Move arms to Appendage enumeration
This continues the transition away from a single action list. Because limbs and tails are not mechanically distinct, they are not going to get their own enumerations. Due to the number of members ultimately going in this enumeration, they will be moved piecemeal. The members of Appendage will be temporarily added to the action list like the other enumerations.
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@ -599,6 +599,26 @@ class Skull(enum.Enum):
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def __str__(self):
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def __str__(self):
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return str(self.value)
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return str(self.value)
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# Actions that are taken once all skulls are added to a skeleton.
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class Appendage(enum.Enum):
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# 2 pincers at once
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CRUSTACEAN_PINCER = Action("Apply a Crustacean Pincer to your (Skeleton Type)", cost = 25 + Value.ACTION.value*1.5, limbs_needed = -1, arms = 1, menace = 1)
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# Accumulated while trying to get other things
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KNOTTED_HUMERUS = Action("Apply a Knotted Humerus to your (Skeleton Type)", cost = Value.ACTION.value, value = 150, limbs_needed = -1, arms = 1, amalgamy = 1)
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# Ealing Gardens, 5 actions (Favours: Bohemians) for 2
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IVORY_HUMERUS = Action("Apply an Ivory Humerus to your (Skeleton Type)", cost = Value.ACTION.value*3.5, value = 1500, limbs_needed = -1, arms = 1)
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# Accumulated while trying to get other things
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HUMAN_ARM = Action("Join a Human Arm to your (Skeleton Type)", cost = Value.ACTION.value, value = 250, limbs_needed = -1, arms = 1, menace = -1)
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# Anning and Daughters
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FOSSILISED_FORELIMB = Action("Apply a Fossilised Forelimb to your (Skeleton Type)", cost = 2500 + Value.ACTION.value, value = 2750, limbs_needed = -1, arms = 1, antiquity = 2)
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def __str__(self):
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return str(self.value)
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# Which kind of skeleton is to be declared.
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# Which kind of skeleton is to be declared.
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class Declaration(enum.Enum):
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class Declaration(enum.Enum):
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@ -633,18 +653,7 @@ def create_data_model():
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# The current value of Zoological Mania, which grants a 10% bonus to value for a certain declaration.
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# The current value of Zoological Mania, which grants a 10% bonus to value for a certain declaration.
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data['zoological_mania'] = Declaration.AMPHIBIAN
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data['zoological_mania'] = Declaration.AMPHIBIAN
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data['actions'] = [torso.value for torso in Torso] + [skull.value for skull in Skull] + [
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data['actions'] = [torso.value for torso in Torso] + [skull.value for skull in Skull] + [appendage.value for appendage in Appendage] + [
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# 2 pincers at once
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Action("Apply a Crustacean Pincer to your (Skeleton Type)", cost = 25 + Value.ACTION.value*1.5, limbs_needed = -1, arms = 1, menace = 1),
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# Accumulated while trying to get other things
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Action("Apply a Knotted Humerus to your (Skeleton Type)", cost = Value.ACTION.value, value = 150, limbs_needed = -1, arms = 1, amalgamy = 1),
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# Ealing Gardens, 5 actions (Favours: Bohemians) for 2
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Action("Apply an Ivory Humerus to your (Skeleton Type)", cost = Value.ACTION.value*3.5, value = 1500, limbs_needed = -1, arms = 1),
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# Accumulated while trying to get other things
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Action("Join a Human Arm to your (Skeleton Type)", cost = Value.ACTION.value, value = 250, limbs_needed = -1, arms = 1, menace = -1),
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# Anning and Daughters
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Action("Apply a Fossilised Forelimb to your (Skeleton Type)", cost = 2500 + Value.ACTION.value, value = 2750, limbs_needed = -1, arms = 1, antiquity = 2),
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# 2 wings at once
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# 2 wings at once
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Action("Add the Wing of a Young Terror Bird to your (Skeleton Type)", cost = 175 + Value.ACTION.value*1.5, value = 250, limbs_needed = -1, wings = 1, antiquity = 1, menace = 1),
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Action("Add the Wing of a Young Terror Bird to your (Skeleton Type)", cost = 175 + Value.ACTION.value*1.5, value = 250, limbs_needed = -1, wings = 1, antiquity = 1, menace = 1),
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# 2 wings at once
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# 2 wings at once
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