2021-08-03 17:53:25 +00:00
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__all__ = ['Torso']
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__author__ = "Jeremy Saklad"
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2021-08-03 17:16:16 +00:00
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from enum import Enum
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2021-08-03 19:48:42 +00:00
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from .costs import Cost
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from ..objects.action import Action
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2021-08-03 17:16:16 +00:00
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class Torso(Enum):
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"""An action that initiates a skeleton."""
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2021-09-18 23:24:54 +00:00
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__slots__ = '_value_', '_name_', '__objclass__'
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2021-08-03 17:16:16 +00:00
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HEADLESS_HUMANOID = Action(
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"Reassemble your Headless Humanoid",
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cost = Cost.ACTION.value + Cost.HEADLESS_SKELETON.value,
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torso_style = 10,
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value = 250,
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skulls_needed = 1,
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arms = 2,
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legs = 2
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)
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# Licentiate
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2021-08-13 14:45:27 +00:00
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VICTIM_SKELETON = Action(
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"Supply a skeleton of your own",
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cost = Cost.ACTION.value,
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torso_style = 10,
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value = 250,
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skulls_needed = 1,
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arms = 2,
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legs = 2
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)
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2021-08-03 17:16:16 +00:00
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HUMAN_RIBCAGE = Action(
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"Build on the Human Ribcage",
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cost = Cost.ACTION.value + Cost.HUMAN_RIBCAGE.value,
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torso_style = 15,
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value = 1250,
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skulls_needed = 1,
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limbs_needed = 4
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)
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THORNED_RIBCAGE = Action(
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"Make something of your Thorned Ribcage",
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cost = Cost.ACTION.value + Cost.THORNED_RIBCAGE.value,
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torso_style = 20,
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value = 1250,
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skulls_needed = 1,
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limbs_needed = 4,
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tails_needed = 1,
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amalgamy = 1,
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menace = 1
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)
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SKELETON_WITH_SEVEN_NECKS = Action(
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"Build on the Skeleton with Seven Necks",
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cost = Cost.ACTION.value + Cost.SKELETON_WITH_SEVEN_NECKS.value,
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torso_style = 30,
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value = 6250,
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skulls_needed = 7,
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limbs_needed = 2,
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legs = 2,
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amalgamy = 2,
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menace = 1
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)
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FLOURISHING_RIBCAGE = Action(
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"Build on the Flourishing Ribcage",
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cost = Cost.ACTION.value + Cost.FLOURISHING_RIBCAGE.value,
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torso_style = 40,
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value = 1250,
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skulls_needed = 2,
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limbs_needed = 6,
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tails_needed = 1,
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amalgamy = 2
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)
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MAMMOTH_RIBCAGE = Action(
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"Build on the Mammoth Ribcage",
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cost = Cost.ACTION.value + Cost.MAMMOTH_RIBCAGE.value,
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torso_style = 50,
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value = 6250,
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skulls_needed = 1,
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limbs_needed = 4,
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tails_needed = 1,
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antiquity = 2
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)
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RIBCAGE_WITH_A_BOUQUET_OF_EIGHT_SPINES = Action(
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"Build on the Ribcage with the Eight Spines",
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cost = Cost.ACTION.value + Cost.RIBCAGE_WITH_EIGHT_SPINES.value,
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torso_style = 60,
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value = 31250,
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skulls_needed = 8,
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limbs_needed = 4,
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tails_needed = 1,
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amalgamy = 1,
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menace = 2
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)
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LEVIATHAN_FRAME = Action(
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"Build on the Leviathan Frame",
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cost = Cost.ACTION.value + Cost.LEVIATHAN_FRAME.value,
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torso_style = 70,
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value = 31250,
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skulls_needed = 1,
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limbs_needed = 2,
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tails = 1,
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antiquity = 1,
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menace = 1
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)
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PRISMATIC_FRAME = Action(
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"Build on the Prismatic Frame",
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cost = Cost.ACTION.value + Cost.PRISMATIC_FRAME.value,
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torso_style = 80,
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value = 31250,
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skulls_needed = 3,
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limbs_needed = 3,
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tails_needed = 3,
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amalgamy = 2,
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antiquity = 2
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)
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FIVE_POINTED_FRAME = Action(
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"Build on the Five-Pointed Frame",
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cost = Cost.ACTION.value + Cost.FIVE_POINTED_RIBCAGE.value,
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torso_style = 100,
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value = 31250,
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skulls_needed = 5,
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limbs_needed = 5,
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amalgamy = 2,
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menace = 1
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)
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2022-05-26 13:05:47 +00:00
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SEGMENTED_RIBCAGE = Action(
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"Build on a Segmented Ribcage",
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cost = Cost.ACTION.value + Cost.SEGMENTED_RIBCAGE.value,
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torso_style = 110,
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value = 250,
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skulls_needed = 1,
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limbs_needed = 2,
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tails_needed = 1,
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segments = 1,
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)
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2021-08-03 17:16:16 +00:00
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def __str__(self):
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return str(self.value)
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