Adjust values to reflect recent changes

There have been a few nerfs to various overpowered sources and
components.
This commit is contained in:
Jeremy Saklad 2021-06-17 08:30:48 -05:00
parent 5a43e0c9e6
commit 4025cc2b3f
Signed by: Jeremy Saklad
GPG Key ID: 9CA2149583EDBF84
1 changed files with 7 additions and 7 deletions

View File

@ -104,7 +104,7 @@ class Cost(enum.Enum):
# Fossilised Forelimb # Fossilised Forelimb
# Anning and Daughters # Anning and Daughters
FOSSILISED_FORELIMB = 50*HINTERLAND_SCRIP FOSSILISED_FORELIMB = 55*HINTERLAND_SCRIP
# Hedonist # Hedonist
# Handsome Townhouse, 3cp at a time # Handsome Townhouse, 3cp at a time
@ -232,12 +232,12 @@ class Cost(enum.Enum):
FLOURISHING_RIBCAGE = ACTION + HUMAN_RIBCAGE + THORNED_RIBCAGE FLOURISHING_RIBCAGE = ACTION + HUMAN_RIBCAGE + THORNED_RIBCAGE
# Time Remaining in the Woods # Time Remaining in the Woods
# Compel Ghillie, 5 at a time # Compel Ghillie, 7 at a time
TIME_REMAINING_IN_THE_WOODS = (ACTION + 4*COLLATED_RESEARCH)/5 TIME_REMAINING_IN_THE_WOODS = (ACTION + 4*COLLATED_RESEARCH)/7
# Observation: Red Deer # Observation: Red Deer
# Balmoral Woods # Balmoral Woods
DEER_OBSERVATION = 11*ACTION + 10*TIME_REMAINING_IN_THE_WOODS DEER_OBSERVATION = 13*ACTION + 12*TIME_REMAINING_IN_THE_WOODS
# Mammoth Ribcage # Mammoth Ribcage
# Keeper of the Marigold Menagerie # Keeper of the Marigold Menagerie
@ -253,7 +253,7 @@ class Cost(enum.Enum):
# Observation: Grouse # Observation: Grouse
# Balmoral Woods # Balmoral Woods
GROUSE_OBSERVATION = 8*ACTION + 7*TIME_REMAINING_IN_THE_WOODS GROUSE_OBSERVATION = 9*ACTION + 8*TIME_REMAINING_IN_THE_WOODS
# Skeleton with Seven Necks # Skeleton with Seven Necks
# Keeper of the Marigold Menagerie # Keeper of the Marigold Menagerie
@ -563,10 +563,10 @@ class Skull(enum.Enum):
BAPTIST_SKULL = Action( BAPTIST_SKULL = Action(
"Duplicate the skull of John the Baptist, if you can call that a skull", "Duplicate the skull of John the Baptist, if you can call that a skull",
cost = Cost.ACTION.value + 500*Cost.BONE_FRAGMENT.value + 10*Cost.PEPPERCAPS.value, cost = Cost.ACTION.value + 500*Cost.BONE_FRAGMENT.value + 10*Cost.PEPPERCAPS.value,
value = 1500, value = 1250,
skulls_needed = -1, skulls_needed = -1,
skulls = 1, skulls = 1,
counter_church = 2 counter_church = 1
) )
BRASS_SKULL = Action( BRASS_SKULL = Action(