Ribcage",
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cost = Value.ACTION.value + Value.HUMAN_RIBCAGE.value,
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torso_style = 15,
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value = 1250,
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skulls_needed = 1,
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limbs_needed = 4
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)
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THORNED_RIBCAGE = Action(
|
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"Make something of your Thorned Ribcage",
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cost = Value.ACTION.value + Value.THORNED_RIBCAGE.value,
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torso_style = 20,
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value = 1250,
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skulls_needed = 1,
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limbs_needed = 4,
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tails_needed = 1,
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amalgamy = 1,
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menace = 1
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)
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SKELETON_WITH_SEVEN_NECKS = Action(
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"Build on the Skeleton with Seven Necks",
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cost = Value.ACTION.value + Value.SKELETON_WITH_SEVEN_NECKS.value,
|
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torso_style = 30,
|
||
value = 6250,
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skulls_needed = 7,
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limbs_needed = 2,
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legs = 2,
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amalgamy = 2,
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menace = 1
|
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)
|
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FLOURISHING_RIBCAGE = Action(
|
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"Build on the Flourishing Ribcage",
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||
cost = Value.ACTION.value + Value.FLOURISHING_RIBCAGE.value,
|
||
torso_style = 40,
|
||
value = 1250,
|
||
skulls_needed = 2,
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limbs_needed = 6,
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tails_needed = 1,
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amalgamy = 2
|
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)
|
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MAMMOTH_RIBCAGE = Action(
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"Build on the Mammoth Ribcage",
|
||
cost = Value.ACTION.value + Value.MAMMOTH_RIBCAGE.value,
|
||
torso_style = 50,
|
||
value = 6250,
|
||
skulls_needed = 1,
|
||
limbs_needed = 4,
|
||
tails_needed = 1,
|
||
antiquity = 2
|
||
)
|
||
|
||
RIBCAGE_WITH_A_BOUQUET_OF_EIGHT_SPINES = Action(
|
||
"Build on the Ribcage with the Eight Spines",
|
||
cost = Value.ACTION.value + Value.RIBCAGE_WITH_EIGHT_SPINES.value,
|
||
torso_style = 60,
|
||
value = 31250,
|
||
skulls_needed = 8,
|
||
limbs_needed = 4,
|
||
tails_needed = 1,
|
||
amalgamy = 1,
|
||
menace = 2
|
||
)
|
||
|
||
LEVIATHAN_FRAME = Action("Build on the Leviathan Frame",
|
||
cost = Value.ACTION.value + Value.LEVIATHAN_FRAME.value,
|
||
torso_style = 70,
|
||
value = 31250,
|
||
skulls_needed = 1,
|
||
limbs_needed = 2,
|
||
tails = 1,
|
||
antiquity = 1,
|
||
menace = 1
|
||
)
|
||
|
||
PRISMATIC_FRAME = Action(
|
||
"Build on the Prismatic Frame",
|
||
cost = Value.ACTION.value + Value.PRISMATIC_FRAME.value,
|
||
torso_style = 80,
|
||
value = 31250,
|
||
skulls_needed = 3,
|
||
limbs_needed = 3,
|
||
tails_needed = 3,
|
||
amalgamy = 2,
|
||
antiquity = 2
|
||
)
|
||
|
||
FIVE_POINTED_FRAME = Action(
|
||
"Build on the Five-Pointed Frame",
|
||
cost = Value.ACTION.value + Value.FIVE_POINTED_RIBCAGE.value,
|
||
torso_style = 100,
|
||
value = 31250,
|
||
skulls_needed = 5,
|
||
limbs_needed = 5,
|
||
amalgamy = 2,
|
||
menace = 1
|
||
)
|
||
|
||
def __str__(self):
|
||
return str(self.value)
|
||
|
||
|
||
# Actions that are taken immediately after starting a skeleton.
|
||
class Skull(enum.Enum):
|
||
BAPTIST_SKULL = Action(
|
||
"Duplicate the skull of John the Baptist, if you can call that a skull",
|
||
cost = Value.ACTION.value + 500*Value.BONE_FRAGMENT.value + 10*Value.PEPPERCAPS.value,
|
||
value = 1500,
|
||
skulls_needed = -1,
|
||
skulls = 1,
|
||
counter_church = 2
|
||
)
|
||
|
||
BRASS_SKULL = Action(
|
||
"Affix a Bright Brass Skull to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.BRASS_SKULL.value + 200*Value.NEVERCOLD_BRASS.value,
|
||
value = 6500,
|
||
skulls_needed = -1,
|
||
skulls = 1,
|
||
implausibility = 2
|
||
)
|
||
|
||
CORAL_SKULL = Action(
|
||
"Affix a Skull in Coral to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.CORAL_SKULL.value + Value.SCINTILLACK.value,
|
||
value = 1750,
|
||
skulls_needed = -1,
|
||
skulls = 1,
|
||
amalgamy = 2
|
||
)
|
||
|
||
DOUBLED_SKULL = Action(
|
||
"Affix a Doubled Skull to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.DOUBLED_SKULL.value,
|
||
value = 6250,
|
||
skulls_needed = -1,
|
||
skulls = 2,
|
||
amalgamy = 1,
|
||
antiquity = 2
|
||
)
|
||
|
||
# Adds Exhaustion
|
||
# ENGRAVED_SKULL = Action(
|
||
# "Affix a Custom-Engraved Skull to your (Skeleton Type)",
|
||
# cost = Value.ACTION.value + Value.ENGRAVED_SKULL.value,
|
||
# value = 10000,
|
||
# skulls_needed = -1,
|
||
# skulls = 1,
|
||
# exhaustion = 2
|
||
# )
|
||
|
||
EYELESS_SKULL = Action(
|
||
"Affix an Eyeless Skull to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.EYELESS_SKULL.value,
|
||
value = 3000,
|
||
skulls_needed = -1,
|
||
skulls = 1,
|
||
menace = 2
|
||
)
|
||
|
||
HORNED_SKULL = Action(
|
||
"Affix a Horned Skull to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.HORNED_SKULL.value,
|
||
value = 1250,
|
||
skulls_needed = -1,
|
||
skulls = 1,
|
||
antiquity = 1,
|
||
menace = 2
|
||
)
|
||
|
||
# Seeking the Name of Mr. Eaten
|
||
# OWN_SKULL = Action(
|
||
# "Duplicate your own skull and affix it here",
|
||
# cost = Value.ACTION.value + 1000*Value.BONE_FRAGMENT.value,
|
||
# value = -250,
|
||
# skulls_needed = -1,
|
||
# skulls = 1
|
||
# )
|
||
|
||
PENTAGRAMMIC_SKULL = Action(
|
||
"Affix a Pentagrammic Skull to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.PENTAGRAMMIC_SKULL.value,
|
||
value = 1250,
|
||
skulls_needed = -1,
|
||
skulls = 1,
|
||
amalgamy = 2,
|
||
menace = 1
|
||
)
|
||
|
||
PLATED_SKULL = Action(
|
||
"Affix a Plated Skull to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.PLATED_SKULL.value,
|
||
value = 2500,
|
||
skulls_needed = -1,
|
||
skulls = 1,
|
||
menace = 2
|
||
)
|
||
|
||
RUBBERY_SKULL = Action(
|
||
"Affix a Rubbery Skull to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.RUBBERY_SKULL.value,
|
||
value = 600,
|
||
skulls_needed = -1,
|
||
skulls = 1,
|
||
amalgamy = 1
|
||
)
|
||
|
||
SABRE_TOOTHED_SKULL = Action(
|
||
"Affix a Sabre-toothed Skull to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.SABRE_TOOTHED_SKULL.value,
|
||
value = 6250,
|
||
skulls_needed = -1,
|
||
skulls = 1,
|
||
antiquity = 1,
|
||
menace = 1
|
||
)
|
||
|
||
STYGIAN_IVORY = Action(
|
||
"Use a Carved Ball of Stygian Ivory to cap off your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.STYGIAN_IVORY.value,
|
||
value = 250,
|
||
skulls_needed = -1
|
||
)
|
||
|
||
VAKE_SKULL = Action(
|
||
"Duplicate the Vake's skull and use it to decorate your (Skeleton Type)",
|
||
cost = Value.ACTION.value + 6000*Value.BONE_FRAGMENT.value,
|
||
value = 6500,
|
||
skulls_needed = -1,
|
||
skulls = 1,
|
||
menace = 3
|
||
)
|
||
|
||
# Licentiate
|
||
# VICTIM_SKULL = Action(
|
||
# "Cap this with a victim’s skull",
|
||
# cost = Value.ACTION.value,
|
||
# value = 250,
|
||
# skulls_needed = -1,
|
||
# skulls = 1
|
||
# )
|
||
|
||
def __str__(self):
|
||
return str(self.value)
|
||
|
||
# Actions that are taken once all skulls are added to a skeleton.
|
||
class Appendage(enum.Enum):
|
||
# Cost from this scales with limbs and is partially implemented separately
|
||
ADD_JOINTS = Action(
|
||
"Add four more joints to your skeleton",
|
||
cost = Value.ACTION.value + Value.TREMBLING_AMBER.value,
|
||
limbs_needed = 4,
|
||
amalgamy = 2
|
||
)
|
||
|
||
ALBATROSS_WING = Action(
|
||
"Put an Albatross Wing on your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.ALBATROSS_WING.value,
|
||
value = 1250,
|
||
limbs_needed = -1,
|
||
wings = 1,
|
||
amalgamy = 1
|
||
)
|
||
|
||
AMBER_FIN = Action(
|
||
"Attach the Amber-Crusted Fin to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.AMBER_FIN.value,
|
||
value = 1500,
|
||
limbs_needed = -1,
|
||
fins = 1,
|
||
amalgamy = 1,
|
||
menace = 1
|
||
)
|
||
|
||
BAT_WING = Action(
|
||
"Add a Bat Wing to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.BAT_WING.value,
|
||
value = 1,
|
||
limbs_needed = -1,
|
||
wings = 1,
|
||
menace = -1
|
||
)
|
||
|
||
BLACK_STINGER = Action("Apply a Jet Black Stinger to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.BLACK_STINGER.value,
|
||
value = 50,
|
||
tails_needed = -1,
|
||
tails = 1,
|
||
menace = 2
|
||
)
|
||
|
||
CRUSTACEAN_PINCER = Action(
|
||
"Apply a Crustacean Pincer to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.CRUSTACEAN_PINCER.value,
|
||
limbs_needed = -1,
|
||
arms = 1,
|
||
menace = 1
|
||
)
|
||
|
||
DEER_FEMUR = Action(
|
||
"Apply the Femur of a Surface Deer to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.DEER_FEMUR.value,
|
||
value = 10,
|
||
limbs_needed = -1,
|
||
legs = 1,
|
||
menace = -1
|
||
)
|
||
|
||
# Counter-Church theology from this scales with torso style and is implemented separately
|
||
FIACRE_THIGH = Action(
|
||
"Affix Saint Fiacre's Thigh Relic to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.FIACRE_THIGH.value,
|
||
value = 1250,
|
||
limbs_needed = -1,
|
||
legs = 1
|
||
)
|
||
|
||
FIN_BONES = Action(
|
||
"Put Fins on your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.FIN_BONES.value,
|
||
value = 50,
|
||
limbs_needed = -1,
|
||
fins = 1
|
||
)
|
||
|
||
FOSSILISED_FORELIMB = Action(
|
||
"Apply a Fossilised Forelimb to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.FOSSILISED_FORELIMB.value,
|
||
value = 2750,
|
||
limbs_needed = -1,
|
||
arms = 1,
|
||
antiquity = 2
|
||
)
|
||
|
||
HELICAL_THIGH = Action(
|
||
"Affix the Helical Thighbone to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.HELICAL_THIGH.value,
|
||
value = 300,
|
||
limbs_needed = -1,
|
||
legs = 1,
|
||
amalgamy = 2
|
||
)
|
||
|
||
HUMAN_ARM = Action(
|
||
"Join a Human Arm to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.HUMAN_ARM.value,
|
||
value = 250,
|
||
limbs_needed = -1,
|
||
arms = 1,
|
||
menace = -1
|
||
)
|
||
|
||
IVORY_FEMUR = Action(
|
||
"Apply an Ivory Femur to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.IVORY_FEMUR.value,
|
||
value = 6500,
|
||
limbs_needed = -1,
|
||
legs = 1
|
||
)
|
||
|
||
IVORY_HUMERUS = Action(
|
||
"Apply an Ivory Humerus to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.IVORY_HUMERUS.value,
|
||
value = 1500,
|
||
limbs_needed = -1,
|
||
arms = 1
|
||
)
|
||
|
||
JURASSIC_THIGH = Action(
|
||
"Apply a Jurassic Thigh Bone to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.JURASSIC_FEMUR.value,
|
||
value = 300,
|
||
limbs_needed = -1,
|
||
legs = 1,
|
||
antiquity = 1
|
||
)
|
||
|
||
KNOTTED_HUMERUS = Action(
|
||
"Apply a Knotted Humerus to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.KNOTTED_HUMERUS.value,
|
||
value = 150,
|
||
limbs_needed = -1,
|
||
arms = 1,
|
||
amalgamy = 1
|
||
)
|
||
|
||
OBSIDIAN_TAIL = Action(
|
||
"Apply an Obsidian Chitin Tail to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.OBSIDIAN_TAIL.value,
|
||
value = 500,
|
||
tails_needed = -1,
|
||
tails = 1,
|
||
amalgamy = 1
|
||
)
|
||
|
||
PLASTER_TAIL_BONES = Action(
|
||
"Apply Plaster Tail Bones to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.PLASTER_TAIL_BONES.value,
|
||
value = 250,
|
||
tails_needed = -1,
|
||
tails = 1,
|
||
implausibility = 1
|
||
)
|
||
|
||
TERROR_BIRD_WING = Action(
|
||
"Add the Wing of a Young Terror Bird to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.TERROR_BIRD_WING.value,
|
||
value = 250,
|
||
limbs_needed = -1,
|
||
wings = 1,
|
||
antiquity = 1,
|
||
menace = 1
|
||
)
|
||
|
||
TOMB_LION_TAIL = Action(
|
||
"Apply a Tomb-Lion's Tail to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.TOMB_LION_TAIL.value,
|
||
value = 250,
|
||
tails_needed = -1,
|
||
tails = 1,
|
||
antiquity = 1
|
||
)
|
||
|
||
UNIDENTIFIED_THIGH = Action(
|
||
"Apply an Unidentified Thigh Bone to your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.UNIDENTIFIED_THIGH.value,
|
||
value = 100,
|
||
limbs_needed = -1,
|
||
legs = 1
|
||
)
|
||
|
||
WITHERED_TAIL = Action(
|
||
"Apply a Withered Tentacle as a tail on your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.WITHERED_TENTACLE.value,
|
||
value = 250,
|
||
tails_needed = -1,
|
||
tails = 1,
|
||
antiquity = -1
|
||
)
|
||
|
||
WITHERED_TENTACLE = Action(
|
||
"Put a Withered Tentacle on your (Skeleton Type)",
|
||
cost = Value.ACTION.value + Value.WITHERED_TENTACLE.value,
|
||
value = 250,
|
||
limbs_needed = -1,
|
||
tentacles = 1,
|
||
antiquity = -1
|
||
)
|
||
|
||
REMOVE_TAIL = Action(
|
||
"Remove the tail from your (Skeleton Type)",
|
||
cost = Value.ACTION.value,
|
||
tails = -1
|
||
)
|
||
|
||
# This actually sets Skeleton: Tails Needed to 0
|
||
SKIP_TAILS = Action(
|
||
"Decide your Tailless Animal needs no tail",
|
||
cost = Value.ACTION.value,
|
||
tails_needed = -1
|
||
)
|
||
|
||
def __str__(self):
|
||
return str(self.value)
|
||
|
||
|
||
# Which kind of skeleton is to be declared.
|
||
class Declaration(enum.Enum):
|
||
CHIMERA = Action("Declare your (Skeleton Type) a completed Chimera", cost = Value.ACTION.value, implausibility = 3)
|
||
HUMANOID = Action("Declare your (Skeleton Type) a completed Humanoid", cost = Value.ACTION.value)
|
||
APE = Action("Declare your (Skeleton Type) a completed Ape", cost = Value.ACTION.value)
|
||
MONKEY = Action("Declare your (Skeleton Type) a completed Monkey", cost = Value.ACTION.value)
|
||
BIRD = Action("Declare your (Skeleton Type) a completed Bird", cost = Value.ACTION.value)
|
||
CURATOR = Action("Declare your (Skeleton Type) a completed Curator", cost = Value.ACTION.value)
|
||
REPTILE = Action("Declare your (Skeleton Type) a completed Reptile", cost = Value.ACTION.value)
|
||
AMPHIBIAN = Action("Declare your (Skeleton Type) a completed Amphibian", cost = Value.ACTION.value)
|
||
FISH = Action("Declare your (Skeleton Type) a completed Fish", cost = Value.ACTION.value)
|
||
INSECT = Action("Declare your (Skeleton Type) a completed Insect", cost = Value.ACTION.value)
|
||
SPIDER = Action("Declare your (Skeleton Type) a completed Spider", cost = Value.ACTION.value)
|
||
|
||
def __str__(self):
|
||
return str(self.value)
|
||
|
||
# Which skeleton attribute is currently boosted.
|
||
class Fluctuation(enum.Enum):
|
||
ANTIQUITY = 1
|
||
AMALGAMY = 2
|
||
|
||
def create_data_model():
|
||
data = {}
|
||
|
||
data['buyer'] = Buyer.AN_ENTHUSIAST_IN_SKULLS
|
||
|
||
# The current value of Bone Market Fluctuations, which grants various bonuses to certain buyers.
|
||
data['bone_market_fluctuations'] = Fluctuation.AMALGAMY
|
||
|
||
# The current value of Zoological Mania, which grants a 10% bonus to value for a certain declaration.
|
||
data['zoological_mania'] = Declaration.AMPHIBIAN
|
||
|
||
data['actions'] = [torso.value for torso in Torso] + [skull.value for skull in Skull] + [appendage.value for appendage in Appendage] + [
|
||
Action("Make your skeleton less dreadful", cost = Value.ACTION.value, menace = -2),
|
||
Action("Disguise the amalgamy of this piece", cost = 25 + Value.ACTION.value, amalgamy = -2),
|
||
Action("Carve away some evidence of age", cost = Value.ACTION.value, antiquity = -2)
|
||
]
|
||
|
||
return data
|
||
|
||
def Solve():
|
||
data = create_data_model()
|
||
model = cp_model.CpModel()
|
||
|
||
# Any number of any action, except only one torso
|
||
torsos = {}
|
||
actions = {}
|
||
for action in data['actions']:
|
||
if action.torso_style is not None:
|
||
torsos[action] = model.NewBoolVar(action.name)
|
||
actions[action] = torsos[action]
|
||
else:
|
||
actions[action] = model.NewIntVar(0, cp_model.INT32_MAX, action.name)
|
||
|
||
model.Add(cp_model.LinearExpr.Sum(torsos.values()) == 1)
|
||
|
||
# Skeleton must be declared something
|
||
declarations = {}
|
||
for declaration in Declaration:
|
||
declarations[declaration] = model.NewBoolVar(declaration.value.name)
|
||
actions[declaration.value] = declarations[declaration]
|
||
model.Add(cp_model.LinearExpr.Sum(declarations.values()) == 1)
|
||
|
||
# Value calculation
|
||
original_value = model.NewIntVar(0, cp_model.INT32_MAX, 'original value')
|
||
model.Add(cp_model.LinearExpr.ScalProd(actions.values(), [action.value for action in actions.keys()]) == original_value)
|
||
|
||
multiplied_value = model.NewIntVar(0, cp_model.INT32_MAX*11, "multiplied value")
|
||
model.Add(multiplied_value == original_value*11).OnlyEnforceIf(declarations[data['zoological_mania']])
|
||
model.Add(multiplied_value == original_value*10).OnlyEnforceIf(declarations[data['zoological_mania']].Not())
|
||
|
||
value = model.NewIntVar(0, cp_model.INT32_MAX, 'value')
|
||
model.AddDivisionEquality(value, multiplied_value, 10)
|
||
|
||
del original_value, multiplied_value
|
||
|
||
|
||
# Torso Style calculation
|
||
torso_style = model.NewIntVarFromDomain(cp_model.Domain.FromValues([torso.torso_style for torso in torsos.keys()]), 'torso_style')
|
||
for torso, torso_variable in torsos.items():
|
||
model.Add(torso_style == torso.torso_style).OnlyEnforceIf(torso_variable)
|
||
|
||
# Skulls calculation
|
||
skulls = model.NewIntVar(0, cp_model.INT32_MAX, 'skulls')
|
||
model.Add(skulls == cp_model.LinearExpr.ScalProd(actions.values(), [action.skulls for action in actions.keys()]))
|
||
|
||
# Arms calculation
|
||
arms = model.NewIntVar(0, cp_model.INT32_MAX, 'arms')
|
||
model.Add(arms == cp_model.LinearExpr.ScalProd(actions.values(), [action.arms for action in actions.keys()]))
|
||
|
||
# Legs calculation
|
||
legs = model.NewIntVar(0, cp_model.INT32_MAX, 'legs')
|
||
model.Add(legs == cp_model.LinearExpr.ScalProd(actions.values(), [action.legs for action in actions.keys()]))
|
||
|
||
# Tails calculation
|
||
tails = model.NewIntVar(0, cp_model.INT32_MAX, 'tails')
|
||
model.Add(tails == cp_model.LinearExpr.ScalProd(actions.values(), [action.tails for action in actions.keys()]))
|
||
|
||
# Wings calculation
|
||
wings = model.NewIntVar(0, cp_model.INT32_MAX, 'wings')
|
||
model.Add(wings == cp_model.LinearExpr.ScalProd(actions.values(), [action.wings for action in actions.keys()]))
|
||
|
||
# Fins calculation
|
||
fins = model.NewIntVar(0, cp_model.INT32_MAX, 'fins')
|
||
model.Add(fins == cp_model.LinearExpr.ScalProd(actions.values(), [action.fins for action in actions.keys()]))
|
||
|
||
# Tentacles calculation
|
||
tentacles = model.NewIntVar(0, cp_model.INT32_MAX, 'tentacles')
|
||
model.Add(tentacles == cp_model.LinearExpr.ScalProd(actions.values(), [action.tentacles for action in actions.keys()]))
|
||
|
||
# Amalgamy calculation
|
||
amalgamy = model.NewIntVar(cp_model.INT32_MIN, cp_model.INT32_MAX, 'amalgamy')
|
||
model.Add(amalgamy == cp_model.LinearExpr.ScalProd(actions.values(), [action.amalgamy for action in actions.keys()]))
|
||
|
||
# Antiquity calculation
|
||
antiquity = model.NewIntVar(cp_model.INT32_MIN, cp_model.INT32_MAX, 'antiquity')
|
||
model.Add(antiquity == cp_model.LinearExpr.ScalProd(actions.values(), [action.antiquity for action in actions.keys()]))
|
||
|
||
# Menace calculation
|
||
menace = model.NewIntVar(cp_model.INT32_MIN, cp_model.INT32_MAX, 'menace')
|
||
model.Add(menace == cp_model.LinearExpr.ScalProd(actions.values(), [action.menace for action in actions.keys()]))
|
||
|
||
# Implausibility calculation
|
||
implausibility = model.NewIntVar(cp_model.INT32_MIN, cp_model.INT32_MAX, 'implausibility')
|
||
model.Add(implausibility == cp_model.LinearExpr.ScalProd(actions.values(), [action.implausibility for action in actions.keys()]))
|
||
|
||
# Counter-church calculation
|
||
# Calculate amount of Counter-church from Holy Relics of the Thigh of Saint Fiacre
|
||
holy_relic = next(filter(lambda action: action[0].name == "Affix Saint Fiacre's Thigh Relic to your (Skeleton Type)", actions.items()))[1]
|
||
torso_style_divided_by_ten = model.NewIntVar(0, cp_model.INT32_MAX, 'torso style divided by ten')
|
||
model.AddDivisionEquality(torso_style_divided_by_ten, torso_style, 10)
|
||
holy_relic_counter_church = model.NewIntVar(0, cp_model.INT32_MAX, 'holy relic counter-church')
|
||
model.AddMultiplicationEquality(holy_relic_counter_church, [holy_relic, torso_style_divided_by_ten])
|
||
|
||
counter_church = model.NewIntVar(cp_model.INT32_MIN, cp_model.INT32_MAX, 'counter-church')
|
||
model.Add(counter_church == cp_model.LinearExpr.ScalProd(actions.values(), [action.counter_church for action in actions.keys()]) + holy_relic_counter_church)
|
||
|
||
del holy_relic, torso_style_divided_by_ten, holy_relic_counter_church
|
||
|
||
# Exhaustion calculation
|
||
exhaustion = model.NewIntVar(0, MAXIMUM_EXHAUSTION, 'exhaustion')
|
||
|
||
# Profit intermediate variables
|
||
primary_revenue = model.NewIntVar(0, cp_model.INT32_MAX, 'primary revenue')
|
||
secondary_revenue = model.NewIntVar(0, cp_model.INT32_MAX, 'secondary revenue')
|
||
total_revenue = model.NewIntVar(0, cp_model.INT32_MAX*2, 'total revenue')
|
||
model.Add(total_revenue == cp_model.LinearExpr.Sum([primary_revenue, secondary_revenue]))
|
||
|
||
|
||
# Cost
|
||
# Calculate value of actions needed to sell the skeleton.
|
||
difficulty_level = model.NewIntVar(0, cp_model.INT32_MAX, 'difficulty level')
|
||
|
||
non_zero_difficulty_level = model.NewIntVar(1, cp_model.INT32_MAX, 'non-zero difficulty level')
|
||
model.AddMaxEquality(non_zero_difficulty_level, [difficulty_level, 1])
|
||
|
||
sale_actions_times_action_value = model.NewIntVar(0, cp_model.INT32_MAX, 'sale actions times action value')
|
||
model.AddDivisionEquality(sale_actions_times_action_value, model.NewConstant(round(DIFFICULTY_SCALER*SHADOWY_LEVEL*Value.ACTION.value)), non_zero_difficulty_level)
|
||
abstract_sale_cost = model.NewIntVar(0, cp_model.INT32_MAX, 'abstract sale cost')
|
||
model.AddDivisionEquality(abstract_sale_cost, Value.ACTION.value**2, sale_actions_times_action_value)
|
||
sale_cost = model.NewIntVar(0, cp_model.INT32_MAX, 'sale cost')
|
||
model.AddMaxEquality(sale_cost, [abstract_sale_cost, Value.ACTION.value])
|
||
|
||
del non_zero_difficulty_level, sale_actions_times_action_value, abstract_sale_cost
|
||
|
||
|
||
# Calculate cost of adding joints
|
||
# This is a partial sum formula.
|
||
add_joints_amber_cost = model.NewIntVar(0, cp_model.INT32_MAX, 'add joints amber cost')
|
||
|
||
add_joints = next(filter(lambda action: action[0].name == "Add four more joints to your skeleton", actions.items()))[1]
|
||
|
||
base_joints = model.NewIntVar(0, cp_model.INT32_MAX, 'base joints')
|
||
model.Add(base_joints == cp_model.LinearExpr.ScalProd(torsos.values(), [action.limbs_needed for torso in torsos.keys()]))
|
||
|
||
add_joints_amber_cost_multiple = model.NewIntVar(0, cp_model.INT32_MAX, 'add joints amber cost multiple')
|
||
|
||
add_joints_amber_cost_multiple_first_term = model.NewIntVar(0, cp_model.INT32_MAX, 'add joints amber cost multiple first term')
|
||
model.AddGeneralMultiplicationEquality(add_joints_amber_cost_multiple_first_term, 25, base_joints, base_joints, add_joints)
|
||
|
||
add_joints_amber_cost_multiple_second_term = model.NewIntVar(0, cp_model.INT32_MAX, 'add joints amber cost multiple second term')
|
||
model.AddGeneralMultiplicationEquality(add_joints_amber_cost_multiple_second_term, 100, base_joints, add_joints, add_joints)
|
||
|
||
add_joints_amber_cost_multiple_third_term = model.NewIntVar(0, cp_model.INT32_MAX, 'add joints amber cost multiple third term')
|
||
model.AddGeneralMultiplicationEquality(add_joints_amber_cost_multiple_third_term, 100, base_joints, add_joints)
|
||
|
||
add_joints_amber_cost_multiple_fourth_term = model.NewIntVar(0, cp_model.INT32_MAX, 'add joints amber cost multiple fourth term')
|
||
add_joints_amber_cost_multiple_fourth_term_numerator = model.NewIntVar(0, cp_model.INT32_MAX, 'add joints amber cost multiple fourth term numerator')
|
||
add_joints_amber_cost_multiple_fourth_term_numerator_first_term = model.NewIntVar(0, cp_model.INT32_MAX, 'add joints amber cost multiple fourth term numerator first term')
|
||
model.AddGeneralMultiplicationEquality(add_joints_amber_cost_multiple_fourth_term_numerator_first_term, 400, add_joints, add_joints, add_joints)
|
||
model.Add(add_joints_amber_cost_multiple_fourth_term_numerator == add_joints_amber_cost_multiple_fourth_term_numerator_first_term + 200*add_joints)
|
||
model.AddDivisionEquality(add_joints_amber_cost_multiple_fourth_term, add_joints_amber_cost_multiple_fourth_term_numerator, 3)
|
||
del add_joints_amber_cost_multiple_fourth_term_numerator, add_joints_amber_cost_multiple_fourth_term_numerator_first_term
|
||
|
||
add_joints_amber_cost_multiple_fifth_term = model.NewIntVar(0, cp_model.INT32_MAX, 'add joints amber cost multiple fifth term')
|
||
model.AddGeneralMultiplicationEquality(add_joints_amber_cost_multiple_fifth_term, 200, add_joints, add_joints)
|
||
|
||
model.Add(add_joints_amber_cost_multiple == add_joints_amber_cost_multiple_first_term + add_joints_amber_cost_multiple_second_term - add_joints_amber_cost_multiple_third_term + add_joints_amber_cost_multiple_fourth_term - add_joints_amber_cost_multiple_fifth_term)
|
||
|
||
del add_joints_amber_cost_multiple_first_term, add_joints_amber_cost_multiple_second_term, add_joints_amber_cost_multiple_third_term, add_joints_amber_cost_multiple_fourth_term, add_joints_amber_cost_multiple_fifth_term
|
||
|
||
model.AddGeneralMultiplicationEquality(add_joints_amber_cost, add_joints, add_joints_amber_cost_multiple, Value.WARM_AMBER.value)
|
||
|
||
del add_joints, add_joints_amber_cost_multiple
|
||
|
||
|
||
cost = model.NewIntVar(0, MAXIMUM_COST, 'cost')
|
||
model.Add(cp_model.LinearExpr.ScalProd(actions.values(), [int(action.cost) for action in actions.keys()]) + add_joints_amber_cost + sale_cost == cost)
|
||
|
||
del sale_cost, add_joints_amber_cost
|
||
|
||
|
||
# Type of skeleton
|
||
skeleton_in_progress = model.NewIntVar(0, cp_model.INT32_MAX, 'skeleton in progress')
|
||
|
||
# Chimera
|
||
model.Add(skeleton_in_progress == 100) \
|
||
.OnlyEnforceIf(declarations[Declaration.CHIMERA])
|
||
# Humanoid
|
||
model.Add(skeleton_in_progress == 110) \
|
||
.OnlyEnforceIf(declarations[Declaration.HUMANOID]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('humanoid antiquity', antiquity, cp_model.Domain.FromFlatIntervals([cp_model.INT_MIN, 0])))
|
||
# Ancient Humanoid (UNCERTAIN)
|
||
model.Add(skeleton_in_progress == 111) \
|
||
.OnlyEnforceIf(declarations[Declaration.HUMANOID]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('ancient humanoid antiquity', antiquity, cp_model.Domain.FromFlatIntervals([1, 5])))
|
||
# Neanderthal
|
||
model.Add(skeleton_in_progress == 112) \
|
||
.OnlyEnforceIf(declarations[Declaration.HUMANOID]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('neanderthal antiquity', antiquity, cp_model.Domain.FromFlatIntervals([6, cp_model.INT_MAX])))
|
||
# Ape (UNCERTAIN)
|
||
model.Add(skeleton_in_progress == 120) \
|
||
.OnlyEnforceIf(declarations[Declaration.APE]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('ape antiquity', antiquity, cp_model.Domain.FromFlatIntervals([cp_model.INT_MIN, 1])))
|
||
# Primordial Ape (UNCERTAIN)
|
||
model.Add(skeleton_in_progress == 121) \
|
||
.OnlyEnforceIf(declarations[Declaration.APE]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('primordial ape antiquity', antiquity, cp_model.Domain.FromFlatIntervals([2, cp_model.INT_MAX])))
|
||
# Monkey
|
||
model.Add(skeleton_in_progress == 125) \
|
||
.OnlyEnforceIf(declarations[Declaration.MONKEY]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('monkey antiquity', antiquity, cp_model.Domain.FromFlatIntervals([cp_model.INT_MIN, 0])))
|
||
# Catarrhine Monkey (UNCERTAIN)
|
||
model.Add(skeleton_in_progress == 126) \
|
||
.OnlyEnforceIf(declarations[Declaration.MONKEY]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('catarrhine monkey 126 antiquity', antiquity, cp_model.Domain.FromFlatIntervals([1, 8])))
|
||
# Catarrhine Monkey
|
||
model.Add(skeleton_in_progress == 128) \
|
||
.OnlyEnforceIf(declarations[Declaration.MONKEY]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('catarrhine monkey 128 antiquity', antiquity, cp_model.Domain.FromFlatIntervals([9, cp_model.INT_MAX])))
|
||
# Crocodile
|
||
model.Add(skeleton_in_progress == 160) \
|
||
.OnlyEnforceIf(declarations[Declaration.REPTILE]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('crocodile antiquity', antiquity, cp_model.Domain.FromFlatIntervals([cp_model.INT_MIN, 1])))
|
||
# Dinosaur
|
||
model.Add(skeleton_in_progress == 161) \
|
||
.OnlyEnforceIf(declarations[Declaration.REPTILE]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('dinosaur antiquity', antiquity, cp_model.Domain.FromFlatIntervals([2, 4])))
|
||
# Mesosaur (UNCERTAIN)
|
||
model.Add(skeleton_in_progress == 162) \
|
||
.OnlyEnforceIf(declarations[Declaration.REPTILE]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('mesosaur antiquity', antiquity, cp_model.Domain.FromFlatIntervals([5, cp_model.INT_MAX])))
|
||
# Toad
|
||
model.Add(skeleton_in_progress == 170) \
|
||
.OnlyEnforceIf(declarations[Declaration.AMPHIBIAN]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('toad antiquity', antiquity, cp_model.Domain.FromFlatIntervals([cp_model.INT_MIN, 1])))
|
||
# Primordial Amphibian
|
||
model.Add(skeleton_in_progress == 171) \
|
||
.OnlyEnforceIf(declarations[Declaration.AMPHIBIAN]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('primordial amphibian antiquity', antiquity, cp_model.Domain.FromFlatIntervals([2, 4])))
|
||
# Temnospondyl
|
||
model.Add(skeleton_in_progress == 172) \
|
||
.OnlyEnforceIf(declarations[Declaration.AMPHIBIAN]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('temnospondyl antiquity', antiquity, cp_model.Domain.FromFlatIntervals([5, cp_model.INT_MAX])))
|
||
# Owl
|
||
model.Add(skeleton_in_progress == 180) \
|
||
.OnlyEnforceIf(declarations[Declaration.BIRD]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('owl antiquity', antiquity, cp_model.Domain.FromFlatIntervals([cp_model.INT_MIN, 1])))
|
||
# Archaeopteryx
|
||
model.Add(skeleton_in_progress == 181) \
|
||
.OnlyEnforceIf(declarations[Declaration.BIRD]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('archaeopteryx antiquity', antiquity, cp_model.Domain.FromFlatIntervals([2, 4])))
|
||
# Ornithomimosaur (UNCERTAIN)
|
||
model.Add(skeleton_in_progress == 182) \
|
||
.OnlyEnforceIf(declarations[Declaration.BIRD]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('ornithomimosaur antiquity', antiquity, cp_model.Domain.FromFlatIntervals([5, cp_model.INT_MAX])))
|
||
# Lamprey
|
||
model.Add(skeleton_in_progress == 190) \
|
||
.OnlyEnforceIf(declarations[Declaration.FISH]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('lamprey antiquity', antiquity, cp_model.Domain.FromFlatIntervals([cp_model.INT_MIN, 0])))
|
||
# Coelacanth (UNCERTAIN)
|
||
model.Add(skeleton_in_progress == 191) \
|
||
.OnlyEnforceIf(declarations[Declaration.FISH]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('coelacanth antiquity', antiquity, cp_model.Domain.FromFlatIntervals([1, cp_model.INT_MAX])))
|
||
# Spider (UNCERTAIN)
|
||
model.Add(skeleton_in_progress == 200) \
|
||
.OnlyEnforceIf(declarations[Declaration.SPIDER]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('spider antiquity', antiquity, cp_model.Domain.FromFlatIntervals([cp_model.INT_MIN, 1])))
|
||
# Primordial Orb-Weaver (UNCERTAIN)
|
||
model.Add(skeleton_in_progress == 201) \
|
||
.OnlyEnforceIf(declarations[Declaration.SPIDER]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('primordial orb-weaver antiquity', antiquity, cp_model.Domain.FromFlatIntervals([2, 7])))
|
||
# Trigonotarbid
|
||
model.Add(skeleton_in_progress == 203) \
|
||
.OnlyEnforceIf(declarations[Declaration.SPIDER]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('trigonotarbid antiquity', antiquity, cp_model.Domain.FromFlatIntervals([8, cp_model.INT_MAX])))
|
||
# Beetle (UNCERTAIN)
|
||
model.Add(skeleton_in_progress == 210) \
|
||
.OnlyEnforceIf(declarations[Declaration.INSECT]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('beetle antiquity', antiquity, cp_model.Domain.FromFlatIntervals([cp_model.INT_MIN, 1])))
|
||
# Primordial Beetle (UNCERTAIN)
|
||
model.Add(skeleton_in_progress == 211) \
|
||
.OnlyEnforceIf(declarations[Declaration.INSECT]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('primordial beetle antiquity', antiquity, cp_model.Domain.FromFlatIntervals([2, 6])))
|
||
# Rhyniognatha
|
||
model.Add(skeleton_in_progress == 212) \
|
||
.OnlyEnforceIf(declarations[Declaration.INSECT]) \
|
||
.OnlyEnforceIf(model.NewIntermediateBoolVar('rhyniognatha antiquity', antiquity, cp_model.Domain.FromFlatIntervals([7, cp_model.INT_MAX])))
|
||
# Curator
|
||
model.Add(skeleton_in_progress == 300) \
|
||
.OnlyEnforceIf(declarations[Declaration.CURATOR])
|
||
|
||
|
||
# Humanoid requirements
|
||
model.Add(skulls == 1).OnlyEnforceIf(declarations[Declaration.HUMANOID])
|
||
model.Add(legs == 2).OnlyEnforceIf(declarations[Declaration.HUMANOID])
|
||
model.Add(arms == 2).OnlyEnforceIf(declarations[Declaration.HUMANOID])
|
||
model.Add(torso_style >= 10).OnlyEnforceIf(declarations[Declaration.HUMANOID])
|
||
model.Add(torso_style <= 20).OnlyEnforceIf(declarations[Declaration.HUMANOID])
|
||
for prohibited_quality in [tails, fins, wings]:
|
||
model.Add(prohibited_quality == 0).OnlyEnforceIf(declarations[Declaration.HUMANOID])
|
||
|
||
# Ape requirements
|
||
model.Add(skulls == 1).OnlyEnforceIf(declarations[Declaration.APE])
|
||
model.Add(arms == 4).OnlyEnforceIf(declarations[Declaration.APE])
|
||
model.Add(torso_style >= 10).OnlyEnforceIf(declarations[Declaration.APE])
|
||
model.Add(torso_style <= 20).OnlyEnforceIf(declarations[Declaration.APE])
|
||
for prohibited_quality in [legs, tails, fins, wings]:
|
||
model.Add(prohibited_quality == 0).OnlyEnforceIf(declarations[Declaration.APE])
|
||
|
||
# Monkey requirements
|
||
model.Add(skulls == 1).OnlyEnforceIf(declarations[Declaration.MONKEY])
|
||
model.Add(arms == 4).OnlyEnforceIf(declarations[Declaration.MONKEY])
|
||
model.Add(tails == 1).OnlyEnforceIf(declarations[Declaration.MONKEY])
|
||
model.Add(torso_style >= 10).OnlyEnforceIf(declarations[Declaration.MONKEY])
|
||
model.Add(torso_style <= 20).OnlyEnforceIf(declarations[Declaration.MONKEY])
|
||
for prohibited_quality in [legs, fins, wings]:
|
||
model.Add(prohibited_quality == 0).OnlyEnforceIf(declarations[Declaration.MONKEY])
|
||
|
||
# Bird requirements
|
||
model.Add(legs == 2).OnlyEnforceIf(declarations[Declaration.BIRD])
|
||
model.Add(wings == 2).OnlyEnforceIf(declarations[Declaration.BIRD])
|
||
model.Add(torso_style >= 20).OnlyEnforceIf(declarations[Declaration.BIRD])
|
||
for prohibited_quality in [arms, fins]:
|
||
model.Add(prohibited_quality == 0).OnlyEnforceIf(declarations[Declaration.BIRD])
|
||
model.Add(tails < 2).OnlyEnforceIf(declarations[Declaration.BIRD])
|
||
|
||
# Curator requirements
|
||
model.Add(skulls == 1).OnlyEnforceIf(declarations[Declaration.CURATOR])
|
||
model.Add(arms == 2).OnlyEnforceIf(declarations[Declaration.CURATOR])
|
||
model.Add(legs == 2).OnlyEnforceIf(declarations[Declaration.CURATOR])
|
||
model.Add(wings == 2).OnlyEnforceIf(declarations[Declaration.CURATOR])
|
||
for prohibited_quality in [fins, tails]:
|
||
model.Add(prohibited_quality == 0).OnlyEnforceIf(declarations[Declaration.CURATOR])
|
||
|
||
# Reptile requirements
|
||
model.Add(torso_style >= 20).OnlyEnforceIf(declarations[Declaration.REPTILE])
|
||
model.Add(tails == 1).OnlyEnforceIf(declarations[Declaration.REPTILE])
|
||
model.Add(skulls == 1).OnlyEnforceIf(declarations[Declaration.REPTILE])
|
||
for prohibited_quality in [fins, wings, arms]:
|
||
model.Add(prohibited_quality == 0).OnlyEnforceIf(declarations[Declaration.REPTILE])
|
||
model.Add(legs < 5).OnlyEnforceIf(declarations[Declaration.REPTILE])
|
||
|
||
# Amphibian requirements
|
||
model.Add(torso_style >= 20).OnlyEnforceIf(declarations[Declaration.AMPHIBIAN])
|
||
model.Add(legs == 4).OnlyEnforceIf(declarations[Declaration.AMPHIBIAN])
|
||
model.Add(skulls == 1).OnlyEnforceIf(declarations[Declaration.AMPHIBIAN])
|
||
|
||
for prohibited_quality in [tails, fins, wings, arms]:
|
||
model.Add(prohibited_quality == 0).OnlyEnforceIf(declarations[Declaration.AMPHIBIAN])
|
||
|
||
# Fish requirements
|
||
model.Add(skulls == 1).OnlyEnforceIf(declarations[Declaration.FISH])
|
||
model.Add(fins >= 2).OnlyEnforceIf(declarations[Declaration.FISH])
|
||
model.Add(tails <= 1).OnlyEnforceIf(declarations[Declaration.FISH])
|
||
model.Add(torso_style >= 20).OnlyEnforceIf(declarations[Declaration.FISH])
|
||
for prohibited_quality in [arms, legs, wings]:
|
||
model.Add(prohibited_quality == 0).OnlyEnforceIf(declarations[Declaration.FISH])
|
||
|
||
# Insect requirements
|
||
model.Add(skulls == 1).OnlyEnforceIf(declarations[Declaration.INSECT])
|
||
model.Add(legs == 6).OnlyEnforceIf(declarations[Declaration.INSECT])
|
||
model.Add(torso_style >= 20).OnlyEnforceIf(declarations[Declaration.INSECT])
|
||
for prohibited_quality in [arms, fins, tails]:
|
||
model.Add(prohibited_quality == 0).OnlyEnforceIf(declarations[Declaration.INSECT])
|
||
model.Add(wings < 5).OnlyEnforceIf(declarations[Declaration.INSECT])
|
||
|
||
# Spider requirements
|
||
model.Add(legs == 8).OnlyEnforceIf(declarations[Declaration.SPIDER])
|
||
model.Add(tails <= 1).OnlyEnforceIf(declarations[Declaration.SPIDER])
|
||
model.Add(torso_style >= 20).OnlyEnforceIf(declarations[Declaration.SPIDER])
|
||
for prohibited_quality in [skulls, arms, wings, fins]:
|
||
model.Add(prohibited_quality == 0).OnlyEnforceIf(declarations[Declaration.SPIDER])
|
||
|
||
# Skeleton must be finished
|
||
for needed_quality in [lambda action: action.skulls_needed, lambda action: action.limbs_needed, lambda action: action.tails_needed]:
|
||
model.Add(cp_model.LinearExpr.ScalProd(actions.values(), [needed_quality(action) for action in actions.keys()]) == 0)
|
||
|
||
if data['buyer'] == Buyer.A_PALAEONTOLOGIST_WITH_HOARDING_PROPENSITIES:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value + 5)
|
||
model.Add(secondary_revenue == 500)
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 40*implausibility)
|
||
|
||
# Exhaustion
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]))
|
||
elif data['buyer'] == Buyer.A_NAIVE_COLLECTOR:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
|
||
value_remainder = model.NewIntVar(0, 249, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 250)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder)
|
||
model.Add(secondary_revenue == 0)
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 25*implausibility)
|
||
|
||
# Exhaustion
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]))
|
||
elif data['buyer'] == Buyer.A_FAMILIAR_BOHEMIAN_SCULPTRESS:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
model.Add(antiquity <= 0)
|
||
|
||
value_remainder = model.NewIntVar(0, 249, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 250)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder + 1000)
|
||
model.Add(secondary_revenue == 250*counter_church)
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 50*implausibility)
|
||
|
||
# Exhaustion
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]))
|
||
elif data['buyer'] == Buyer.A_PEDAGOGICALLY_INCLINED_GRANDMOTHER:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
model.Add(menace <= 0)
|
||
|
||
value_remainder = model.NewIntVar(0, 49, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 50)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder + 1000)
|
||
model.Add(secondary_revenue == 0)
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 50*implausibility)
|
||
|
||
# Exhaustion
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]))
|
||
elif data['buyer'] == Buyer.A_THEOLOGIAN_OF_THE_OLD_SCHOOL:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
model.Add(amalgamy <= 0)
|
||
|
||
value_remainder = model.NewIntVar(0, 249, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 250)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder + 1000)
|
||
model.Add(secondary_revenue == 0)
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 50*implausibility)
|
||
|
||
# Exhaustion
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]))
|
||
elif data['buyer'] == Buyer.AN_ENTHUSIAST_OF_THE_ANCIENT_WORLD:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
model.Add(antiquity > 0)
|
||
|
||
value_remainder = model.NewIntVar(0, 49, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 50)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder)
|
||
model.Add(secondary_revenue == 250*antiquity + (250 if data['bone_market_fluctuations'] == Fluctuation.ANTIQUITY else 0))
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 45*implausibility)
|
||
|
||
# Exhaustion
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]))
|
||
elif data['buyer'] == Buyer.MRS_PLENTY:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
model.Add(menace > 0)
|
||
|
||
value_remainder = model.NewIntVar(0, 49, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 50)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder)
|
||
model.Add(secondary_revenue == 250*menace)
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 45*implausibility)
|
||
|
||
# Exhaustion
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]))
|
||
elif data['buyer'] == Buyer.A_TENTACLED_SERVANT:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
model.Add(amalgamy > 0)
|
||
|
||
value_remainder = model.NewIntVar(0, 49, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 50)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder + 250)
|
||
model.Add(secondary_revenue == 250*amalgamy + (250 if data['bone_market_fluctuations'] == Fluctuation.AMALGAMY else 0))
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 45*implausibility)
|
||
|
||
# Exhaustion
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]))
|
||
elif data['buyer'] == Buyer.AN_INVESTMENT_MINDED_AMBASSADOR:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
model.Add(antiquity > 0)
|
||
|
||
antiquity_squared = model.NewIntVar(0, cp_model.INT32_MAX, 'antiquity squared')
|
||
model.AddMultiplicationEquality(antiquity_squared, [antiquity, antiquity])
|
||
|
||
tailfeathers = model.NewIntVar(0, cp_model.INT32_MAX, 'tailfeathers')
|
||
if data['bone_market_fluctuations'] == Fluctuation.ANTIQUITY:
|
||
model.AddApproximateExponentiationEquality(tailfeathers, antiquity, 2.2, MAXIMUM_ATTRIBUTE)
|
||
else:
|
||
model.Add(tailfeathers == antiquity_squared)
|
||
|
||
value_remainder = model.NewIntVar(0, 49, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 50)
|
||
extra_value = model.NewIntermediateBoolVar('extra value', value_remainder, cp_model.Domain.FromFlatIntervals([0, cp_model.INT_MAX]))
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value + 50*extra_value + 250)
|
||
model.Add(secondary_revenue == 250*tailfeathers)
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 75*implausibility)
|
||
|
||
# Exhaustion
|
||
derived_exhaustion = model.NewIntVar(0, cp_model.INT32_MAX, 'derived exhaustion')
|
||
model.AddDivisionEquality(derived_exhaustion, antiquity_squared, 20)
|
||
|
||
model.Add(exhaustion == derived_exhaustion + cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]))
|
||
elif data['buyer'] == Buyer.A_TELLER_OF_TERRORS:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
model.Add(menace > 0)
|
||
|
||
menace_squared = model.NewIntVar(0, cp_model.INT32_MAX, 'menace squared')
|
||
model.AddMultiplicationEquality(menace_squared, [menace, menace])
|
||
|
||
value_remainder = model.NewIntVar(0, 9, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 10)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder + 50)
|
||
model.Add(secondary_revenue == 50*menace_squared)
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 75*implausibility)
|
||
|
||
# Exhaustion
|
||
derived_exhaustion = model.NewIntVar(0, cp_model.INT32_MAX, 'derived exhaustion')
|
||
model.AddDivisionEquality(derived_exhaustion, menace_squared, 100)
|
||
|
||
model.Add(exhaustion == derived_exhaustion + cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]))
|
||
elif data['buyer'] == Buyer.A_TENTACLED_ENTREPRENEUR:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
model.Add(amalgamy > 0)
|
||
|
||
amalgamy_squared = model.NewIntVar(0, cp_model.INT32_MAX, 'amalgamy squared')
|
||
model.AddMultiplicationEquality(amalgamy_squared, [amalgamy, amalgamy])
|
||
|
||
final_breaths = model.NewIntVar(0, cp_model.INT32_MAX, 'final breaths')
|
||
if data['bone_market_fluctuations'] == Fluctuation.AMALGAMY:
|
||
model.AddApproximateExponentiationEquality(final_breaths, amalgamy, 2.2, MAXIMUM_ATTRIBUTE)
|
||
else:
|
||
model.Add(final_breaths == amalgamy_squared)
|
||
|
||
value_remainder = model.NewIntVar(0, 49, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 50)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder + 250)
|
||
model.Add(secondary_revenue == 50*final_breaths)
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 75*implausibility)
|
||
|
||
# Exhaustion
|
||
derived_exhaustion = model.NewIntVar(0, cp_model.INT32_MAX, 'derived exhaustion')
|
||
model.AddDivisionEquality(derived_exhaustion, amalgamy_squared, 100)
|
||
|
||
model.Add(exhaustion == derived_exhaustion + cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]))
|
||
elif data['buyer'] == Buyer.AN_AUTHOR_OF_GOTHIC_TALES:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
model.Add(antiquity > 0)
|
||
model.Add(menace > 0)
|
||
|
||
antiquity_times_menace = model.NewIntVar(0, cp_model.INT32_MAX, 'antiquity times menace')
|
||
model.AddMultiplicationEquality(antiquity_times_menace, [antiquity, menace])
|
||
|
||
value_remainder = model.NewIntVar(0, 49, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 50)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder + 250)
|
||
model.Add(secondary_revenue == 250*antiquity_times_menace + 250*(menace if data['bone_market_fluctuations'] == Fluctuation.ANTIQUITY else 0))
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 75*implausibility)
|
||
|
||
# Exhaustion
|
||
derived_exhaustion = model.NewIntVar(0, cp_model.INT32_MAX, 'derived exhaustion')
|
||
model.AddDivisionEquality(derived_exhaustion, antiquity_times_menace, 20)
|
||
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]) + derived_exhaustion)
|
||
elif data['buyer'] == Buyer.A_ZAILOR_WITH_PARTICULAR_INTERESTS:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
model.Add(antiquity > 0)
|
||
model.Add(amalgamy > 0)
|
||
|
||
amalgamy_times_antiquity = model.NewIntVar(0, cp_model.INT32_MAX, 'amalgamy times antiquity')
|
||
model.AddMultiplicationEquality(amalgamy_times_antiquity, [amalgamy, antiquity])
|
||
|
||
value_remainder = model.NewIntVar(0, 9, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 10)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder + 250)
|
||
model.Add(secondary_revenue == 250*amalgamy_times_antiquity + 250*(amalgamy if data['bone_market_fluctuations'] == Fluctuation.ANTIQUITY else antiquity if data['bone_market_fluctuations'] == Fluctuation.AMALGAMY else 0))
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 75*implausibility)
|
||
|
||
# Exhaustion
|
||
derived_exhaustion = model.NewIntVar(0, cp_model.INT32_MAX, 'derived exhaustion')
|
||
model.AddDivisionEquality(derived_exhaustion, amalgamy_times_antiquity, 20)
|
||
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]) + derived_exhaustion)
|
||
elif data['buyer'] == Buyer.A_RUBBERY_COLLECTOR:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
model.Add(amalgamy > 0)
|
||
model.Add(menace > 0)
|
||
|
||
amalgamy_times_menace = model.NewIntVar(0, cp_model.INT32_MAX, 'amalgamy times menace')
|
||
model.AddMultiplicationEquality(amalgamy_times_menace, [amalgamy, menace])
|
||
|
||
value_remainder = model.NewIntVar(0, 49, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 50)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder + 250)
|
||
model.Add(secondary_revenue == 250*amalgamy_times_menace + 250*(menace if data['bone_market_fluctuations'] == Fluctuation.AMALGAMY else 0))
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 75*implausibility)
|
||
|
||
# Exhaustion
|
||
derived_exhaustion = model.NewIntVar(0, cp_model.INT32_MAX, 'derived exhaustion')
|
||
model.AddDivisionEquality(derived_exhaustion, amalgamy_times_menace, 20)
|
||
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]) + derived_exhaustion)
|
||
elif data['buyer'] == Buyer.A_CONSTABLE:
|
||
model.AddLinearExpressionInDomain(skeleton_in_progress, cp_model.Domain.FromFlatIntervals([110, 119]))
|
||
|
||
value_remainder = model.NewIntVar(0, 49, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 50)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder + 1000)
|
||
model.Add(secondary_revenue == 0)
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 50*implausibility)
|
||
|
||
# Exhaustion
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]))
|
||
elif data['buyer'] == Buyer.AN_ENTHUSIAST_IN_SKULLS:
|
||
model.Add(skeleton_in_progress >= 100)
|
||
model.Add(skulls >= 2)
|
||
|
||
extra_skulls = model.NewIntVar(0, cp_model.INT32_MAX, 'extra skulls')
|
||
model.Add(extra_skulls == skulls - 1)
|
||
vital_intelligence = model.NewIntVar(0, cp_model.INT32_MAX, 'vital intelligence')
|
||
model.AddApproximateExponentiationEquality(vital_intelligence, extra_skulls, 1.8, MAXIMUM_ATTRIBUTE)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value)
|
||
model.Add(secondary_revenue == 1250*vital_intelligence)
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 60*implausibility)
|
||
|
||
# Exhaustion
|
||
derived_exhaustion = model.NewIntVar(0, cp_model.INT32_MAX, 'derived exhaustion')
|
||
model.AddDivisionEquality(derived_exhaustion, vital_intelligence, 4)
|
||
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]) + derived_exhaustion)
|
||
elif data['buyer'] == Buyer.A_DREARY_MIDNIGHTER:
|
||
model.AddLinearExpressionInDomain(skeleton_in_progress, cp_model.Domain.FromFlatIntervals([110, 299]))
|
||
model.Add(amalgamy <= 0)
|
||
model.Add(counter_church <= 0)
|
||
|
||
value_remainder = model.NewIntVar(0, 2, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 3)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder + 300)
|
||
model.Add(secondary_revenue == 250)
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 100*implausibility)
|
||
|
||
# Exhaustion
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]))
|
||
elif data['buyer'] == Buyer.THE_DUMBWAITER_OF_BALMORAL:
|
||
model.AddLinearExpressionInDomain(skeleton_in_progress, cp_model.Domain.FromFlatIntervals([180, 189]))
|
||
model.Add(value >= 250)
|
||
value_remainder = model.NewIntVar(0, 249, 'value remainder')
|
||
model.AddModuloEquality(value_remainder, value, 250)
|
||
|
||
# Revenue
|
||
model.Add(primary_revenue == value - value_remainder)
|
||
model.Add(secondary_revenue == 0)
|
||
|
||
# Difficulty Level
|
||
model.Add(difficulty_level == 200)
|
||
|
||
# Exhaustion
|
||
model.Add(exhaustion == cp_model.LinearExpr.ScalProd(actions.values(), [action.exhaustion for action in actions.keys()]))
|
||
|
||
|
||
# Maximize profit margin
|
||
net_profit = model.NewIntVar(cp_model.INT32_MIN, cp_model.INT32_MAX, 'net profit')
|
||
model.Add(net_profit == total_revenue - cost)
|
||
|
||
# This is necessary to preserve some degree of precision after dividing
|
||
multiplied_net_profit = model.NewIntVar(cp_model.INT32_MIN*PROFIT_MARGIN_MULTIPLIER, cp_model.INT32_MAX*PROFIT_MARGIN_MULTIPLIER, 'multiplied net profit')
|
||
model.AddMultiplicationEquality(multiplied_net_profit, [net_profit, PROFIT_MARGIN_MULTIPLIER])
|
||
|
||
absolute_multiplied_net_profit = model.NewIntVar(0, cp_model.INT32_MAX*PROFIT_MARGIN_MULTIPLIER, 'absolute multiplied net profit')
|
||
model.AddAbsEquality(absolute_multiplied_net_profit, multiplied_net_profit)
|
||
|
||
absolute_profit_margin = model.NewIntVar(cp_model.INT32_MIN*PROFIT_MARGIN_MULTIPLIER, cp_model.INT32_MAX*PROFIT_MARGIN_MULTIPLIER, 'absolute profit margin')
|
||
model.AddDivisionEquality(absolute_profit_margin, absolute_multiplied_net_profit, total_revenue)
|
||
|
||
profit_margin = model.NewIntVar(cp_model.INT32_MIN*PROFIT_MARGIN_MULTIPLIER, cp_model.INT32_MAX*PROFIT_MARGIN_MULTIPLIER, 'profit margin')
|
||
|
||
positive_net_profit = model.NewIntermediateBoolVar('positive net profit', net_profit, cp_model.Domain.FromFlatIntervals([0, cp_model.INT_MAX]))
|
||
model.Add(profit_margin == absolute_profit_margin).OnlyEnforceIf(positive_net_profit)
|
||
model.Add(profit_margin == absolute_profit_margin*-1).OnlyEnforceIf(positive_net_profit.Not())
|
||
|
||
del multiplied_net_profit, absolute_multiplied_net_profit, absolute_profit_margin, positive_net_profit
|
||
|
||
|
||
model.Maximize(profit_margin)
|
||
|
||
solver = cp_model.CpSolver()
|
||
solver.parameters.num_search_workers = os.cpu_count()
|
||
solver.parameters.log_search_progress = True
|
||
|
||
status = solver.StatusName(solver.Solve(model))
|
||
if status == "INFEASIBLE":
|
||
raise RuntimeError("There is no satisfactory skeleton.")
|
||
elif status == "FEASIBLE":
|
||
print("WARNING: skeleton may be suboptimal.")
|
||
elif status != "OPTIMAL":
|
||
raise RuntimeError("Unknown status returned: {}.".format(status))
|
||
|
||
for action in actions.keys():
|
||
for _ in range(int(solver.Value(actions[action]))):
|
||
print(action)
|
||
|
||
print("\nProfit: £{:,.2f}".format(solver.Value(net_profit)/100))
|
||
print("Profit Margin: {:+,.2%}".format(solver.Value(profit_margin)/PROFIT_MARGIN_MULTIPLIER))
|
||
|
||
print("\nTotal Revenue: £{:,.2f}".format(solver.Value(total_revenue)/100))
|
||
print("Primary Revenue: £{:,.2f}".format(solver.Value(primary_revenue)/100))
|
||
print("Secondary Revenue: £{:,.2f}".format(solver.Value(secondary_revenue)/100))
|
||
|
||
print("\nCost: £{:,.2f}".format(solver.Value(cost)/100))
|
||
|
||
print("\nValue: £{:,.2f}".format(solver.Value(value)/100))
|
||
print("Amalgamy: {:n}".format(solver.Value(amalgamy)))
|
||
print("Antiquity: {:n}".format(solver.Value(antiquity)))
|
||
print("Menace: {:n}".format(solver.Value(menace)))
|
||
print("Counter-Church: {:n}".format(solver.Value(counter_church)))
|
||
print("Implausibility: {:n}".format(solver.Value(implausibility)))
|
||
|
||
print("\nExhaustion: {:n}".format(solver.Value(exhaustion)))
|
||
|
||
if __name__ == '__main__':
|
||
Solve()
|