226 lines
6.8 KiB
Python
226 lines
6.8 KiB
Python
from enum import Enum
|
|
|
|
from data.costs import Cost
|
|
from objects.action import Action
|
|
|
|
class Appendage(Enum):
|
|
"""An action that is taken once all skulls are added to a skeleton."""
|
|
|
|
# Cost from this scales with limbs and is partially implemented separately
|
|
ADD_JOINTS = Action(
|
|
"Add four more joints to your skeleton",
|
|
cost = Cost.ACTION.value + Cost.TREMBLING_AMBER.value,
|
|
limbs_needed = 4,
|
|
amalgamy = 2
|
|
)
|
|
|
|
ALBATROSS_WING = Action(
|
|
"Put an Albatross Wing on your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.ALBATROSS_WING.value,
|
|
value = 1250,
|
|
limbs_needed = -1,
|
|
wings = 1,
|
|
amalgamy = 1
|
|
)
|
|
|
|
AMBER_FIN = Action(
|
|
"Attach the Amber-Crusted Fin to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.AMBER_FIN.value,
|
|
value = 1500,
|
|
limbs_needed = -1,
|
|
fins = 1,
|
|
amalgamy = 1,
|
|
menace = 1
|
|
)
|
|
|
|
BAT_WING = Action(
|
|
"Add a Bat Wing to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.BAT_WING.value,
|
|
value = 1,
|
|
limbs_needed = -1,
|
|
wings = 1,
|
|
menace = -1
|
|
)
|
|
|
|
BLACK_STINGER = Action(
|
|
"Apply a Jet Black Stinger to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.BLACK_STINGER.value,
|
|
value = 50,
|
|
tails_needed = -1,
|
|
tails = 1,
|
|
menace = 2
|
|
)
|
|
|
|
CRUSTACEAN_PINCER = Action(
|
|
"Apply a Crustacean Pincer to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.CRUSTACEAN_PINCER.value,
|
|
limbs_needed = -1,
|
|
arms = 1,
|
|
menace = 1
|
|
)
|
|
|
|
DEER_FEMUR = Action(
|
|
"Apply the Femur of a Surface Deer to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.DEER_FEMUR.value,
|
|
value = 10,
|
|
limbs_needed = -1,
|
|
legs = 1,
|
|
menace = -1
|
|
)
|
|
|
|
# Counter-Church theology from this scales with torso style and is implemented separately
|
|
FIACRE_THIGH = Action(
|
|
"Affix Saint Fiacre's Thigh Relic to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.FIACRE_THIGH.value,
|
|
value = 1250,
|
|
limbs_needed = -1,
|
|
legs = 1
|
|
)
|
|
|
|
FIN_BONES = Action(
|
|
"Put Fins on your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.FIN_BONES.value,
|
|
value = 50,
|
|
limbs_needed = -1,
|
|
fins = 1
|
|
)
|
|
|
|
FOSSILISED_FORELIMB = Action(
|
|
"Apply a Fossilised Forelimb to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.FOSSILISED_FORELIMB.value,
|
|
value = 2750,
|
|
limbs_needed = -1,
|
|
arms = 1,
|
|
antiquity = 2
|
|
)
|
|
|
|
HELICAL_THIGH = Action(
|
|
"Affix the Helical Thighbone to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.HELICAL_THIGH.value,
|
|
value = 300,
|
|
limbs_needed = -1,
|
|
legs = 1,
|
|
amalgamy = 2
|
|
)
|
|
|
|
HUMAN_ARM = Action(
|
|
"Join a Human Arm to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.HUMAN_ARM.value,
|
|
value = 250,
|
|
limbs_needed = -1,
|
|
arms = 1,
|
|
menace = -1
|
|
)
|
|
|
|
IVORY_FEMUR = Action(
|
|
"Apply an Ivory Femur to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.IVORY_FEMUR.value,
|
|
value = 6500,
|
|
limbs_needed = -1,
|
|
legs = 1
|
|
)
|
|
|
|
IVORY_HUMERUS = Action(
|
|
"Apply an Ivory Humerus to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.IVORY_HUMERUS.value,
|
|
value = 1500,
|
|
limbs_needed = -1,
|
|
arms = 1
|
|
)
|
|
|
|
JURASSIC_THIGH = Action(
|
|
"Apply a Jurassic Thigh Bone to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.JURASSIC_FEMUR.value,
|
|
value = 300,
|
|
limbs_needed = -1,
|
|
legs = 1,
|
|
antiquity = 1
|
|
)
|
|
|
|
KNOTTED_HUMERUS = Action(
|
|
"Apply a Knotted Humerus to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.KNOTTED_HUMERUS.value,
|
|
value = 300,
|
|
limbs_needed = -1,
|
|
arms = 1,
|
|
amalgamy = 1
|
|
)
|
|
|
|
OBSIDIAN_TAIL = Action(
|
|
"Apply an Obsidian Chitin Tail to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.OBSIDIAN_TAIL.value,
|
|
value = 500,
|
|
tails_needed = -1,
|
|
tails = 1,
|
|
amalgamy = 1
|
|
)
|
|
|
|
PLASTER_TAIL_BONES = Action(
|
|
"Apply Plaster Tail Bones to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.PLASTER_TAIL_BONES.value,
|
|
value = 250,
|
|
tails_needed = -1,
|
|
tails = 1,
|
|
implausibility = 1
|
|
)
|
|
|
|
TERROR_BIRD_WING = Action(
|
|
"Add the Wing of a Young Terror Bird to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.TERROR_BIRD_WING.value,
|
|
value = 250,
|
|
limbs_needed = -1,
|
|
wings = 1,
|
|
antiquity = 1,
|
|
menace = 1
|
|
)
|
|
|
|
TOMB_LION_TAIL = Action(
|
|
"Apply a Tomb-Lion's Tail to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.TOMB_LION_TAIL.value,
|
|
value = 250,
|
|
tails_needed = -1,
|
|
tails = 1,
|
|
antiquity = 1
|
|
)
|
|
|
|
UNIDENTIFIED_THIGH = Action(
|
|
"Apply an Unidentified Thigh Bone to your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.UNIDENTIFIED_THIGH.value,
|
|
value = 100,
|
|
limbs_needed = -1,
|
|
legs = 1
|
|
)
|
|
|
|
WITHERED_TAIL = Action(
|
|
"Apply a Withered Tentacle as a tail on your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.WITHERED_TENTACLE.value,
|
|
value = 250,
|
|
tails_needed = -1,
|
|
tails = 1,
|
|
antiquity = -1
|
|
)
|
|
|
|
WITHERED_TENTACLE = Action(
|
|
"Put a Withered Tentacle on your (Skeleton Type)",
|
|
cost = Cost.ACTION.value + Cost.WITHERED_TENTACLE.value,
|
|
value = 250,
|
|
limbs_needed = -1,
|
|
tentacles = 1,
|
|
antiquity = -1
|
|
)
|
|
|
|
REMOVE_TAIL = Action(
|
|
"Remove the tail from your (Skeleton Type)",
|
|
cost = Cost.ACTION.value,
|
|
tails = -1
|
|
)
|
|
|
|
# This sets Skeleton: Tails Needed to 0 and is implemented separately
|
|
SKIP_TAILS = Action(
|
|
"Decide your Tailless Animal needs no tail",
|
|
cost = Cost.ACTION.value
|
|
)
|
|
|
|
def __str__(self):
|
|
return str(self.value)
|