Implement scaling value for Vake skulls

Vake skulls now have diminishing returns beyond the first skull, which
are calculated using a partial sum formula similar to joint addition.

Value calculation has been reorganized to accomodate the change.
This commit is contained in:
Jeremy Saklad 2021-09-01 12:03:53 -05:00
parent abd5139aad
commit 5d7c972169
Signed by: Jeremy Saklad
GPG Key ID: 9CA2149583EDBF84
2 changed files with 25 additions and 5 deletions

View File

@ -129,10 +129,10 @@ class Skull(Enum):
skulls_needed = -1
)
# Value scales with repetition and is implemented separately
VAKE_SKULL = Action(
"Duplicate the Vake's skull and use it to decorate your (Skeleton Type)",
cost = Cost.ACTION.value + 6000*Cost.BONE_FRAGMENT.value,
value = 6500,
skulls_needed = -1,
skulls = 1,
menace = 3

View File

@ -148,11 +148,31 @@ def Solve(shadowy_level, bone_market_fluctuations = None, zoological_mania = Non
# Value calculation
original_value = model.NewIntVar(0, cp_model.INT32_MAX, 'original value')
model.Add(original_value == cp_model.LinearExpr.ScalProd(actions.values(), [action.value.value for action in actions.keys()]))
value = model.NewIntVar(0, cp_model.INT32_MAX, 'value')
original_value = model.NewIntVar(0, cp_model.INT32_MAX, 'original value')
constant_base_value = model.NewIntVar(0, cp_model.INT32_MAX, 'constant base value')
model.Add(constant_base_value == cp_model.LinearExpr.ScalProd(actions.values(), [action.value.value for action in actions.keys()]))
# Calculate value from Vake skulls
# This is a partial sum formula.
vake_skull_value = model.NewIntVar(cp_model.INT32_MIN, cp_model.INT32_MAX, 'vake skull value')
vake_skulls = actions[Skull.VAKE_SKULL]
vake_skulls_squared = model.NewIntVar(0, cp_model.INT32_MAX, 'vake skulls squared')
model.AddMultiplicationEquality(vake_skulls_squared, [vake_skulls, vake_skulls])
model.Add(vake_skull_value == -250 * vake_skulls_squared + 6750 * vake_skulls)
del vake_skulls, vake_skulls_squared
model.Add(original_value == constant_base_value + vake_skull_value)
del constant_base_value, vake_skull_value
# Zoological Mania
if zoological_mania:
multiplier = 115 if zoological_mania in [Declaration.FISH, Declaration.INSECT, Declaration.SPIDER] else 110
@ -164,7 +184,7 @@ def Solve(shadowy_level, bone_market_fluctuations = None, zoological_mania = Non
else:
model.Add(value == original_value)
del original_value
del multiplied_value, original_value
# Torso Style calculation