Change Mammoth Ribcage cost to Balmoral
Even discounting ancillary benefits, acquiring a Mammoth Ribcage through Balmoral Woods is substantially cheaper than producing one from scratch with most action values.
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@ -200,10 +200,6 @@ class Value(enum.Enum):
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# Ealing Gardens
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# Ealing Gardens
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HUMAN_RIBCAGE = ACTION + 15*SURVEY
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HUMAN_RIBCAGE = ACTION + 15*SURVEY
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# Mammoth Ribcage
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# Laboratory Research
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MAMMOTH_RIBCAGE = 16*ACTION + HUMAN_RIBCAGE
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# Palaeontological Discovery
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# Palaeontological Discovery
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# Plain of Thirsty Grasses
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# Plain of Thirsty Grasses
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PALAEONTOLOGICAL_DISCOVERY = (ACTION + 140*SURVEY)/6
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PALAEONTOLOGICAL_DISCOVERY = (ACTION + 140*SURVEY)/6
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@ -228,6 +224,14 @@ class Value(enum.Enum):
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# Compel Ghillie, 5 at a time
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# Compel Ghillie, 5 at a time
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TIME_REMAINING_IN_THE_WOODS = (ACTION + 4*COLLATED_RESEARCH)/5
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TIME_REMAINING_IN_THE_WOODS = (ACTION + 4*COLLATED_RESEARCH)/5
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# Observation: Red Deer
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# Balmoral Woods
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DEER_OBSERVATION = 11*ACTION + 10*TIME_REMAINING_IN_THE_WOODS
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# Mammoth Ribcage
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# Keeper of the Marigold Menagerie
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MAMMOTH_RIBCAGE = ACTION + DEER_OBSERVATION
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# Observation: Fox
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# Observation: Fox
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# Balmoral Woods
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# Balmoral Woods
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FOX_OBSERVATION = 10*ACTION + 8*TIME_REMAINING_IN_THE_WOODS
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FOX_OBSERVATION = 10*ACTION + 8*TIME_REMAINING_IN_THE_WOODS
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@ -236,6 +240,14 @@ class Value(enum.Enum):
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# Keeper of the Marigold Menagerie
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# Keeper of the Marigold Menagerie
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DOUBLED_SKULL = ACTION + FOX_OBSERVATION
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DOUBLED_SKULL = ACTION + FOX_OBSERVATION
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# Observation: Grouse
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# Balmoral Woods
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GROUSE_OBSERVATION = 8*ACTION + 7*TIME_REMAINING_IN_THE_WOODS
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# Skeleton with Seven Necks
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# Keeper of the Marigold Menagerie
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SKELETON_WITH_SEVEN_NECKS = ACTION + GROUSE_OBSERVATION
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# Nodule of Trembling Amber
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# Nodule of Trembling Amber
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TREMBLING_AMBER = 1250
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TREMBLING_AMBER = 1250
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@ -297,10 +309,6 @@ class Value(enum.Enum):
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# Ealing Gardens Butcher
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# Ealing Gardens Butcher
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WARBLER_SKELETON = ACTION + 130*BONE_FRAGMENT + 2*WARM_AMBER
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WARBLER_SKELETON = ACTION + 130*BONE_FRAGMENT + 2*WARM_AMBER
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# Skeleton with Seven Necks
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# Laboratory Research
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SKELETON_WITH_SEVEN_NECKS = 16*ACTION + 1000*NEVERCOLD_BRASS + WARBLER_SKELETON
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# Withered Tentacle
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# Withered Tentacle
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# Helicon House, 3 at a time
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# Helicon House, 3 at a time
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WITHERED_TENTACLE = (ACTION + 5*WARM_AMBER)/3
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WITHERED_TENTACLE = (ACTION + 5*WARM_AMBER)/3
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