Move arms to Appendage enumeration

This continues the transition away from a single action list.

Because limbs and tails are not mechanically distinct, they are not going to get their own enumerations.

Due to the number of members ultimately going in this enumeration, they will be moved piecemeal.

The members of Appendage will be temporarily added to the action list like the other enumerations.
This commit is contained in:
Jeremy Saklad 2021-06-11 13:43:37 -05:00
parent 988f354a84
commit 614598130a
Signed by: Jeremy Saklad
GPG Key ID: 9CA2149583EDBF84

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@ -599,6 +599,26 @@ class Skull(enum.Enum):
def __str__(self):
return str(self.value)
# Actions that are taken once all skulls are added to a skeleton.
class Appendage(enum.Enum):
# 2 pincers at once
CRUSTACEAN_PINCER = Action("Apply a Crustacean Pincer to your (Skeleton Type)", cost = 25 + Value.ACTION.value*1.5, limbs_needed = -1, arms = 1, menace = 1)
# Accumulated while trying to get other things
KNOTTED_HUMERUS = Action("Apply a Knotted Humerus to your (Skeleton Type)", cost = Value.ACTION.value, value = 150, limbs_needed = -1, arms = 1, amalgamy = 1)
# Ealing Gardens, 5 actions (Favours: Bohemians) for 2
IVORY_HUMERUS = Action("Apply an Ivory Humerus to your (Skeleton Type)", cost = Value.ACTION.value*3.5, value = 1500, limbs_needed = -1, arms = 1)
# Accumulated while trying to get other things
HUMAN_ARM = Action("Join a Human Arm to your (Skeleton Type)", cost = Value.ACTION.value, value = 250, limbs_needed = -1, arms = 1, menace = -1)
# Anning and Daughters
FOSSILISED_FORELIMB = Action("Apply a Fossilised Forelimb to your (Skeleton Type)", cost = 2500 + Value.ACTION.value, value = 2750, limbs_needed = -1, arms = 1, antiquity = 2)
def __str__(self):
return str(self.value)
# Which kind of skeleton is to be declared.
class Declaration(enum.Enum):
@ -633,18 +653,7 @@ def create_data_model():
# The current value of Zoological Mania, which grants a 10% bonus to value for a certain declaration.
data['zoological_mania'] = Declaration.AMPHIBIAN
data['actions'] = [torso.value for torso in Torso] + [skull.value for skull in Skull] + [
# 2 pincers at once
Action("Apply a Crustacean Pincer to your (Skeleton Type)", cost = 25 + Value.ACTION.value*1.5, limbs_needed = -1, arms = 1, menace = 1),
# Accumulated while trying to get other things
Action("Apply a Knotted Humerus to your (Skeleton Type)", cost = Value.ACTION.value, value = 150, limbs_needed = -1, arms = 1, amalgamy = 1),
# Ealing Gardens, 5 actions (Favours: Bohemians) for 2
Action("Apply an Ivory Humerus to your (Skeleton Type)", cost = Value.ACTION.value*3.5, value = 1500, limbs_needed = -1, arms = 1),
# Accumulated while trying to get other things
Action("Join a Human Arm to your (Skeleton Type)", cost = Value.ACTION.value, value = 250, limbs_needed = -1, arms = 1, menace = -1),
# Anning and Daughters
Action("Apply a Fossilised Forelimb to your (Skeleton Type)", cost = 2500 + Value.ACTION.value, value = 2750, limbs_needed = -1, arms = 1, antiquity = 2),
data['actions'] = [torso.value for torso in Torso] + [skull.value for skull in Skull] + [appendage.value for appendage in Appendage] + [
# 2 wings at once
Action("Add the Wing of a Young Terror Bird to your (Skeleton Type)", cost = 175 + Value.ACTION.value*1.5, value = 250, limbs_needed = -1, wings = 1, antiquity = 1, menace = 1),
# 2 wings at once