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""" Use constraint programming to devise the optimal skeleton at the Bone Market in Fallen London. """
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__all__ = [ ' Adjustment ' , ' Appendage ' , ' Buyer ' , ' Declaration ' , ' DiplomatFascination ' , ' Embellishment ' , ' Fluctuation ' , ' OccasionalBuyer ' , ' Skull ' , ' Solve ' , ' Torso ' ]
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__author__ = " Jeremy Saklad "
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from functools import partialmethod
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from itertools import chain , repeat
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from os import cpu_count
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from ortools . sat . python import cp_model
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from . data . adjustments import Adjustment
from . data . appendages import Appendage
from . data . buyers import Buyer
from . data . costs import Cost
from . data . declarations import Declaration
from . data . diplomat_fascinations import DiplomatFascination
from . data . embellishments import Embellishment
from . data . fluctuations import Fluctuation
from . data . occasional_buyers import OccasionalBuyer
from . data . skulls import Skull
from . data . torsos import Torso
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from . objects . bone_market_model import BoneMarketModel
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# This multiplier is applied to the profit margin to avoid losing precision due to rounding.
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PROFIT_MARGIN_MULTIPLIER = 10000
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# This is the highest number of attribute to calculate fractional exponents for.
MAXIMUM_ATTRIBUTE = 100
# This is a constant used to calculate difficulty checks. You almost certainly do not need to change this.
DIFFICULTY_SCALER = 0.6
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def Solve ( shadowy_level , bone_market_fluctuations = None , zoological_mania = None , occasional_buyer = None , diplomat_fascination = None , desired_buyers = [ ] , maximum_cost = cp_model . INT32_MAX , maximum_exhaustion = cp_model . INT32_MAX , time_limit = float ( ' inf ' ) , workers = cpu_count ( ) , blacklist = [ ] , stdscr = None ) :
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model = BoneMarketModel ( )
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actions = { }
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# Torso
for torso in Torso :
actions [ torso ] = model . NewBoolVar ( torso . value . name )
# Skull
for skull in Skull :
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actions [ skull ] = model . NewIntVar ( skull . value . name , lb = 0 )
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# Appendage
for appendage in Appendage :
if appendage == Appendage . SKIP_TAILS :
actions [ appendage ] = model . NewBoolVar ( appendage . value . name )
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else :
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actions [ appendage ] = model . NewIntVar ( appendage . value . name , lb = 0 )
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# Adjustment
for adjustment in Adjustment :
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actions [ adjustment ] = model . NewIntVar ( adjustment . value . name , lb = 0 )
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# Declaration
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for declaration in Declaration :
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actions [ declaration ] = model . NewBoolVar ( declaration . value . name )
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# Embellishment
for embellishment in Embellishment :
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actions [ embellishment ] = model . NewIntVar ( embellishment . value . name , lb = 0 )
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# Buyer
for buyer in Buyer :
actions [ buyer ] = model . NewBoolVar ( buyer . value . name )
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# Mark unavailable buyers
model . AddAssumptions ( [
actions [ buyer ] . Not ( )
for unavailable_buyer in OccasionalBuyer if unavailable_buyer != occasional_buyer
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for buyer in unavailable_buyer . value if buyer not in desired_buyers
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] )
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model . AddAssumptions ( [
actions [ outmoded_fascination . value ] . Not ( )
for outmoded_fascination in DiplomatFascination if outmoded_fascination != diplomat_fascination and outmoded_fascination . value not in desired_buyers
] )
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# Restrict to desired buyers
if desired_buyers :
model . Add ( cp_model . LinearExpr . Sum ( [ actions [ desired_buyer ] for desired_buyer in desired_buyers ] ) == 1 )
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# Blacklist
model . Add ( cp_model . LinearExpr . Sum ( [ actions [ forbidden ] for forbidden in blacklist ] ) == 0 )
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# One torso
model . Add ( cp_model . LinearExpr . Sum ( [ value for ( key , value ) in actions . items ( ) if isinstance ( key , Torso ) ] ) == 1 )
# One declaration
model . Add ( cp_model . LinearExpr . Sum ( [ value for ( key , value ) in actions . items ( ) if isinstance ( key , Declaration ) ] ) == 1 )
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# One buyer
model . Add ( cp_model . LinearExpr . Sum ( [ value for ( key , value ) in actions . items ( ) if isinstance ( key , Buyer ) ] ) == 1 )
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# Value calculation
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value = model . NewIntVar ( ' value ' , lb = 0 )
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base_value = model . NewIntVar ( ' base value ' , lb = 0 )
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model . Add ( base_value == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . value for action in actions . keys ( ) ] ) )
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# Calculate value from Vake skulls
# This is a partial sum formula.
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vake_skull_value = model . NewIntVar ( ' vake skull value ' )
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vake_skulls = actions [ Skull . VAKE_SKULL ]
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vake_skulls_squared = model . NewIntVar ( ' vake skulls squared ' , lb = 0 )
model . AddMultiplicationEquality ( vake_skulls_squared , ( vake_skulls , vake_skulls ) )
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model . Add ( vake_skull_value == - 250 * vake_skulls_squared + 6750 * vake_skulls )
del vake_skulls , vake_skulls_squared
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model . Add ( value == base_value + vake_skull_value )
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del base_value , vake_skull_value
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# Zoological Mania
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zoological_mania_bonus = model . NewIntVar ( ' zoological mania bonus ' , lb = 0 )
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if zoological_mania :
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multiplier = 15 if zoological_mania in [ Declaration . FISH , Declaration . INSECT , Declaration . SPIDER ] else 10
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potential_zoological_mania_bonus = model . NewIntVar ( ' potential zoological mania bonus ' , lb = 0 )
multiplied_value = model . NewIntVar ( ' multiplied value ' , lb = 0 )
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model . Add ( multiplied_value == multiplier * value )
model . AddDivisionEquality ( potential_zoological_mania_bonus , multiplied_value , 100 )
model . Add ( zoological_mania_bonus == potential_zoological_mania_bonus ) . OnlyEnforceIf ( actions [ zoological_mania ] )
model . Add ( zoological_mania_bonus == 0 ) . OnlyEnforceIf ( actions [ zoological_mania ] . Not ( ) )
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del multiplier , potential_zoological_mania_bonus , multiplied_value
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else :
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model . Add ( zoological_mania_bonus == 0 )
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# Torso Style calculation
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torso_style = model . NewIntVarFromDomain ( cp_model . Domain . FromValues ( [ torso . value . torso_style for torso in Torso ] ) , ' torso style ' )
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for torso , torso_variable in { key : value for ( key , value ) in actions . items ( ) if isinstance ( key , Torso ) } . items ( ) :
model . Add ( torso_style == torso . value . torso_style ) . OnlyEnforceIf ( torso_variable )
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# Skulls calculation
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skulls = model . NewIntVar ( ' skulls ' , lb = 0 )
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model . Add ( skulls == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . skulls for action in actions . keys ( ) ] ) )
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# Arms calculation
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arms = model . NewIntVar ( ' arms ' , lb = 0 )
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model . Add ( arms == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . arms for action in actions . keys ( ) ] ) )
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# Legs calculation
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legs = model . NewIntVar ( ' legs ' , lb = 0 )
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model . Add ( legs == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . legs for action in actions . keys ( ) ] ) )
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# Tails calculation
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tails = model . NewIntVar ( ' tails ' , lb = 0 )
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model . Add ( tails == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . tails for action in actions . keys ( ) ] ) )
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# Wings calculation
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wings = model . NewIntVar ( ' wings ' , lb = 0 )
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model . Add ( wings == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . wings for action in actions . keys ( ) ] ) )
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# Fins calculation
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fins = model . NewIntVar ( ' fins ' , lb = 0 )
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model . Add ( fins == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . fins for action in actions . keys ( ) ] ) )
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# Segments calculation
segments = model . NewIntVar ( ' segments ' , lb = 0 )
model . Add ( segments == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . segments for action in actions . keys ( ) ] ) )
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# Tentacles calculation
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tentacles = model . NewIntVar ( ' tentacles ' , lb = 0 )
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model . Add ( tentacles == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . tentacles for action in actions . keys ( ) ] ) )
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# Amalgamy calculation
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amalgamy = model . NewIntVar ( ' amalgamy ' , lb = 0 )
unbound_amalgamy = model . NewIntVar ( ' unbound amalgamy ' )
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model . Add ( unbound_amalgamy == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . amalgamy for action in actions . keys ( ) ] ) )
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model . AddMaxEquality ( amalgamy , ( unbound_amalgamy , 0 ) )
del unbound_amalgamy
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# Antiquity calculation
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antiquity = model . NewIntVar ( ' antiquity ' , lb = 0 )
unbound_antiquity = model . NewIntVar ( ' unbound antiquity ' )
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model . Add ( unbound_antiquity == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . antiquity for action in actions . keys ( ) ] ) )
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model . AddMaxEquality ( antiquity , ( unbound_antiquity , 0 ) )
del unbound_antiquity
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# Menace calculation
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menace = model . NewIntVar ( ' menace ' , lb = 0 )
unbound_menace = model . NewIntVar ( ' unbound menace ' )
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constant_base_menace = model . NewIntVar ( ' constant base menace ' )
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model . Add ( constant_base_menace == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . menace for action in actions . keys ( ) ] ) )
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# Calculate menace from Vake skulls
vake_skull_bonus_menace = model . NewIntVarFromDomain ( cp_model . Domain . FromValues ( [ 0 , 2 , 3 ] ) , ' vake skull bonus menace ' )
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vake_skulls_times_two = model . NewIntVar ( ' vake skulls times two ' , lb = 0 )
model . AddMultiplicationEquality ( vake_skulls_times_two , ( 2 , actions [ Skull . VAKE_SKULL ] ) )
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model . AddMinEquality ( vake_skull_bonus_menace , [ vake_skulls_times_two , 3 ] )
del vake_skulls_times_two
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model . Add ( unbound_menace == constant_base_menace + vake_skull_bonus_menace )
model . AddMaxEquality ( menace , ( unbound_menace , 0 ) )
del unbound_menace , constant_base_menace , vake_skull_bonus_menace
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# Implausibility calculation
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implausibility = model . NewIntVar ( ' implausibility ' )
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constant_base_implausibility = model . NewIntVar ( ' implausibility ' )
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model . Add ( constant_base_implausibility == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . implausibility for action in actions . keys ( ) ] ) )
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# Calculate implausibility from Vake skulls
# This is a partial sum formula.
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vake_skull_implausibility = model . NewIntVar ( ' vake skull implausibility ' , lb = 0 )
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vake_skull_implausibility_numerator = model . NewIntVar ( ' vake skull implausibility numerator ' , lb = 0 )
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vake_skulls = actions [ Skull . VAKE_SKULL ]
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vake_skull_implausibility_numerator_second_term = model . NewIntVar ( ' vake skull implausibility numerator second term ' , lb = 0 )
model . AddMultiplicationEquality ( vake_skull_implausibility_numerator_second_term , ( vake_skulls , vake_skulls ) )
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vake_skull_implausibility_numerator_third_term = model . NewIntVar ( ' vake skull implausibility numerator third term ' , lb = 0 , ub = 1 )
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model . AddModuloEquality ( vake_skull_implausibility_numerator_third_term , vake_skulls , 2 )
model . Add ( vake_skull_implausibility_numerator == - 2 * vake_skulls + vake_skull_implausibility_numerator_second_term + vake_skull_implausibility_numerator_third_term )
del vake_skulls , vake_skull_implausibility_numerator_second_term , vake_skull_implausibility_numerator_third_term
model . AddDivisionEquality ( vake_skull_implausibility , vake_skull_implausibility_numerator , 4 )
del vake_skull_implausibility_numerator
model . Add ( implausibility == constant_base_implausibility + vake_skull_implausibility )
del constant_base_implausibility , vake_skull_implausibility
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# Counter-church calculation
# Calculate amount of Counter-church from Holy Relics of the Thigh of Saint Fiacre
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# The amount of Counter-church added by each Holy Relic, which is based on the Torso Style.
#
# The precise formula for this is unknown as of this writing, so it is being hard-coded as a stopgap.
holy_relic_counter_church_each = model . NewIntVar ( ' holy relic counter-church each ' )
model . AddAllowedAssignments (
( torso_style , holy_relic_counter_church_each ) ,
(
( 10 , 1 ) , # Human
( 15 , 1 ) , # Human
( 20 , 2 ) , # Thorny-Breasted
( 30 , 2 ) , # Seven-necked
( 40 , 3 ) , # Many-limbed
( 45 , 3 ) , # Segmented
( 50 , 4 ) , # Mammoth
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( 55 , 5 ) , # Luminous
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( 60 , 5 ) , # Baroque
( 70 , 6 ) , # Deep-water
( 80 , 6 ) , # Prismatic
( 100 , 7 ) # Starved
)
)
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holy_relic_counter_church = model . NewIntVar ( ' holy relic counter-church ' , lb = 0 )
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model . AddMultiplicationEquality ( holy_relic_counter_church , ( actions [ Appendage . FIACRE_THIGH ] , holy_relic_counter_church_each ) )
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counter_church = model . NewIntVar ( ' counter-church ' , lb = 0 )
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model . Add ( counter_church == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . counter_church for action in actions . keys ( ) ] ) + holy_relic_counter_church )
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del holy_relic_counter_church_each , holy_relic_counter_church
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# Exhaustion calculation
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exhaustion = model . NewIntVar ( ' exhaustion ' , lb = 0 , ub = maximum_exhaustion )
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# Exhaustion added by certain buyers
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added_exhaustion = model . NewIntVar ( ' added exhaustion ' , lb = 0 , ub = maximum_exhaustion )
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model . Add ( exhaustion == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . exhaustion for action in actions . keys ( ) ] ) + added_exhaustion )
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# Profit intermediate variables
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primary_revenue = model . NewIntVar ( ' primary revenue ' , lb = 0 )
secondary_revenue = model . NewIntVar ( ' secondary revenue ' , lb = 0 )
total_revenue = model . NewIntVar ( ' total revenue ' , lb = 0 )
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model . Add ( total_revenue == cp_model . LinearExpr . Sum ( [ primary_revenue , secondary_revenue ] ) )
# Cost
# Calculate value of actions needed to sell the skeleton.
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difficulty_level = model . NewIntVar ( ' difficulty level ' )
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non_zero_difficulty_level = model . NewIntVar ( ' non-zero difficulty level ' , lb = 1 )
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model . AddMaxEquality ( non_zero_difficulty_level , [ difficulty_level , 1 ] )
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sale_actions_times_action_value = model . NewIntVar ( ' sale actions times action value ' , lb = 0 )
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model . AddDivisionEquality ( sale_actions_times_action_value , model . NewConstant ( round ( DIFFICULTY_SCALER * shadowy_level * Cost . ACTION . value ) ) , non_zero_difficulty_level )
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abstract_sale_cost = model . NewIntVar ( ' abstract sale cost ' , lb = 0 )
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model . AddDivisionEquality ( abstract_sale_cost , Cost . ACTION . value * * 2 , sale_actions_times_action_value )
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sale_cost = model . NewIntVar ( ' sale cost ' , lb = 0 )
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model . AddMaxEquality ( sale_cost , [ abstract_sale_cost , Cost . ACTION . value ] )
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del non_zero_difficulty_level , sale_actions_times_action_value , abstract_sale_cost
# Calculate cost of adding joints
# This is a partial sum formula.
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add_joints_amber_cost = model . NewIntVar ( ' add joints amber cost ' , lb = 0 )
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add_joints = actions [ Appendage . ADD_JOINTS ]
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# Joints may be added once the torso and skulls are chosen, so the sum of their properties are the starting point.
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base_joints = model . NewIntVar ( ' base joints ' , lb = 0 )
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model . Add ( base_joints == cp_model . LinearExpr . WeightedSum ( [ value for ( key , value ) in actions . items ( ) if isinstance ( key , ( Torso , Skull ) ) ] , [ action . value . limbs_needed + action . value . arms + action . value . legs + action . value . wings + action . value . fins + action . value . tentacles for action in chain ( Torso , Skull ) ] ) )
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add_joints_amber_cost_multiple = model . NewIntVar ( ' add joints amber cost multiple ' , lb = 0 )
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add_joints_amber_cost_multiple_first_term = model . NewIntVar ( ' add joints amber cost multiple first term ' , lb = 0 )
model . AddMultiplicationEquality ( add_joints_amber_cost_multiple_first_term , ( 25 , base_joints , base_joints , add_joints ) )
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add_joints_amber_cost_multiple_second_term = model . NewIntVar ( ' add joints amber cost multiple second term ' , lb = 0 )
model . AddMultiplicationEquality ( add_joints_amber_cost_multiple_second_term , ( 100 , base_joints , add_joints , add_joints ) )
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add_joints_amber_cost_multiple_third_term = model . NewIntVar ( ' add joints amber cost multiple third term ' , lb = 0 )
model . AddMultiplicationEquality ( add_joints_amber_cost_multiple_third_term , ( 100 , base_joints , add_joints ) )
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add_joints_amber_cost_multiple_fourth_term = model . NewIntVar ( ' add joints amber cost multiple fourth term ' , lb = 0 )
add_joints_amber_cost_multiple_fourth_term_numerator = model . NewIntVar ( ' add joints amber cost multiple fourth term numerator ' , lb = 0 )
add_joints_amber_cost_multiple_fourth_term_numerator_first_term = model . NewIntVar ( ' add joints amber cost multiple fourth term numerator first term ' , lb = 0 )
model . AddMultiplicationEquality ( add_joints_amber_cost_multiple_fourth_term_numerator_first_term , ( 400 , add_joints , add_joints , add_joints ) )
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model . Add ( add_joints_amber_cost_multiple_fourth_term_numerator == add_joints_amber_cost_multiple_fourth_term_numerator_first_term + 200 * add_joints )
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model . AddDivisionEquality ( add_joints_amber_cost_multiple_fourth_term , add_joints_amber_cost_multiple_fourth_term_numerator , 3 )
del add_joints_amber_cost_multiple_fourth_term_numerator , add_joints_amber_cost_multiple_fourth_term_numerator_first_term
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add_joints_amber_cost_multiple_fifth_term = model . NewIntVar ( ' add joints amber cost multiple fifth term ' , lb = 0 )
model . AddMultiplicationEquality ( add_joints_amber_cost_multiple_fifth_term , ( 200 , add_joints , add_joints ) )
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model . Add ( add_joints_amber_cost_multiple == add_joints_amber_cost_multiple_first_term + add_joints_amber_cost_multiple_second_term - add_joints_amber_cost_multiple_third_term + add_joints_amber_cost_multiple_fourth_term - add_joints_amber_cost_multiple_fifth_term )
del add_joints_amber_cost_multiple_first_term , add_joints_amber_cost_multiple_second_term , add_joints_amber_cost_multiple_third_term , add_joints_amber_cost_multiple_fourth_term , add_joints_amber_cost_multiple_fifth_term
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model . AddMultiplicationEquality ( add_joints_amber_cost , ( add_joints_amber_cost_multiple , Cost . WARM_AMBER . value ) )
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del add_joints , add_joints_amber_cost_multiple
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# Calculate cost of adding segments.
# This is a partial sum formula.
add_segments_brass_cost = model . NewIntVar ( ' add segments brass cost ' , lb = 0 )
add_segments = actions [ Appendage . SEGMENTED_RIBCAGE ]
# Additional segments may be added once the torso and skulls are chosen, so the sum of their properties are the starting point.
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base_segments = model . NewIntVar ( ' base segments ' , lb = - 1 )
model . Add ( base_segments == cp_model . LinearExpr . WeightedSum ( [ value for ( key , value ) in actions . items ( ) if isinstance ( key , ( Torso , Skull ) ) ] , [ action . value . segments for action in chain ( Torso , Skull ) ] ) - 1 )
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first_term , * _ = model . NewIntermediateIntVar (
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = (
25 ,
* repeat ( add_segments , 4 ) ,
)
) ,
' add segments brass cost multiple first term '
)
second_term , * _ = model . NewIntermediateIntVar (
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = (
100 ,
* repeat ( add_segments , 3 ) ,
base_segments ,
)
) ,
' add segments brass cost multiple second term '
)
third_term , * _ = model . NewIntermediateIntVar (
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = (
50 ,
* repeat ( add_segments , 3 ) ,
)
) ,
' add segments brass cost multiple third term '
)
fourth_term , * _ = model . NewIntermediateIntVar (
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = (
150 ,
* repeat ( add_segments , 2 ) ,
* repeat ( base_segments , 2 ) ,
)
) ,
' add segments brass cost multiple fourth term '
)
fifth_term , * _ = model . NewIntermediateIntVar (
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = (
150 ,
* repeat ( add_segments , 2 ) ,
base_segments ,
)
) ,
' add segments brass cost multiple fifth term '
)
sixth_term , * _ = model . NewIntermediateIntVar (
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = (
25 ,
* repeat ( add_segments , 2 ) ,
)
) ,
' add segments brass cost multiple sixth term '
)
seventh_term , * _ = model . NewIntermediateIntVar (
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = (
100 ,
add_segments ,
* repeat ( base_segments , 3 ) ,
)
) ,
' add segments brass cost multiple seventh term '
)
eighth_term , * _ = model . NewIntermediateIntVar (
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = (
150 ,
add_segments ,
* repeat ( base_segments , 2 ) ,
)
) ,
' add segments brass cost multiple eighth term '
)
ninth_term , * _ = model . NewIntermediateIntVar (
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = (
50 ,
add_segments ,
base_segments ,
)
) ,
' add segments brass cost multiple ninth term '
)
add_segments_brass_cost_multiple , * _ = model . NewIntermediateIntVar (
partialmethod ( BoneMarketModel . AddDivisionEquality ,
num = first_term + second_term + third_term + fourth_term + fifth_term + sixth_term + seventh_term + eighth_term + ninth_term ,
denom = 2
) ,
' add segments brass cost multiple '
)
del first_term , second_term , third_term , fourth_term , fifth_term , sixth_term , seventh_term , eighth_term , ninth_term
add_segments_brass_cost , * _ = model . NewIntermediateIntVar (
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = (
add_segments_brass_cost_multiple ,
Cost . NEVERCOLD_BRASS . value ,
)
) ,
' add segments brass cost '
)
del add_segments , base_segments , add_segments_brass_cost_multiple
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cost = model . NewIntVar ( ' cost ' , lb = 0 , ub = maximum_cost )
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model . Add ( cost == cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ int ( action . value . cost ) for action in actions . keys ( ) ] ) + add_joints_amber_cost + add_segments_brass_cost + sale_cost )
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del sale_cost , add_joints_amber_cost , add_segments_brass_cost
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# Type of skeleton
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skeleton_in_progress = model . NewIntVar ( ' skeleton in progress ' , lb = 0 )
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# Chimera
model . Add ( skeleton_in_progress == 100 ) \
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. OnlyEnforceIf ( actions [ Declaration . CHIMERA ] )
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# Humanoid
model . Add ( skeleton_in_progress == 110 ) \
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. OnlyEnforceIf ( actions [ Declaration . HUMANOID ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity == 0 ) )
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# Ancient Humanoid (UNCERTAIN)
model . Add ( skeleton_in_progress == 111 ) \
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. OnlyEnforceIf ( actions [ Declaration . HUMANOID ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( cp_model . BoundedLinearExpression ( antiquity , ( 1 , 5 ) ) ) )
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# Neanderthal
model . Add ( skeleton_in_progress == 112 ) \
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. OnlyEnforceIf ( actions [ Declaration . HUMANOID ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity > = 6 ) )
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# Ape (UNCERTAIN)
model . Add ( skeleton_in_progress == 120 ) \
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. OnlyEnforceIf ( actions [ Declaration . APE ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity < = 1 ) )
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# Primordial Ape (UNCERTAIN)
model . Add ( skeleton_in_progress == 121 ) \
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. OnlyEnforceIf ( actions [ Declaration . APE ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity > = 2 ) )
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# Monkey
model . Add ( skeleton_in_progress == 125 ) \
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. OnlyEnforceIf ( actions [ Declaration . MONKEY ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity == 0 ) )
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# Catarrhine Monkey (UNCERTAIN)
model . Add ( skeleton_in_progress == 126 ) \
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. OnlyEnforceIf ( actions [ Declaration . MONKEY ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( cp_model . BoundedLinearExpression ( antiquity , ( 1 , 8 ) ) ) )
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# Catarrhine Monkey
model . Add ( skeleton_in_progress == 128 ) \
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. OnlyEnforceIf ( actions [ Declaration . MONKEY ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity > = 9 ) )
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# Crocodile
model . Add ( skeleton_in_progress == 160 ) \
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. OnlyEnforceIf ( actions [ Declaration . REPTILE ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity < = 1 ) )
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# Dinosaur
model . Add ( skeleton_in_progress == 161 ) \
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. OnlyEnforceIf ( actions [ Declaration . REPTILE ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( cp_model . BoundedLinearExpression ( antiquity , ( 2 , 4 ) ) ) )
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# Mesosaur (UNCERTAIN)
model . Add ( skeleton_in_progress == 162 ) \
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. OnlyEnforceIf ( actions [ Declaration . REPTILE ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity > = 5 ) )
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# Toad
model . Add ( skeleton_in_progress == 170 ) \
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. OnlyEnforceIf ( actions [ Declaration . AMPHIBIAN ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity < = 1 ) )
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# Primordial Amphibian
model . Add ( skeleton_in_progress == 171 ) \
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. OnlyEnforceIf ( actions [ Declaration . AMPHIBIAN ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( cp_model . BoundedLinearExpression ( antiquity , ( 2 , 4 ) ) ) )
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# Temnospondyl
model . Add ( skeleton_in_progress == 172 ) \
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. OnlyEnforceIf ( actions [ Declaration . AMPHIBIAN ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity > = 5 ) )
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# Owl
model . Add ( skeleton_in_progress == 180 ) \
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. OnlyEnforceIf ( actions [ Declaration . BIRD ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity < = 1 ) )
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# Archaeopteryx
model . Add ( skeleton_in_progress == 181 ) \
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. OnlyEnforceIf ( actions [ Declaration . BIRD ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( cp_model . BoundedLinearExpression ( antiquity , ( 2 , 4 ) ) ) )
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# Ornithomimosaur (UNCERTAIN)
model . Add ( skeleton_in_progress == 182 ) \
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. OnlyEnforceIf ( actions [ Declaration . BIRD ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity > = 5 ) )
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# Lamprey
model . Add ( skeleton_in_progress == 190 ) \
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. OnlyEnforceIf ( actions [ Declaration . FISH ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity == 0 ) )
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# Coelacanth (UNCERTAIN)
model . Add ( skeleton_in_progress == 191 ) \
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. OnlyEnforceIf ( actions [ Declaration . FISH ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity > = 1 ) )
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# Spider (UNCERTAIN)
model . Add ( skeleton_in_progress == 200 ) \
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. OnlyEnforceIf ( actions [ Declaration . SPIDER ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity < = 1 ) )
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# Primordial Orb-Weaver (UNCERTAIN)
model . Add ( skeleton_in_progress == 201 ) \
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. OnlyEnforceIf ( actions [ Declaration . SPIDER ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( cp_model . BoundedLinearExpression ( antiquity , ( 2 , 7 ) ) ) )
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# Trigonotarbid
model . Add ( skeleton_in_progress == 203 ) \
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. OnlyEnforceIf ( actions [ Declaration . SPIDER ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity > = 8 ) )
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# Beetle (UNCERTAIN)
model . Add ( skeleton_in_progress == 210 ) \
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. OnlyEnforceIf ( actions [ Declaration . INSECT ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity < = 1 ) )
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# Primordial Beetle (UNCERTAIN)
model . Add ( skeleton_in_progress == 211 ) \
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. OnlyEnforceIf ( actions [ Declaration . INSECT ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( cp_model . BoundedLinearExpression ( antiquity , ( 2 , 6 ) ) ) )
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# Rhyniognatha
model . Add ( skeleton_in_progress == 212 ) \
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. OnlyEnforceIf ( actions [ Declaration . INSECT ] ) \
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. OnlyEnforceIf ( model . BoolExpression ( antiquity > = 7 ) )
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# Curator
model . Add ( skeleton_in_progress == 300 ) \
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. OnlyEnforceIf ( actions [ Declaration . CURATOR ] )
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# Skull requirements
model . Add ( torso_style == 110 ) \
. OnlyEnforceIf ( model . BoolExpression ( actions [ Skull . SEGMENTED_RIBCAGE ] > 0 ) )
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# Appendage requirements
model . AddIf ( model . BoolExpression ( actions [ Appendage . SEGMENTED_RIBCAGE ] > 0 ) ,
torso_style == 110 ,
cp_model . LinearExpr . WeightedSum ( [ value for ( key , value ) in actions . items ( ) if isinstance ( key , ( Torso , Skull ) ) ] , [ action . value . tails_needed for action in chain ( Torso , Skull ) ] ) > = 1 ,
)
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# Declaration requirements
model . AddIf ( actions [ Declaration . HUMANOID ] ,
( part == 0 for part in ( tails , fins , wings ) ) ,
skulls == 1 ,
( part == 2 for part in ( legs , arms ) ) ,
cp_model . BoundedLinearExpression ( torso_style , ( 10 , 20 ) ) ,
)
model . AddIf ( actions [ Declaration . APE ] ,
( part == 0 for part in ( legs , tails , fins , wings ) ) ,
skulls == 1 ,
arms == 4 ,
cp_model . BoundedLinearExpression ( torso_style , ( 10 , 20 ) ) ,
)
model . AddIf ( actions [ Declaration . MONKEY ] ,
( part == 0 for part in ( legs , fins , wings ) ) ,
( part == 1 for part in ( skulls , tails ) ) ,
arms == 4 ,
cp_model . BoundedLinearExpression ( torso_style , ( 10 , 20 ) ) ,
)
model . AddIf ( actions [ Declaration . BIRD ] ,
( part == 0 for part in ( arms , fins ) ) ,
tails < 2 ,
( part == 2 for part in ( legs , wings ) ) ,
torso_style > = 20 ,
)
model . AddIf ( actions [ Declaration . CURATOR ] ,
( part == 0 for part in ( fins , tails ) ) ,
skulls == 1 ,
( part == 2 for part in ( arms , legs , wings ) ) ,
)
model . AddIf ( actions [ Declaration . REPTILE ] ,
( part == 0 for part in ( fins , wings , arms ) ) ,
( part == 1 for part in ( tails , skulls ) ) ,
legs < 5 ,
torso_style > = 20 ,
)
model . AddIf ( actions [ Declaration . AMPHIBIAN ] ,
( part == 0 for part in ( tails , fins , wings , arms ) ) ,
skulls == 1 ,
legs == 4 ,
torso_style > = 20 ,
)
model . AddIf ( actions [ Declaration . FISH ] ,
( part == 0 for part in ( arms , legs , wings ) ) ,
tails < = 1 ,
skulls == 1 ,
fins > = 2 ,
torso_style > = 20 ,
)
model . AddIf ( actions [ Declaration . INSECT ] ,
( part == 0 for part in ( arms , fins , tails ) ) ,
skulls == 1 ,
wings < 5 ,
legs == 6 ,
torso_style > = 20 ,
)
model . AddIf ( actions [ Declaration . SPIDER ] ,
( part == 0 for part in ( skulls , arms , wings , fins ) ) ,
tails < = 1 ,
legs == 8 ,
torso_style > = 20 ,
)
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# Skeleton must have no unfilled skulls
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model . Add ( cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . skulls_needed for action in actions . keys ( ) ] ) == 0 )
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# Skeleton must have no unfilled limbs
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model . Add ( cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . limbs_needed for action in actions . keys ( ) ] ) == 0 )
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# Skeleton must have no unfilled tails, unless they were skipped
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model . Add ( cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . tails_needed for action in actions . keys ( ) ] ) == 0 ) . OnlyEnforceIf ( actions [ Appendage . SKIP_TAILS ] . Not ( ) )
model . Add ( cp_model . LinearExpr . WeightedSum ( actions . values ( ) , [ action . value . tails_needed for action in actions . keys ( ) ] ) > 0 ) . OnlyEnforceIf ( actions [ Appendage . SKIP_TAILS ] )
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model . AddIf ( actions [ Buyer . A_PALAEONTOLOGIST_WITH_HOARDING_PROPENSITIES ] ,
skeleton_in_progress > = 100 ,
primary_revenue == value + zoological_mania_bonus + 5 ,
secondary_revenue == 500 ,
difficulty_level == 40 * implausibility ,
added_exhaustion == 0 ,
)
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model . AddIf ( actions [ Buyer . A_NAIVE_COLLECTOR ] ,
skeleton_in_progress > = 100 ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue ,
( 250 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 250 ) ) ,
) ,
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secondary_revenue == 0 ,
difficulty_level == 25 * implausibility ,
added_exhaustion == 0 ,
)
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model . AddIf ( actions [ Buyer . A_FAMILIAR_BOHEMIAN_SCULPTRESS ] ,
skeleton_in_progress > = 100 ,
antiquity == 0 ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 1000 ,
( 250 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 250 ) ) ,
) ,
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secondary_revenue == 250 * counter_church ,
difficulty_level == 50 * implausibility ,
added_exhaustion == 0 ,
)
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model . AddIf ( actions [ Buyer . A_PEDAGOGICALLY_INCLINED_GRANDMOTHER ] ,
skeleton_in_progress > = 100 ,
menace == 0 ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 1000 ,
( 50 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 50 ) ) ,
) ,
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secondary_revenue == 0 ,
difficulty_level == 50 * implausibility ,
added_exhaustion == 0 ,
)
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model . AddIf ( actions [ Buyer . A_THEOLOGIAN_OF_THE_OLD_SCHOOL ] ,
skeleton_in_progress > = 100 ,
amalgamy == 0 ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 1000 ,
( 250 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 250 ) ) ,
) ,
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secondary_revenue == 0 ,
difficulty_level == 50 * implausibility ,
added_exhaustion == 0 ,
)
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model . AddIf ( actions [ Buyer . AN_ENTHUSIAST_OF_THE_ANCIENT_WORLD ] ,
skeleton_in_progress > = 100 ,
antiquity > 0 ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue ,
( 50 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 50 ) ) ,
) ,
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secondary_revenue == 250 * ( antiquity + ( 1 if bone_market_fluctuations == Fluctuation . ANTIQUITY else 0 ) ) ,
difficulty_level == 45 * implausibility ,
added_exhaustion == 0 ,
)
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model . AddIf ( actions [ Buyer . MRS_PLENTY ] ,
skeleton_in_progress > = 100 ,
menace > 0 ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue ,
( 50 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 50 ) ) ,
) ,
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secondary_revenue == 250 * menace ,
difficulty_level == 45 * implausibility ,
added_exhaustion == 0 ,
)
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model . AddIf ( actions [ Buyer . A_TENTACLED_SERVANT ] ,
skeleton_in_progress > = 100 ,
amalgamy > 0 ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 250 ,
( 50 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 50 ) ) ,
) ,
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secondary_revenue == 250 * ( amalgamy + ( 1 if bone_market_fluctuations == Fluctuation . AMALGAMY else 0 ) ) ,
difficulty_level == 45 * implausibility ,
added_exhaustion == 0 ,
)
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model . AddIf ( actions [ Buyer . AN_INVESTMENT_MINDED_AMBASSADOR ] ,
skeleton_in_progress > = 100 ,
antiquity > 0 ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 250 ,
( 50 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 50 ) ) ,
) ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
secondary_revenue ,
(
250 ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
num = partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = (
4 ,
partialmethod ( BoneMarketModel . AddApproximateExponentiationEquality ,
var = antiquity ,
exp = 2.1 ,
upto = MAXIMUM_ATTRIBUTE ,
) ,
) if bone_market_fluctuations == Fluctuation . ANTIQUITY else
(
4 ,
antiquity ,
antiquity ,
) ,
) ,
denom = 5 ,
) ,
) ,
) ,
difficulty_level == 75 * implausibility ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
added_exhaustion ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality , variables = ( antiquity , antiquity ) ) ,
25 ,
) ,
)
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model . AddIf ( actions [ Buyer . A_TELLER_OF_TERRORS ] ,
skeleton_in_progress > = 100 ,
menace > 0 ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 250 ,
( 10 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 10 ) ) ,
) ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
secondary_revenue ,
(
200 ,
partialmethod ( BoneMarketModel . AddApproximateExponentiationEquality , var = menace , exp = 2.1 , upto = MAXIMUM_ATTRIBUTE ) ,
) if bone_market_fluctuations == Fluctuation . MENACE else
(
200 ,
menace ,
menace ,
) ,
) ,
difficulty_level == 75 * implausibility ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
added_exhaustion ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality , variables = ( menace , menace ) ) ,
25 ,
) ,
)
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model . AddIf ( actions [ Buyer . A_TENTACLED_ENTREPRENEUR ] ,
skeleton_in_progress > = 100 ,
amalgamy > 0 ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 250 ,
( 50 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 50 ) ) ,
) ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
secondary_revenue ,
(
200 ,
partialmethod ( BoneMarketModel . AddApproximateExponentiationEquality , var = amalgamy , exp = 2.1 , upto = MAXIMUM_ATTRIBUTE ) ,
) if bone_market_fluctuations == Fluctuation . AMALGAMY else
(
200 ,
amalgamy ,
amalgamy ,
) ,
) ,
difficulty_level == 75 * implausibility ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
added_exhaustion ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality , variables = ( amalgamy , amalgamy ) ) ,
25 ,
) ,
)
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model . AddIf ( actions [ Buyer . AN_AUTHOR_OF_GOTHIC_TALES ] ,
skeleton_in_progress > = 100 ,
antiquity > 0 ,
menace > 0 ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 250 ,
( 50 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 50 ) ) ,
) ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
secondary_revenue ,
(
250 ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
num = partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = ( 2 * antiquity + 1 , menace )
) ,
denom = 2 ,
) ,
) if bone_market_fluctuations == Fluctuation . MENACE else
(
250 ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
num = partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = ( antiquity , 2 * menace + 1 )
) ,
denom = 2 ,
) ,
) if bone_market_fluctuations == Fluctuation . ANTIQUITY else
(
250 ,
antiquity ,
menace ,
) ,
) ,
difficulty_level == 75 * implausibility ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
added_exhaustion ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality , variables = ( antiquity , menace ) ) ,
20 ,
) ,
)
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model . AddIf ( actions [ Buyer . A_ZAILOR_WITH_PARTICULAR_INTERESTS ] ,
skeleton_in_progress > = 100 ,
antiquity > 0 ,
amalgamy > 0 ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 250 ,
( 10 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 10 ) ) ,
) ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
secondary_revenue ,
(
250 ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
num = partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = ( 2 * antiquity + 1 , amalgamy )
) ,
denom = 2 ,
) ,
) if bone_market_fluctuations == Fluctuation . AMALGAMY else
(
250 ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
num = partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = ( antiquity , 2 * amalgamy + 1 )
) ,
denom = 2 ,
) ,
) if bone_market_fluctuations == Fluctuation . ANTIQUITY else
(
250 ,
antiquity ,
amalgamy ,
) ,
) ,
difficulty_level == 75 * implausibility ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
added_exhaustion ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality , variables = ( antiquity , amalgamy ) ) ,
20 ,
) ,
)
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model . AddIf ( actions [ Buyer . A_RUBBERY_COLLECTOR ] ,
skeleton_in_progress > = 100 ,
amalgamy > 0 ,
menace > 0 ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 250 ,
( 50 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 50 ) ) ,
) ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
secondary_revenue ,
(
250 ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
num = partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = ( 2 * amalgamy + 1 , menace )
) ,
denom = 2 ,
) ,
) if bone_market_fluctuations == Fluctuation . MENACE else
(
250 ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
num = partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
variables = ( amalgamy , 2 * menace + 1 )
) ,
denom = 2 ,
) ,
) if bone_market_fluctuations == Fluctuation . AMALGAMY else
(
250 ,
amalgamy ,
menace ,
) ,
) ,
difficulty_level == 75 * implausibility ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
added_exhaustion ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality , variables = ( amalgamy , menace ) ) ,
20 ,
) ,
)
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model . AddIf ( actions [ Buyer . A_CONSTABLE ] ,
cp_model . BoundedLinearExpression ( skeleton_in_progress , ( 110 , 119 ) ) ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 1000 ,
( 50 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value , denom = 50 ) ) ,
) ,
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secondary_revenue == 0 ,
difficulty_level == 50 * implausibility ,
added_exhaustion == 0 ,
)
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model . AddIf ( actions [ Buyer . AN_ENTHUSIAST_IN_SKULLS ] ,
skeleton_in_progress > = 100 ,
skulls > = 2 ,
primary_revenue == value + zoological_mania_bonus ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
secondary_revenue ,
(
1250 ,
partialmethod ( BoneMarketModel . AddApproximateExponentiationEquality , var = skulls - 1 , exp = 1.8 , upto = MAXIMUM_ATTRIBUTE ) ,
) ,
) ,
difficulty_level == 60 * implausibility ,
partialmethod ( BoneMarketModel . AddDivisionEquality , added_exhaustion , secondary_revenue , 5000 ) ,
)
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model . AddIf ( actions [ Buyer . A_DREARY_MIDNIGHTER ] ,
cp_model . BoundedLinearExpression ( skeleton_in_progress , ( 110 , 299 ) ) ,
amalgamy == 0 ,
counter_church == 0 ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 300 ,
( 3 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 3 ) ) ,
) ,
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secondary_revenue == 250 ,
difficulty_level == 100 * implausibility ,
added_exhaustion == 0 ,
)
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{
model . AddIf ( actions [ getattr ( Buyer , ' A_COLOURFUL_PHANTASIST_ ' + style ) ] ,
skeleton_in_progress > = 100 ,
implausibility > = 2 ,
attribute > = 4 ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 100 ,
( 50 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 50 ) ) ,
) ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality , secondary_revenue - 250 , ( 250 , attribute , implausibility ) ) ,
difficulty_level == 0 ,
partialmethod ( BoneMarketModel . AddDivisionEquality , added_exhaustion , secondary_revenue , 5000 ) ,
) for style , attribute in (
( ' BAZAARINE ' , amalgamy ) ,
( ' NOCTURNAL ' , menace ) ,
( ' CELESTIAL ' , antiquity ) ,
)
}
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model . AddIf ( actions [ Buyer . AN_INGENUOUS_MALACOLOGIST ] ,
tentacles > = 4 ,
skeleton_in_progress > = 100 ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 250 ,
( 250 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value , denom = 250 ) ) ,
) ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
secondary_revenue ,
(
250 ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
num = partialmethod ( BoneMarketModel . AddApproximateExponentiationEquality , var = tentacles , exp = 2.2 , upto = MAXIMUM_ATTRIBUTE ) ,
denom = 5 ,
) ,
) ,
) ,
difficulty_level == 60 * implausibility ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
added_exhaustion ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality , variables = ( tentacles , tentacles ) ) ,
100 ,
) ,
)
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model . AddIf ( actions [ Buyer . AN_ENTERPRISING_BOOT_SALESMAN ] ,
menace == 0 ,
amalgamy == 0 ,
skeleton_in_progress > = 100 ,
legs > = 4 ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue ,
( 50 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value + zoological_mania_bonus , denom = 50 ) ) ,
) ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
secondary_revenue ,
( 50 , partialmethod ( BoneMarketModel . AddApproximateExponentiationEquality , var = legs , exp = 2.2 , upto = MAXIMUM_ATTRIBUTE ) ) ,
) ,
difficulty_level == 0 ,
partialmethod ( BoneMarketModel . AddDivisionEquality ,
added_exhaustion ,
partialmethod ( BoneMarketModel . AddMultiplicationEquality , variables = ( legs , legs ) ) ,
100 ,
) ,
)
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model . AddIf ( actions [ Buyer . THE_DUMBWAITER_OF_BALMORAL ] ,
cp_model . BoundedLinearExpression ( skeleton_in_progress , ( 180 , 189 ) ) ,
value > = 250 ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue ,
( 250 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value , denom = 250 ) ) ,
) ,
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secondary_revenue == 0 ,
difficulty_level == 200 ,
added_exhaustion == 0 ,
)
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model . AddIf ( actions [ Buyer . THE_CARPENTERS_GRANDDAUGHTER ] ,
skeleton_in_progress > = 100 ,
value + zoological_mania_bonus > = 30000 ,
primary_revenue == 31250 ,
secondary_revenue == 0 ,
difficulty_level == 100 * implausibility ,
added_exhaustion == 0 ,
)
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# The Trifling Diplomat
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{
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model . AddIf ( actions [ getattr ( DiplomatFascination , str ( attribute ) . upper ( ) ) . value ] ,
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skeleton_in_progress > = 100 ,
attribute > = 5 ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 50 ,
( 50 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value , denom = 50 ) ) ,
) ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality , secondary_revenue , ( 50 , attribute , attribute ) ) ,
difficulty_level == 0 ,
partialmethod ( BoneMarketModel . AddDivisionEquality , added_exhaustion , secondary_revenue , 5000 ) ,
) for attribute in (
amalgamy ,
antiquity ,
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menace ,
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)
}
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{
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model . AddIf ( actions [ getattr ( DiplomatFascination , fascination ) . value ] ,
* criteria ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
primary_revenue - 50 ,
( 50 , partialmethod ( BoneMarketModel . AddDivisionEquality , num = value , denom = 50 ) ) ,
) ,
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partialmethod ( BoneMarketModel . AddMultiplicationEquality ,
secondary_revenue ,
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(
50 ,
partialmethod ( BoneMarketModel . AddApproximateExponentiationEquality ,
var = partialmethod ( BoneMarketModel . AddDivisionEquality , num = amalgamy + antiquity + menace , denom = 3 ) ,
exp = 2.2 ,
upto = MAXIMUM_ATTRIBUTE ,
) ,
) ,
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) ,
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difficulty_level == 0 ,
partialmethod ( BoneMarketModel . AddDivisionEquality , added_exhaustion , secondary_revenue , 5000 ) ,
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) for fascination , criteria in (
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( ' AMPHIBIAN ' , ( cp_model . BoundedLinearExpression ( skeleton_in_progress , ( 170 , 179 ) ) , ) ) ,
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( ' BIRD ' , ( cp_model . BoundedLinearExpression ( skeleton_in_progress , ( 180 , 189 ) ) , ) ) ,
( ' FISH ' , ( cp_model . BoundedLinearExpression ( skeleton_in_progress , ( 190 , 199 ) ) , ) ) ,
( ' INSECT ' , ( cp_model . BoundedLinearExpression ( skeleton_in_progress , ( 210 , 219 ) ) , ) ) ,
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( ' LEGS ' , ( skeleton_in_progress > = 100 , legs > = 10 ) ) ,
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( ' REPTILE ' , ( cp_model . BoundedLinearExpression ( skeleton_in_progress , ( 160 , 169 ) ) , ) ) ,
( ' SKULLS ' , ( skeleton_in_progress > = 100 , skulls > = 5 ) ) ,
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( ' SPIDER ' , ( cp_model . BoundedLinearExpression ( skeleton_in_progress , ( 200 , 209 ) ) , ) ) ,
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)
}
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# Maximize profit margin
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net_profit = model . NewIntVar ( ' net profit ' )
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model . Add ( net_profit == total_revenue - cost )
# This is necessary to preserve some degree of precision after dividing
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multiplied_net_profit = model . NewIntVar ( ' multiplied net profit ' , lb = cp_model . INT32_MIN * PROFIT_MARGIN_MULTIPLIER , ub = cp_model . INT32_MAX * PROFIT_MARGIN_MULTIPLIER )
model . AddMultiplicationEquality ( multiplied_net_profit , ( net_profit , PROFIT_MARGIN_MULTIPLIER ) )
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absolute_multiplied_net_profit = model . NewIntVar ( ' absolute multiplied net profit ' , lb = 0 , ub = cp_model . INT32_MAX * PROFIT_MARGIN_MULTIPLIER )
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model . AddAbsEquality ( absolute_multiplied_net_profit , multiplied_net_profit )
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absolute_profit_margin = model . NewIntVar ( ' absolute profit margin ' , lb = cp_model . INT32_MIN * PROFIT_MARGIN_MULTIPLIER , ub = cp_model . INT32_MAX * PROFIT_MARGIN_MULTIPLIER )
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model . AddDivisionEquality ( absolute_profit_margin , absolute_multiplied_net_profit , total_revenue )
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profit_margin = model . NewIntVar ( ' profit margin ' , lb = cp_model . INT32_MIN * PROFIT_MARGIN_MULTIPLIER , ub = cp_model . INT32_MAX * PROFIT_MARGIN_MULTIPLIER )
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positive_net_profit = model . BoolExpression ( net_profit > = 0 )
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model . Add ( profit_margin == absolute_profit_margin ) . OnlyEnforceIf ( positive_net_profit )
model . Add ( profit_margin == absolute_profit_margin * - 1 ) . OnlyEnforceIf ( positive_net_profit . Not ( ) )
del multiplied_net_profit , absolute_multiplied_net_profit , absolute_profit_margin , positive_net_profit
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model . Maximize ( profit_margin )
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class SkeletonPrinter ( cp_model . CpSolverSolutionCallback ) :
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""" A class that prints the steps that comprise a skeleton as well as relevant attributes. """
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__slots__ = ' this ' , ' __solution_count '
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def __init__ ( self ) :
cp_model . CpSolverSolutionCallback . __init__ ( self )
self . __solution_count = 0
def PrintableSolution ( self , solver = None ) :
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""" Print the latest solution of a provided solver. """
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output = " "
# Allows use as a callback
if solver is None :
solver = self
for action in actions . keys ( ) :
for _ in range ( int ( solver . Value ( actions [ action ] ) ) ) :
output + = str ( action ) + " \n "
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output + = f """
Profit : £ { solver . Value ( net_profit ) / 100 : , .2 f }
Profit Margin : { solver . Value ( profit_margin ) / PROFIT_MARGIN_MULTIPLIER : + , .2 % }
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Total Revenue : £ { solver . Value ( total_revenue ) / 100 : , .2 f }
Primary Revenue : £ { solver . Value ( primary_revenue ) / 100 : , .2 f }
Secondary Revenue : £ { solver . Value ( secondary_revenue ) / 100 : , .2 f }
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Cost : £ { solver . Value ( cost ) / 100 : , .2 f }
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Value : £ { solver . Value ( value ) / 100 : , .2 f }
Amalgamy : { solver . Value ( amalgamy ) : n }
Antiquity : { solver . Value ( antiquity ) : n }
Menace : { solver . Value ( menace ) : n }
Counter - Church : { solver . Value ( counter_church ) : n }
Implausibility : { solver . Value ( implausibility ) : n }
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Exhaustion : { solver . Value ( exhaustion ) : n } """
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return output
def OnSolutionCallback ( self ) :
self . __solution_count + = 1
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# Prints current solution to window
stdscr . clear ( )
stdscr . addstr ( self . PrintableSolution ( ) )
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stdscr . addstr ( stdscr . getmaxyx ( ) [ 0 ] - 1 , 0 , f " Skeleton # { self . __solution_count : n } " )
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stdscr . refresh ( )
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def SolutionCount ( self ) :
return self . __solution_count
printer = SkeletonPrinter ( )
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solver = cp_model . CpSolver ( )
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if workers :
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solver . parameters . num_workers = workers
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solver . parameters . max_time_in_seconds = time_limit
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# There's no window in verbose mode
if stdscr is None :
solver . parameters . log_search_progress = True
solver . Solve ( model )
else :
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solver . Solve ( model , printer )
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status = solver . StatusName ( )
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if status == ' INFEASIBLE ' :
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raise RuntimeError ( " There is no satisfactory skeleton. " )
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elif status == ' FEASIBLE ' :
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print ( " WARNING: skeleton may be suboptimal. " )
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elif status != ' OPTIMAL ' :
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raise RuntimeError ( f " Unknown status returned: { status } . " )
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return printer . PrintableSolution ( solver )